Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
godotengine
GitHub Repository: godotengine/godot
Path: blob/master/modules/gridmap/grid_map.cpp
10277 views
1
/**************************************************************************/
2
/* grid_map.cpp */
3
/**************************************************************************/
4
/* This file is part of: */
5
/* GODOT ENGINE */
6
/* https://godotengine.org */
7
/**************************************************************************/
8
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10
/* */
11
/* Permission is hereby granted, free of charge, to any person obtaining */
12
/* a copy of this software and associated documentation files (the */
13
/* "Software"), to deal in the Software without restriction, including */
14
/* without limitation the rights to use, copy, modify, merge, publish, */
15
/* distribute, sublicense, and/or sell copies of the Software, and to */
16
/* permit persons to whom the Software is furnished to do so, subject to */
17
/* the following conditions: */
18
/* */
19
/* The above copyright notice and this permission notice shall be */
20
/* included in all copies or substantial portions of the Software. */
21
/* */
22
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29
/**************************************************************************/
30
31
#include "grid_map.h"
32
33
#include "core/io/marshalls.h"
34
#include "core/templates/a_hash_map.h"
35
#include "scene/resources/3d/mesh_library.h"
36
#include "scene/resources/3d/primitive_meshes.h"
37
#include "scene/resources/surface_tool.h"
38
#include "servers/rendering_server.h"
39
40
#ifndef PHYSICS_3D_DISABLED
41
#include "core/math/convex_hull.h"
42
#include "scene/resources/3d/box_shape_3d.h"
43
#include "scene/resources/3d/capsule_shape_3d.h"
44
#include "scene/resources/3d/concave_polygon_shape_3d.h"
45
#include "scene/resources/3d/convex_polygon_shape_3d.h"
46
#include "scene/resources/3d/cylinder_shape_3d.h"
47
#include "scene/resources/3d/height_map_shape_3d.h"
48
#include "scene/resources/3d/shape_3d.h"
49
#include "scene/resources/3d/sphere_shape_3d.h"
50
#include "scene/resources/physics_material.h"
51
#endif // PHYSICS_3D_DISABLED
52
53
#ifndef NAVIGATION_3D_DISABLED
54
#include "scene/resources/3d/navigation_mesh_source_geometry_data_3d.h"
55
#include "servers/navigation_server_3d.h"
56
57
Callable GridMap::_navmesh_source_geometry_parsing_callback;
58
RID GridMap::_navmesh_source_geometry_parser;
59
#endif // NAVIGATION_3D_DISABLED
60
61
bool GridMap::_set(const StringName &p_name, const Variant &p_value) {
62
String name = p_name;
63
64
if (name == "data") {
65
Dictionary d = p_value;
66
67
if (d.has("cells")) {
68
Vector<int> cells = d["cells"];
69
int amount = cells.size();
70
const int *r = cells.ptr();
71
ERR_FAIL_COND_V(amount % 3, false); // not even
72
cell_map.clear();
73
for (int i = 0; i < amount / 3; i++) {
74
IndexKey ik;
75
ik.key = decode_uint64((const uint8_t *)&r[i * 3]);
76
Cell cell;
77
cell.cell = decode_uint32((const uint8_t *)&r[i * 3 + 2]);
78
cell_map[ik] = cell;
79
}
80
}
81
82
_recreate_octant_data();
83
84
} else if (name == "baked_meshes") {
85
clear_baked_meshes();
86
87
Array meshes = p_value;
88
89
RID scenario;
90
if (is_inside_tree()) {
91
scenario = get_world_3d()->get_scenario();
92
}
93
94
for (int i = 0; i < meshes.size(); i++) {
95
BakedMesh bm;
96
bm.mesh = meshes[i];
97
ERR_CONTINUE(bm.mesh.is_null());
98
bm.instance = RS::get_singleton()->instance_create();
99
RS::get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid());
100
RS::get_singleton()->instance_attach_object_instance_id(bm.instance, get_instance_id());
101
if (is_inside_tree()) {
102
RS::get_singleton()->instance_set_scenario(bm.instance, scenario);
103
RS::get_singleton()->instance_set_transform(bm.instance, get_global_transform());
104
}
105
baked_meshes.push_back(bm);
106
}
107
108
_recreate_octant_data();
109
110
} else {
111
return false;
