Path: blob/master/modules/godot_physics_3d/godot_physics_server_3d.h
10277 views
/**************************************************************************/1/* godot_physics_server_3d.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "godot_joint_3d.h"33#include "godot_shape_3d.h"34#include "godot_space_3d.h"35#include "godot_step_3d.h"3637#include "core/templates/rid_owner.h"38#include "servers/physics_server_3d.h"3940class GodotPhysicsServer3D : public PhysicsServer3D {41GDCLASS(GodotPhysicsServer3D, PhysicsServer3D);4243friend class GodotPhysicsDirectSpaceState3D;44bool active = true;4546int island_count = 0;47int active_objects = 0;48int collision_pairs = 0;4950bool using_threads = false;51bool doing_sync = false;52bool flushing_queries = false;5354GodotStep3D *stepper = nullptr;55HashSet<GodotSpace3D *> active_spaces;5657mutable RID_PtrOwner<GodotShape3D, true> shape_owner;58mutable RID_PtrOwner<GodotSpace3D, true> space_owner;59mutable RID_PtrOwner<GodotArea3D, true> area_owner;60mutable RID_PtrOwner<GodotBody3D, true> body_owner{ 65536, 1048576 };61mutable RID_PtrOwner<GodotSoftBody3D, true> soft_body_owner;62mutable RID_PtrOwner<GodotJoint3D, true> joint_owner;6364//void _clear_query(QuerySW *p_query);65friend class GodotCollisionObject3D;66SelfList<GodotCollisionObject3D>::List pending_shape_update_list;67void _update_shapes();6869static GodotPhysicsServer3D *godot_singleton;7071public:72struct CollCbkData {73int max;74int amount;75Vector3 *ptr = nullptr;76};7778static void _shape_col_cbk(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, const Vector3 &normal, void *p_userdata);7980virtual RID world_boundary_shape_create() override;81virtual RID separation_ray_shape_create() override;82virtual RID sphere_shape_create() override;83virtual RID box_shape_create() override;84virtual RID capsule_shape_create() override;85virtual RID cylinder_shape_create() override;86virtual RID convex_polygon_shape_create() override;87virtual RID concave_polygon_shape_create() override;88virtual RID heightmap_shape_create() override;89virtual RID custom_shape_create() override;9091virtual void shape_set_data(RID p_shape, const Variant &p_data) override;92virtual void shape_set_custom_solver_bias(RID p_shape, real_t p_bias) override;9394virtual ShapeType shape_get_type(RID p_shape) const override;95virtual Variant shape_get_data(RID p_shape) const override;9697virtual void shape_set_margin(RID p_shape, real_t p_margin) override;98virtual real_t shape_get_margin(RID p_shape) const override;99100virtual real_t shape_get_custom_solver_bias(RID p_shape) const override;101102/* SPACE API */103104virtual RID space_create() override;105virtual void space_set_active(RID p_space, bool p_active) override;106virtual bool space_is_active(RID p_space) const override;107108virtual void space_set_param(RID p_space, SpaceParameter p_param, real_t p_value) override;109virtual real_t space_get_param(RID p_space, SpaceParameter p_param) const override;110111// this function only works on physics process, errors and returns null otherwise112virtual PhysicsDirectSpaceState3D *space_get_direct_state(RID p_space) override;113114virtual void space_set_debug_contacts(RID p_space, int p_max_contacts) override;115virtual Vector<Vector3> space_get_contacts(RID p_space) const override;116virtual int space_get_contact_count(RID p_space) const override;117118/* AREA API */119120virtual RID area_create() override;121122virtual void area_set_space(RID p_area, RID p_space) override;123virtual RID area_get_space(RID p_area) const override;124125virtual void area_add_shape(RID p_area, RID p_shape, const Transform3D &p_transform = Transform3D(), bool p_disabled = false) override;126virtual void area_set_shape(RID p_area, int p_shape_idx, RID p_shape) override;127virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform3D &p_transform) override;128129virtual int area_get_shape_count(RID p_area) const override;130virtual RID area_get_shape(RID p_area, int p_shape_idx) const override;131virtual Transform3D area_get_shape_transform(RID p_area, int p_shape_idx) const override;132133virtual void area_remove_shape(RID p_area, int p_shape_idx) override;134virtual void area_clear_shapes(RID p_area) override;135136virtual void area_set_shape_disabled(RID p_area, int p_shape_idx, bool p_disabled) override;137138virtual void area_attach_object_instance_id(RID p_area, ObjectID p_id) override;139virtual ObjectID area_get_object_instance_id(RID p_area) const override;140141virtual void