112
}
113
114
return true;
115
}
116
117
bool GridMap::_get(const StringName &p_name, Variant &r_ret) const {
118
String name = p_name;
119
120
if (name == "data") {
121
Dictionary d;
122
123
Vector<int> cells;
124
cells.resize(cell_map.size() * 3);
125
{
126
int *w = cells.ptrw();
127
int i = 0;
128
for (const KeyValue<IndexKey, Cell> &E : cell_map) {
129
encode_uint64(E.key.key, (uint8_t *)&w[i * 3]);
130
encode_uint32(E.value.cell, (uint8_t *)&w[i * 3 + 2]);
131
i++;
132
}
133
}
134
135
d["cells"] = cells;
136
137
r_ret = d;
138
} else if (name == "baked_meshes") {
139
Array ret;
140
ret.resize(baked_meshes.size());
141
for (int i = 0; i < baked_meshes.size(); i++) {
142
ret[i] = baked_meshes[i].mesh;
143
}
144
r_ret = ret;
145
146
} else {
147
return false;
148
}
149
150
return true;
151
}
152
153
void GridMap::_get_property_list(List<PropertyInfo> *p_list) const {
154
if (baked_meshes.size()) {
155
p_list->push_back(PropertyInfo(Variant::ARRAY, "baked_meshes", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
156
}
157
158
p_list->push_back(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
159
}
160
161
#ifndef PHYSICS_3D_DISABLED
162
void GridMap::set_collision_layer(uint32_t p_layer) {
163
collision_layer = p_layer;
164
_update_physics_bodies_collision_properties();
165
}
166
167
uint32_t GridMap::get_collision_layer() const {
168
return collision_layer;
169
}
170
171
void GridMap::set_collision_mask(uint32_t p_mask) {
172
collision_mask = p_mask;
173
_update_physics_bodies_collision_properties();
174
}
175
176
uint32_t GridMap::get_collision_mask() const {
177
return collision_mask;
178
}
179
180
void GridMap::set_collision_layer_value(int p_layer_number, bool p_value) {
181
ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive.");
182
ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive.");
183
uint32_t collision_layer_new = get_collision_layer();
184
if (p_value) {
185
collision_layer_new |= 1 << (p_layer_number - 1);
186
} else {
187
collision_layer_new &= ~(1 << (p_layer_number - 1));
188
}
189
set_collision_layer(collision_layer_new);
190
}
191
192
bool GridMap::get_collision_layer_value(int p_layer_number) const {
193
ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive.");
194
ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive.");
195
return get_collision_layer() & (1 << (p_layer_number - 1));
196
}
197
198
void GridMap::set_collision_mask_value(int p_layer_number, bool p_value) {
199
ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive.");
200
ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive.");
201
uint32_t mask = get_collision_mask();
202
if (p_value) {
203
mask |= 1 << (p_layer_number - 1);
204
} else {
205
mask &= ~(1 << (p_layer_number - 1));
206
}
207
set_collision_mask(mask);
208
}
209
210
void GridMap::set_collision_priority(real_t p_priority) {
211
collision_priority = p_priority;
212
_update_physics_bodies_collision_properties();
213
}
214
215
real_t GridMap::get_collision_priority() const {
216
return collision_priority;
217
}
218
219
void GridMap::set_physics_material(Ref<PhysicsMaterial> p_material) {
220
physics_material = p_material;
221
_update_physics_bodies_characteristics();
222
}
223
224
Ref<PhysicsMaterial> GridMap::get_physics_material() const {
225
return physics_material;
226
}
227
228
bool GridMap::get_collision_mask_value(int p_layer_number) const {
229
ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive.");
230
ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive.");
231
return get_collision_mask() & (1 << (p_layer_number - 1));
232
}
233
234
Array GridMap::get_collision_shapes() const {
235
Array shapes;
236
for (const KeyValue<OctantKey, Octant *> &E : octant_map) {
237
Octant *g = E.value;
238
RID body = g->static_body;
239
Transform3D body_xform = PhysicsServer3D::get_singleton()->body_get_state(body, PhysicsServer3D::BODY_STATE_TRANSFORM);
240
int nshapes = PhysicsServer3D::get_singleton()->body_get_shape_count(body);
241
for (int i = 0; i < nshapes; i++) {
242
RID shape = PhysicsServer3D::get_singleton()->body_get_shape(body, i);
243
Transform3D xform = PhysicsServer3D::get_singleton()->body_get_shape_transform(body, i);
244
shapes.push_back(body_xform * xform);
245
shapes.push_back(shape);
246
}
247
}
248
249
return shapes;
250
}
251
#endif // PHYSICS_3D_DISABLED
252
253
void GridMap::set_bake_navigation(bool p_bake_navigation) {
254
bake_navigation = p_bake_navigation;
255
_recreate_octant_data();
256
}
257
258
bool GridMap::is_baking_navigation() {
259
return bake_navigation;
260
}
261
262
#ifndef NAVIGATION_3D_DISABLED
263
void GridMap::set_navigation_map(RID p_navigation_map) {
264
map_override = p_navigation_map;
265
for (const KeyValue<OctantKey, Octant *> &E : octant_map) {
266
Octant &g = *octant_map[E.key];
267
for (KeyValue<IndexKey, Octant::NavigationCell> &F : g.navigation_cell_ids) {
268
if (F.value.region.is_valid()) {
269
NavigationServer3D::get_singleton()->region_set_map(F.value.region, map_override);
270
}
271
}
272
}
273
}
274
275
RID GridMap::get_navigation_map() const {
276
if (map_override.is_valid()) {
277
return map_override;
278
} else if (is_inside_tree()) {
279
return get_world_3d()->get_navigation_map();
280
}
281
return RID();
282
}
283
#endif // NAVIGATION_3D_DISABLED
284
285
void GridMap::set_mesh_library(const Ref<MeshLibrary> &p_mesh_library) {
286
if (mesh_library.is_valid()) {
287
mesh_library->disconnect_changed(callable_mp(this, &GridMap::_recreate_octant_data));
288
}
289
mesh_library = p_mesh_library;
290
if (mesh_library.is_valid()) {
291
mesh_library->connect_changed(callable_mp(this, &GridMap::_recreate_octant_data));
292
}
293
294
_recreate_octant_data();
295
emit_signal(CoreStringName(changed));
296
}
297
298
Ref<MeshLibrary> GridMap::get_mesh_library() const {
299
return mesh_library;
300
}
301
302
void GridMap::set_cell_size(const Vector3 &p_size) {
303
ERR_FAIL_COND(p_size.x < 0.001 || p_size.y < 0.001 || p_size.z < 0.001);
304
cell_size = p_size;
305
_recreate_octant_data();
306
emit_signal(SNAME("cell_size_changed"), cell_size);
307
}
308
309
Vector3 GridMap::get_cell_size() const {
310
return cell_size;
311
}
312
313
void GridMap::set_octant_size(int p_size) {
314
ERR_FAIL_COND(p_size == 0);
315
octant_size = p_size;
316
_recreate_octant_data();
317
}
318
319
int GridMap::get_octant_size() const {
320
return octant_size;
321
}
322
323
void GridMap::set_center_x(bool p_enable) {
324
center_x = p_enable;
325
_recreate_octant_data();
326
}
327
328
bool GridMap::get_center_x() const {
329
return center_x;
330
}
331
332
void GridMap::set_center_y(bool p_enable) {
333
center_y = p_enable;
334
_recreate_octant_data();
335
}
336
337
bool GridMap::get_center_y() const {
338
return center_y;
339
}
340
341
void GridMap::set_center_z(bool p_enable) {
342
center_z = p_enable;
343
_recreate_octant_data();
344
}
345
346
bool GridMap::get_center_z() const {
347
return center_z;
348
}
349
350
void GridMap::set_cell_item(const Vector3i &p_position, int p_item, int p_rot) {
351
if (baked_meshes.size() && !recreating_octants) {
352
//if you set a cell item, baked meshes go good bye
353
clear_baked_meshes();
354
_recreate_octant_data();
355
}
356
357
ERR_FAIL_INDEX(Math::abs(p_position.x), 1 << 20);
358
ERR_FAIL_INDEX(Math::abs(p_position.y), 1 << 20);
359
ERR_FAIL_INDEX(Math::abs(p_position.z), 1 << 20);
360
361
IndexKey key;
362
key.x = p_position.x;
363
key.y = p_position.y;
364
key.z = p_position.z;
365
366
const OctantKey ok = get_octant_key_from_cell_coords(p_position);
367
368
if (p_item < 0) {
369
//erase
370
if (cell_map.has(key)) {
371
OctantKey octantkey = ok;
372
373
ERR_FAIL_COND(!octant_map.has(octantkey));
374
Octant &g = *octant_map[octantkey];
375
g.cells.erase(key);
376
g.dirty = true;
377
cell_map.erase(key);
378
_queue_octants_dirty();
379
}
380
return;
381
}
382
383
OctantKey octantkey = ok;
384
385
if (!octant_map.has(octantkey)) {
386
//create octant because it does not exist