area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value) override;142virtual void area_set_transform(RID p_area, const Transform3D &p_transform) override;143144virtual Variant area_get_param(RID p_area, AreaParameter p_param) const override;145virtual Transform3D area_get_transform(RID p_area) const override;146147virtual void area_set_ray_pickable(RID p_area, bool p_enable) override;148149virtual void area_set_collision_layer(RID p_area, uint32_t p_layer) override;150virtual uint32_t area_get_collision_layer(RID p_area) const override;151152virtual void area_set_collision_mask(RID p_area, uint32_t p_mask) override;153virtual uint32_t area_get_collision_mask(RID p_area) const override;154155virtual void area_set_monitorable(RID p_area, bool p_monitorable) override;156157virtual void area_set_monitor_callback(RID p_area, const Callable &p_callback) override;158virtual void area_set_area_monitor_callback(RID p_area, const Callable &p_callback) override;159160/* BODY API */161162// create a body of a given type163virtual RID body_create() override;164165virtual void body_set_space(RID p_body, RID p_space) override;166virtual RID body_get_space(RID p_body) const override;167168virtual void body_set_mode(RID p_body, BodyMode p_mode) override;169virtual BodyMode body_get_mode(RID p_body) const override;170171virtual void body_add_shape(RID p_body, RID p_shape, const Transform3D &p_transform = Transform3D(), bool p_disabled = false) override;172virtual void body_set_shape(RID p_body, int p_shape_idx, RID p_shape) override;173virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform3D &p_transform) override;174175virtual int body_get_shape_count(RID p_body) const override;176virtual RID body_get_shape(RID p_body, int p_shape_idx) const override;177virtual Transform3D body_get_shape_transform(RID p_body, int p_shape_idx) const override;178179virtual void body_set_shape_disabled(RID p_body, int p_shape_idx, bool p_disabled) override;180181virtual void body_remove_shape(RID p_body, int p_shape_idx) override;182virtual void body_clear_shapes(RID p_body) override;183184virtual void body_attach_object_instance_id(RID p_body, ObjectID p_id) override;185virtual ObjectID body_get_object_instance_id(RID p_body) const override;186187virtual void body_set_enable_continuous_collision_detection(RID p_body, bool p_enable) override;188virtual bool body_is_continuous_collision_detection_enabled(RID p_body) const override;189190virtual void body_set_collision_layer(RID p_body, uint32_t p_layer) override;191virtual uint32_t body_get_collision_layer(RID p_body) const override;192193virtual void body_set_collision_mask(RID p_body, uint32_t p_mask) override;194virtual uint32_t body_get_collision_mask(RID p_body) const override;195196virtual void body_set_collision_priority(RID p_body, real_t p_priority) override;197virtual real_t body_get_collision_priority(RID p_body) const override;198199virtual void body_set_user_flags(RID p_body, uint32_t p_flags) override;200virtual uint32_t body_get_user_flags(RID p_body) const override;201202virtual void body_set_param(RID p_body, BodyParameter p_param, const Variant &p_value) override;203virtual Variant body_get_param(RID p_body, BodyParameter p_param) const override;204205virtual void body_reset_mass_properties(RID p_body) override;206207virtual void body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) override;208virtual Variant body_get_state(RID p_body, BodyState p_state) const override;209210virtual void body_apply_central_impulse(RID p_body, const Vector3 &p_impulse) override;211virtual void body_apply_impulse(RID p_body, const Vector3 &p_impulse, const Vector3 &p_position = Vector3()) override;212virtual void body_apply_torque_impulse(RID p_body, const Vector3 &p_impulse) override;213214virtual void soft_body_apply_point_impulse(RID p_body, int p_point_index, const Vector3 &p_impulse) override;215virtual void soft_body_apply_point_force(RID p_body, int p_point_index, const Vector3 &p_force) override;216virtual void soft_body_apply_central_impulse(RID p_body, const Vector3 &p_impulse) override;217virtual void soft_body_apply_central_force(RID p_body, const Vector3 &p_force) override;218219virtual void body_apply_central_force(RID p_body, const Vector3 &p_force) override;220virtual void body_apply_force(RID p_body, const Vector3 &p_force, const Vector3 &p_position = Vector3()) override;221virtual void body_apply_torque(RID p_body, const Vector3 &p_torque) override;222223virtual void body_add_constant_central_force(RID