387
Octant *g = memnew(Octant);
388
g->dirty = true;
389
#ifndef PHYSICS_3D_DISABLED
390
g->static_body = PhysicsServer3D::get_singleton()->body_create();
391
PhysicsServer3D::get_singleton()->body_set_mode(g->static_body, PhysicsServer3D::BODY_MODE_STATIC);
392
PhysicsServer3D::get_singleton()->body_attach_object_instance_id(g->static_body, get_instance_id());
393
PhysicsServer3D::get_singleton()->body_set_collision_layer(g->static_body, collision_layer);
394
PhysicsServer3D::get_singleton()->body_set_collision_mask(g->static_body, collision_mask);
395
PhysicsServer3D::get_singleton()->body_set_collision_priority(g->static_body, collision_priority);
396
if (physics_material.is_valid()) {
397
PhysicsServer3D::get_singleton()->body_set_param(g->static_body, PhysicsServer3D::BODY_PARAM_FRICTION, physics_material->computed_friction());
398
PhysicsServer3D::get_singleton()->body_set_param(g->static_body, PhysicsServer3D::BODY_PARAM_BOUNCE, physics_material->computed_bounce());
399
}
400
#endif // PHYSICS_3D_DISABLED
401
SceneTree *st = SceneTree::get_singleton();
402
403
if (st && st->is_debugging_collisions_hint()) {
404
g->collision_debug = RenderingServer::get_singleton()->mesh_create();
405
g->collision_debug_instance = RenderingServer::get_singleton()->instance_create();
406
RenderingServer::get_singleton()->instance_set_base(g->collision_debug_instance, g->collision_debug);
407
}
408
409
octant_map[octantkey] = g;
410
411
if (is_inside_world()) {
412
_octant_enter_world(octantkey);
413
_octant_transform(octantkey);
414
}
415
}
416
417
Octant &g = *octant_map[octantkey];
418
g.cells.insert(key);
419
g.dirty = true;
420
_queue_octants_dirty();
421
422
Cell c;
423
c.item = p_item;
424
c.rot = p_rot;
425
426
cell_map[key] = c;
427
}
428
429
int GridMap::get_cell_item(const Vector3i &p_position) const {
430
ERR_FAIL_INDEX_V(Math::abs(p_position.x), 1 << 20, INVALID_CELL_ITEM);
431
ERR_FAIL_INDEX_V(Math::abs(p_position.y), 1 << 20, INVALID_CELL_ITEM);
432
ERR_FAIL_INDEX_V(Math::abs(p_position.z), 1 << 20, INVALID_CELL_ITEM);
433
434
IndexKey key;
435
key.x = p_position.x;
436
key.y = p_position.y;
437
key.z = p_position.z;
438
439
if (!cell_map.has(key)) {
440
return INVALID_CELL_ITEM;
441
}
442
return cell_map[key].item;
443
}
444
445
int GridMap::get_cell_item_orientation(const Vector3i &p_position) const {
446
ERR_FAIL_INDEX_V(Math::abs(p_position.x), 1 << 20, -1);
447
ERR_FAIL_INDEX_V(Math::abs(p_position.y), 1 << 20, -1);
448
ERR_FAIL_INDEX_V(Math::abs(p_position.z), 1 << 20, -1);
449
450
IndexKey key;
451
key.x = p_position.x;
452
key.y = p_position.y;
453
key.z = p_position.z;
454
455
if (!cell_map.has(key)) {
456
return -1;
457
}
458
return cell_map[key].rot;
459
}
460
461
static const Basis _ortho_bases[24] = {
462
Basis(1, 0, 0, 0, 1, 0, 0, 0, 1),
463
Basis(0, -1, 0, 1, 0, 0, 0, 0, 1),
464
Basis(-1, 0, 0, 0, -1, 0, 0, 0, 1),
465
Basis(0, 1, 0, -1, 0, 0, 0, 0, 1),
466
Basis(1, 0, 0, 0, 0, -1, 0, 1, 0),
467
Basis(0, 0, 1, 1, 0, 0, 0, 1, 0),
468
Basis(-1, 0, 0, 0, 0, 1, 0, 1, 0),
469
Basis(0, 0, -1, -1, 0, 0, 0, 1, 0),
470
Basis(1, 0, 0, 0, -1, 0, 0, 0, -1),
471
Basis(0, 1, 0, 1, 0, 0, 0, 0, -1),
472
Basis(-1, 0, 0, 0, 1, 0, 0, 0, -1),
473
Basis(0, -1, 0, -1, 0, 0, 0, 0, -1),
474
Basis(1, 0, 0, 0, 0, 1, 0, -1, 0),
475
Basis(0, 0, -1, 1, 0, 0, 0, -1, 0),
476
Basis(-1, 0, 0, 0, 0, -1, 0, -1, 0),
477
Basis(0, 0, 1, -1, 0, 0, 0, -1, 0),
478
Basis(0, 0, 1, 0, 1, 0, -1, 0, 0),
479
Basis(0, -1, 0, 0, 0, 1, -1, 0, 0),
480
Basis(0, 0, -1, 0, -1, 0, -1, 0, 0),
481
Basis(0, 1, 0, 0, 0, -1, -1, 0, 0),
482
Basis(0, 0, 1, 0, -1, 0, 1, 0, 0),
483
Basis(0, 1, 0, 0, 0, 1, 1, 0, 0),
484
Basis(0, 0, -1, 0, 1, 0, 1, 0, 0),
485
Basis(0, -1, 0, 0, 0, -1, 1, 0, 0)
486
};
487
488
Basis GridMap::get_cell_item_basis(const Vector3i &p_position) const {
489
int orientation = get_cell_item_orientation(p_position);
490
491
if (orientation == -1) {
492
return Basis();
493
}
494
495
return get_basis_with_orthogonal_index(orientation);