p_body, const Vector3 &p_force) override;224virtual void body_add_constant_force(RID p_body, const Vector3 &p_force, const Vector3 &p_position = Vector3()) override;225virtual void body_add_constant_torque(RID p_body, const Vector3 &p_torque) override;226227virtual void body_set_constant_force(RID p_body, const Vector3 &p_force) override;228virtual Vector3 body_get_constant_force(RID p_body) const override;229230virtual void body_set_constant_torque(RID p_body, const Vector3 &p_torque) override;231virtual Vector3 body_get_constant_torque(RID p_body) const override;232233virtual void body_set_axis_velocity(RID p_body, const Vector3 &p_axis_velocity) override;234235virtual void body_set_axis_lock(RID p_body, BodyAxis p_axis, bool p_lock) override;236virtual bool body_is_axis_locked(RID p_body, BodyAxis p_axis) const override;237238virtual void body_add_collision_exception(RID p_body, RID p_body_b) override;239virtual void body_remove_collision_exception(RID p_body, RID p_body_b) override;240virtual void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) override;241242virtual void body_set_contacts_reported_depth_threshold(RID p_body, real_t p_threshold) override;243virtual real_t body_get_contacts_reported_depth_threshold(RID p_body) const override;244245virtual void body_set_omit_force_integration(RID p_body, bool p_omit) override;246virtual bool body_is_omitting_force_integration(RID p_body) const override;247248virtual void body_set_max_contacts_reported(RID p_body, int p_contacts) override;249virtual int body_get_max_contacts_reported(RID p_body) const override;250251virtual void body_set_state_sync_callback(RID p_body, const Callable &p_callable) override;252virtual void body_set_force_integration_callback(RID p_body, const Callable &p_callable, const Variant &p_udata = Variant()) override;253254virtual void body_set_ray_pickable(RID p_body, bool p_enable) override;255256virtual bool body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result = nullptr) override;257258// this function only works on physics process, errors and returns null otherwise259virtual PhysicsDirectBodyState3D *body_get_direct_state(RID p_body) override;260261/* SOFT BODY */262263virtual RID soft_body_create() override;264265virtual void soft_body_update_rendering_server(RID p_body, PhysicsServer3DRenderingServerHandler *p_rendering_server_handler) override;266267virtual void soft_body_set_space(RID p_body, RID p_space) override;268virtual RID soft_body_get_space(RID p_body) const override;269270virtual void soft_body_set_collision_layer(RID p_body, uint32_t p_layer) override;271virtual uint32_t soft_body_get_collision_layer(RID p_body) const override;272273virtual void soft_body_set_collision_mask(RID p_body, uint32_t p_mask) override;274virtual uint32_t soft_body_get_collision_mask(RID p_body) const override;275276virtual void soft_body_add_collision_exception(RID p_body, RID p_body_b) override;277virtual void soft_body_remove_collision_exception(RID p_body, RID p_body_b) override;278virtual void soft_body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) override;279280virtual void soft_body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) override;281virtual Variant soft_body_get_state(RID p_body, BodyState p_state) const override;282283virtual void soft_body_set_transform(RID p_body, const Transform3D &p_transform) override;284285virtual void soft_body_set_ray_pickable(RID p_body, bool p_enable) override;286287virtual void soft_body_set_simulation_precision(RID p_body, int p_simulation_precision) override;288virtual int soft_body_get_simulation_precision(RID p_body) const override;289290virtual void soft_body_set_total_mass(RID p_body, real_t p_total_mass) override;291virtual real_t soft_body_get_total_mass(RID p_body) const override;292293virtual void soft_body_set_linear_stiffness(RID p_body, real_t p_stiffness) override;294virtual real_t soft_body_get_linear_stiffness(RID p_body) const override;295296virtual void soft_body_set_shrinking_factor(RID p_body, real_t p_shrinking_factor) override;297virtual real_t soft_body_get_shrinking_factor(RID p_body) const override;298299virtual void soft_body_set_pressure_coefficient(RID p_body, real_t p_pressure_coefficient) override;300virtual real_t soft_body_get_pressure_coefficient(RID p_body) const override;301302virtual void soft_body_set_damping_coefficient(RID p_body, real_t p_damping_coefficient) override;303virtual real_t soft_body_get_damping_coefficient(RID p_body) const override;304305virtual void