496
}
497
498
Basis GridMap::get_basis_with_orthogonal_index(int p_index) const {
499
ERR_FAIL_INDEX_V(p_index, 24, Basis());
500
501
return _ortho_bases[p_index];
502
}
503
504
int GridMap::get_orthogonal_index_from_basis(const Basis &p_basis) const {
505
Basis orth = p_basis;
506
for (int i = 0; i < 3; i++) {
507
for (int j = 0; j < 3; j++) {
508
real_t v = orth[i][j];
509
if (v > 0.5) {
510
v = 1.0;
511
} else if (v < -0.5) {
512
v = -1.0;
513
} else {
514
v = 0;
515
}
516
517
orth[i][j] = v;
518
}
519
}
520
521
for (int i = 0; i < 24; i++) {
522
if (_ortho_bases[i] == orth) {
523
return i;
524
}
525
}
526
527
return 0;
528
}
529
530
GridMap::OctantKey GridMap::get_octant_key_from_index_key(const IndexKey &p_index_key) const {
531
const int x = p_index_key.x > 0 ? p_index_key.x / octant_size : (p_index_key.x - (octant_size - 1)) / octant_size;
532
const int y = p_index_key.y > 0 ? p_index_key.y / octant_size : (p_index_key.y - (octant_size - 1)) / octant_size;
533
const int z = p_index_key.z > 0 ? p_index_key.z / octant_size : (p_index_key.z - (octant_size - 1)) / octant_size;
534
535
OctantKey ok;
536
ok.key = 0;
537
ok.x = x;
538
ok.y = y;
539
ok.z = z;
540
return ok;
541
}
542
543
GridMap::OctantKey GridMap::get_octant_key_from_cell_coords(const Vector3i &p_cell_coords) const {
544
const int x = p_cell_coords.x > 0 ? p_cell_coords.x / octant_size : (p_cell_coords.x - (octant_size - 1)) / octant_size;
545
const int y = p_cell_coords.y > 0 ? p_cell_coords.y / octant_size : (p_cell_coords.y - (octant_size - 1)) / octant_size;
546
const int z = p_cell_coords.z > 0 ? p_cell_coords.z / octant_size : (p_cell_coords.z - (octant_size - 1)) / octant_size;
547
548
OctantKey ok;
549
ok.key = 0;
550
ok.x = x;
551
ok.y = y;
552
ok.z = z;
553
return ok;
554
}
555
556
Vector3i GridMap::local_to_map(const Vector3 &p_world_position) const {
557
Vector3 map_position = (p_world_position / cell_size).floor();
558
return Vector3i(map_position);
559
}
560
561
Vector3 GridMap::map_to_local(const Vector3i &p_map_position) const {
562
Vector3 offset = _get_offset();
563
Vector3 local_position(
564
p_map_position.x * cell_size.x + offset.x,
565
p_map_position.y * cell_size.y + offset.y,
566
p_map_position.z * cell_size.z + offset.z);
567
return local_position;
568
}
569
570
void GridMap::_octant_transform(const OctantKey &p_key) {
571
ERR_FAIL_COND(!octant_map.has(p_key));
572
Octant &g = *octant_map[p_key];
573
#ifndef PHYSICS_3D_DISABLED
574
PhysicsServer3D::get_singleton()->body_set_state(g.static_body, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
575
576
if (g.collision_debug_instance.is_valid()) {
577
RS::get_singleton()->instance_set_transform(g.collision_debug_instance, get_global_transform());
578
}
579
#endif // PHYSICS_3D_DISABLED
580
581
#ifndef NAVIGATION_3D_DISABLED
582
// update transform for NavigationServer regions and navigation debugmesh instances
583
for (const KeyValue<IndexKey, Octant::NavigationCell> &E : g.navigation_cell_ids) {
584
if (bake_navigation) {
585
if (E.value.region.is_valid()) {
586
NavigationServer3D::get_singleton()->region_set_transform(E.value.region, get_global_transform() * E.value.xform);
587
}
588
if (E.value.navigation_mesh_debug_instance.is_valid()) {
589
RS::get_singleton()->instance_set_transform(E.value.navigation_mesh_debug_instance, get_global_transform() * E.value.xform);
590
}
591
}
592
}
593
#endif // NAVIGATION_3D_DISABLED
594
595
for (int i = 0; i < g.multimesh_instances.size(); i++) {
596
RS::get_singleton()->instance_set_transform(g.multimesh_instances[i].instance, get_global_transform());
597
}
598
}
599
600
bool GridMap::_octant_update(const OctantKey &p_key) {
601
ERR_FAIL_COND_V(!octant_map.has(p_key), false);
602
Octant &g = *octant_map[p_key];
603
if (!g.dirty) {
604
return false;
605
}
606
607
#ifndef PHYSICS_3D_DISABLED
608
//erase body shapes
609
PhysicsServer3D::get_singleton()->body_clear_shapes(g.static_body);
610
611
//erase body shapes debug