soft_body_set_drag_coefficient(RID p_body, real_t p_drag_coefficient) override;306virtual real_t soft_body_get_drag_coefficient(RID p_body) const override;307308virtual void soft_body_set_mesh(RID p_body, RID p_mesh) override;309310virtual AABB soft_body_get_bounds(RID p_body) const override;311312virtual void soft_body_move_point(RID p_body, int p_point_index, const Vector3 &p_global_position) override;313virtual Vector3 soft_body_get_point_global_position(RID p_body, int p_point_index) const override;314315virtual void soft_body_remove_all_pinned_points(RID p_body) override;316virtual void soft_body_pin_point(RID p_body, int p_point_index, bool p_pin) override;317virtual bool soft_body_is_point_pinned(RID p_body, int p_point_index) const override;318319/* JOINT API */320321virtual RID joint_create() override;322323virtual void joint_clear(RID p_joint) override; //resets type324325virtual void joint_make_pin(RID p_joint, RID p_body_A, const Vector3 &p_local_A, RID p_body_B, const Vector3 &p_local_B) override;326327virtual void pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value) override;328virtual real_t pin_joint_get_param(RID p_joint, PinJointParam p_param) const override;329330virtual void pin_joint_set_local_a(RID p_joint, const Vector3 &p_A) override;331virtual Vector3 pin_joint_get_local_a(RID p_joint) const override;332333virtual void pin_joint_set_local_b(RID p_joint, const Vector3 &p_B) override;334virtual Vector3 pin_joint_get_local_b(RID p_joint) const override;335336virtual void joint_make_hinge(RID p_joint, RID p_body_A, const Transform3D &p_frame_A, RID p_body_B, const Transform3D &p_frame_B) override;337virtual void joint_make_hinge_simple(RID p_joint, RID p_body_A, const Vector3 &p_pivot_A, const Vector3 &p_axis_A, RID p_body_B, const Vector3 &p_pivot_B, const Vector3 &p_axis_B) override;338339virtual void hinge_joint_set_param(RID p_joint, HingeJointParam p_param, real_t p_value) override;340virtual real_t hinge_joint_get_param(RID p_joint, HingeJointParam p_param) const override;341342virtual void hinge_joint_set_flag(RID p_joint, HingeJointFlag p_flag, bool p_value) override;343virtual bool hinge_joint_get_flag(RID p_joint, HingeJointFlag p_flag) const override;344345virtual void joint_make_slider(RID p_joint, RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) override; //reference frame is A346347virtual void slider_joint_set_param(RID p_joint, SliderJointParam p_param, real_t p_value) override;348virtual real_t slider_joint_get_param(RID p_joint, SliderJointParam p_param) const override;349350virtual void joint_make_cone_twist(RID p_joint, RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) override; //reference frame is A351352virtual void cone_twist_joint_set_param(RID p_joint, ConeTwistJointParam p_param, real_t p_value) override;353virtual real_t cone_twist_joint_get_param(RID p_joint, ConeTwistJointParam p_param) const override;354355virtual void joint_make_generic_6dof(RID p_joint, RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) override; //reference frame is A356357virtual void generic_6dof_joint_set_param(RID p_joint, Vector3::Axis, G6DOFJointAxisParam p_param, real_t p_value) override;358virtual real_t generic_6dof_joint_get_param(RID p_joint, Vector3::Axis, G6DOFJointAxisParam p_param) const override;359360virtual void generic_6dof_joint_set_flag(RID p_joint, Vector3::Axis, G6DOFJointAxisFlag p_flag, bool p_enable) override;361virtual bool generic_6dof_joint_get_flag(RID p_joint, Vector3::Axis, G6DOFJointAxisFlag p_flag) const override;362363virtual JointType joint_get_type(RID p_joint) const override;364365virtual void joint_set_solver_priority(RID p_joint, int p_priority) override;366virtual int joint_get_solver_priority(RID p_joint) const override;367368virtual void joint_disable_collisions_between_bodies(RID p_joint, bool p_disable) override;369virtual bool joint_is_disabled_collisions_between_bodies(RID p_joint) const override;370371/* MISC */372373virtual void free(RID p_rid) override;374375virtual void set_active(bool p_active) override;376virtual void init() override;377virtual void step(real_t p_step) override;378virtual void sync() override;379virtual void flush_queries() override;380virtual void end_sync() override;381virtual void finish() override;382383virtual bool is_flushing_queries() const override { return flushing_queries; }384385int get_process_info(ProcessInfo p_info) override;386387GodotPhysicsServer3D(bool p_using_threads = false);388~GodotPhysicsServer3D() {}389};390391392