612
if (g.collision_debug.is_valid()) {
613
RS::get_singleton()->mesh_clear(g.collision_debug);
614
}
615
#endif // PHYSICS_3D_DISABLED
616
617
#ifndef NAVIGATION_3D_DISABLED
618
//erase navigation
619
for (KeyValue<IndexKey, Octant::NavigationCell> &E : g.navigation_cell_ids) {
620
if (E.value.region.is_valid()) {
621
NavigationServer3D::get_singleton()->free(E.value.region);
622
E.value.region = RID();
623
}
624
if (E.value.navigation_mesh_debug_instance.is_valid()) {
625
RS::get_singleton()->free(E.value.navigation_mesh_debug_instance);
626
E.value.navigation_mesh_debug_instance = RID();
627
}
628
}
629
g.navigation_cell_ids.clear();
630
#endif // NAVIGATION_3D_DISABLED
631
632
//erase multimeshes
633
634
for (int i = 0; i < g.multimesh_instances.size(); i++) {
635
RS::get_singleton()->free(g.multimesh_instances[i].instance);
636
RS::get_singleton()->free(g.multimesh_instances[i].multimesh);
637
}
638
g.multimesh_instances.clear();
639
640
if (g.cells.is_empty()) {
641
//octant no longer needed
642
_octant_clean_up(p_key);
643
return true;
644
}
645
646
Vector<Vector3> col_debug;
647
648
/*
649
* foreach item in this octant,
650
* set item's multimesh's instance count to number of cells which have this item
651
* and set said multimesh bounding box to one containing all cells which have this item
652
*/
653
654
struct MultiMeshItemPlacement {
655
Transform3D transform;
656
IndexKey index_key;
657
};
658
AHashMap<int, LocalVector<MultiMeshItemPlacement>> item_id_to_multimesh_item_placements;
659
660
RID scenario;
661
#ifndef NAVIGATION_3D_DISABLED
662
RID navigation_map;
663
#endif
664
665
if (is_inside_tree()) {
666
scenario = get_world_3d()->get_scenario();
667
#ifndef NAVIGATION_3D_DISABLED
668
navigation_map = get_world_3d()->get_navigation_map();
669
#endif
670
}
671
672
for (const IndexKey &E : g.cells) {
673
ERR_CONTINUE(!cell_map.has(E));
674
const Cell &c = cell_map[E];
675
676
if (mesh_library.is_null() || !mesh_library->has_item(c.item)) {
677
continue;
678
}
679
680
Vector3 cellpos = Vector3(E.x, E.y, E.z);
681
Vector3 ofs = _get_offset();
682
683
Transform3D xform;
684
685
xform.basis = _ortho_bases[c.rot];
686
xform.set_origin(cellpos * cell_size + ofs);
687
xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale));
688
if (baked_meshes.is_empty()) {
689
if (mesh_library->get_item_mesh(c.item).is_valid()) {
690
if (!item_id_to_multimesh_item_placements.has(c.item)) {
691
item_id_to_multimesh_item_placements[c.item] = LocalVector<MultiMeshItemPlacement>();
692
}
693
694
MultiMeshItemPlacement p;
695
p.transform = xform * mesh_library->get_item_mesh_transform(c.item);
696
p.index_key = E;
697
item_id_to_multimesh_item_placements[c.item].push_back(p);
698
}
699
}
700
701
#ifndef PHYSICS_3D_DISABLED
702
Vector<MeshLibrary::ShapeData> shapes = mesh_library->get_item_shapes(c.item);
703
// add the item's shape at given xform to octant's static_body
704
for (int i = 0; i < shapes.size(); i++) {
705
// add the item's shape
706
if (shapes[i].shape.is_null()) {
707
continue;
708
}
709
PhysicsServer3D::get_singleton()->body_add_shape(g.static_body, shapes[i].shape->get_rid(), xform * shapes[i].local_transform);
710
if (g.collision_debug.is_valid()) {
711
shapes.write[i].shape->add_vertices_to_array(col_debug, xform * shapes[i].local_transform);
712
}
713
}
714
#endif // PHYSICS_3D_DISABLED
715
716
#ifndef NAVIGATION_3D_DISABLED
717
// add the item's navigation_mesh at given xform to GridMap's Navigation ancestor
718
Ref<NavigationMesh> navigation_mesh = mesh_library->get_item_navigation_mesh(c.item);
719
if (navigation_mesh.is_valid()) {
720
Octant::NavigationCell nm;
721
nm.xform = xform * mesh_library->get_item_navigation_mesh_transform(c.item);
722
nm.navigation_layers = mesh_library->get_item_navigation_layers(c.item);
723
724
if (bake_navigation) {
725
RID region = NavigationServer3D::get_singleton()->region_create();
726
NavigationServer3D::get_singleton()->region_set_owner_id(region, get_instance_id());
727
NavigationServer3D::get_singleton()->region_set_navigation_layers(region, nm.navigation_layers);
728
NavigationServer3D::get_singleton()->region_set_navigation_mesh(region, navigation_mesh);
729
NavigationServer3D::get_singleton()->region_set_transform(region, get_global_transform() * nm.xform);
730
if (is_inside_tree()) {
731
if (map_override.is_valid()) {
732
NavigationServer3D::get_singleton()->region_set_map(region, map_override);
733
} else {
734
NavigationServer3D::get_singleton()->region_set_map(region, navigation_map);
735
}
736
}
737
nm.region = region;
738
739
#ifdef DEBUG_ENABLED
740
// add navigation debugmesh visual instances if debug is enabled
741
SceneTree *st = SceneTree::get_singleton();
742
if (st && st->is_debugging_navigation_hint()) {
743
if (!nm.navigation_mesh_debug_instance.is_valid()) {
744
RID navigation_mesh_debug_rid = navigation_mesh->get_debug_mesh()->get_rid();
745
nm.navigation_mesh_debug_instance = RS::get_singleton()->instance_create();
746
RS::get_singleton()->instance_set_base(nm.navigation_mesh_debug_instance, navigation_mesh_debug_rid);
747
}
748
if (is_inside_tree()) {
749
RS::get_singleton()->instance_set_scenario(nm.navigation_mesh_debug_instance, scenario);
750
RS::get_singleton()->instance_set_transform(nm.navigation_mesh_debug_instance, get_global_transform() * nm.xform);
751
}
752
}
753
#endif // DEBUG_ENABLED
754
}
755
g.navigation_cell_ids[E] = nm;
756
}
757
#endif // NAVIGATION_3D_DISABLED
758
}
759
760
#if defined(DEBUG_ENABLED) && !defined(NAVIGATION_3D_DISABLED)
761
if (bake_navigation) {
762
_update_octant_navigation_debug_edge_connections_mesh(p_key);
763
}
764
#endif // defined(DEBUG_ENABLED) && !defined(NAVIGATION_3D_DISABLED)
765
766
//update multimeshes, only if not baked
767
if (baked_meshes.is_empty()) {
768
for (const KeyValue<int, LocalVector<MultiMeshItemPlacement>> &E : item_id_to_multimesh_item_placements) {
769
Octant::MultimeshInstance mmi;
770
771
RID mm = RS::get_singleton()->multimesh_create();
772
RS::get_singleton()->multimesh_allocate_data(mm, E.value.size(), RS::MULTIMESH_TRANSFORM_3D);
773
RS::get_singleton()->multimesh_set_mesh(mm, mesh_library->get_item_mesh(E.key)->get_rid());
774
775
int idx = 0;
776
const LocalVector<MultiMeshItemPlacement> &mm_item_placements = E.value;
777
for (const MultiMeshItemPlacement &mm_item_placement : mm_item_placements) {
778
RS::get_singleton()->multimesh_instance_set_transform(mm, idx, mm_item_placement.transform);
779
#ifdef TOOLS_ENABLED
780
781
Octant::MultimeshInstance::Item it;
782
it.index = idx;
783
it.transform = mm_item_placement.transform;
784
it.key = mm_item_placement.index_key;
785
mmi.items.push_back(it);
786
#endif
787
788
idx++;
789
}
790
791
RID instance = RS::get_singleton()->instance_create();
792
RS::get_singleton()->instance_set_base(instance, mm);
793
794
if (is_inside_tree()) {
795
RS::get_singleton()->instance_set_scenario(instance, scenario);
796
RS::get_singleton()->instance_set_transform(instance, get_global_transform());
797
}
798
799
RS::ShadowCastingSetting cast_shadows = (RS::ShadowCastingSetting)mesh_library->get_item_mesh_cast_shadow(E.key);
800
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(instance, cast_shadows);
801
802
mmi.multimesh = mm;
803
mmi.instance = instance;
804
805
g.multimesh_instances.push_back(mmi);
806
}
807
}
808
809
#ifndef PHYSICS_3D_DISABLED
810
if (col_debug.size()) {
811
SceneTree *st = SceneTree::get_singleton();
812
813
Vector<Color> colors;
814
colors.resize(col_debug.size());
815
if (st) {
816
colors.fill(st->get_debug_collisions_color());
817
}
818
819
Array arr;
820
arr.resize(RS::ARRAY_MAX);
821
arr[RS::ARRAY_VERTEX] = col_debug;
822
arr[RS::ARRAY_COLOR] = colors;
823
824
RS::get_singleton()->mesh_add_surface_from_arrays(g.collision_debug, RS::PRIMITIVE_LINES, arr);
825
if (st) {
826
RS::get_singleton()->mesh_surface_set_material(g.collision_debug, 0, st->get_debug_collision_material()->get_rid());
827
}
828
}
829
#endif // PHYSICS_3D_DISABLED
830
831
g.dirty = false;
832
833
return false;
834
}
835
836
#ifndef PHYSICS_3D_DISABLED
837
void GridMap::_update_physics_bodies_collision_properties() {
838
for (const KeyValue<OctantKey, Octant *> &E : octant_map) {
839
PhysicsServer3D::get_singleton()->body_set_collision_layer(E.value->static_body, collision_layer);
840
PhysicsServer3D::get_singleton()->body_set_collision_mask(E.value->static_body, collision_mask);
841
PhysicsServer3D::get_singleton()->body_set_collision_priority(E.value->static_body, collision_priority);
842
}
843
}
844
845
void GridMap::_update_physics_bodies_characteristics() {
846
real_t friction = 1.0;
847
real_t bounce = 0.0;
848
if (physics_material.is_valid()) {
849
friction = physics_material->computed_friction();
850
bounce = physics_material->computed_bounce();
851
}
852
for (const KeyValue<OctantKey, Octant *> &E : octant_map) {
853
PhysicsServer3D::get_singleton()->body_set_param(E.value->static_body, PhysicsServer3D::BODY_PARAM_FRICTION, friction);
854
PhysicsServer3D::get_singleton()->body_set_param(E.value->static_body, PhysicsServer3D::BODY_PARAM_BOUNCE, bounce);
855
}
856
}
857
#endif // PHYSICS_3D_DISABLED
858
859
void GridMap::_octant_enter_world(const OctantKey &p_key) {
860
ERR_FAIL_COND(!octant_map.has(p_key));
861
Octant &g = *octant_map[p_key];
862
863
const RID scenario = get_world_3d()->get_scenario();
864
865
#ifndef PHYSICS_3D_DISABLED
866
PhysicsServer3D::get_singleton()->body_set_state(g.static_body, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
867
PhysicsServer3D::get_singleton()->body_set_space(g.static_body, get_world_3d()->get_space());
868
869
if (g.collision_debug_instance.is_valid()) {
870
RS::get_singleton()->instance_set_scenario(g.collision_debug_instance, scenario);
871
RS::get_singleton()->instance_set_transform(g.collision_debug_instance, get_global_transform());
872
}
873
#endif // PHYSICS_3D_DISABLED
874
875
for (int i = 0; i < g.multimesh_instances.size(); i++) {
876
RS::get_singleton()->instance_set_scenario(g.multimesh_instances[i].instance, scenario);
877
RS::get_singleton()->instance_set_transform(g.multimesh_instances[i].instance, get_global_transform());
878
}
879
880
#ifndef NAVIGATION_3D_DISABLED
881
const RID navigation_map = get_world_3d()->get_navigation_map();
882
883
if (bake_navigation && mesh_library.is_valid()) {
884
for (KeyValue<IndexKey, Octant::NavigationCell> &F : g.navigation_cell_ids) {
885
if (cell_map.has(F.key) && F.value.region.is_valid() == false) {
886
Ref<NavigationMesh> navigation_mesh = mesh_library->get_item_navigation_mesh(cell_map[F.key].item);
887
if (navigation_mesh.is_valid()) {
888
RID region = NavigationServer3D::get_singleton()->region_create();
889
NavigationServer3D::get_singleton()->region_set_owner_id(region, get_instance_id());
890
NavigationServer3D::get_singleton()->region_set_navigation_layers(region, F.value.navigation_layers);
891
NavigationServer3D::get_singleton()->region_set_navigation_mesh(region, navigation_mesh);
892
NavigationServer3D::get_singleton()->region_set_transform(region, get_global_transform() * F.value.xform);
893
if (map_override.is_valid()) {
894
NavigationServer3D::get_singleton()->region_set_map(region, map_override);
895
} else {
896
NavigationServer3D::get_singleton()->region_set_map(region, navigation_map);
897
}
898
899
F.value.region = region;
900
}
901
}
902
}
903
904
#ifdef DEBUG_ENABLED
905
if (bake_navigation) {
906
if (!g.navigation_debug_edge_connections_instance.is_valid()) {
907
g.navigation_debug_edge_connections_instance = RenderingServer::get_singleton()->instance_create();
908
}
909
if (g.navigation_debug_edge_connections_mesh.is_null()) {
910
g.navigation_debug_edge_connections_mesh.instantiate();
911
}
912
913
_update_octant_navigation_debug_edge_connections_mesh(p_key);
914
}
915
#endif // DEBUG_ENABLED
916
}
917
#endif // NAVIGATION_3D_DISABLED
918
}
919
920
void GridMap::_octant_exit_world(const OctantKey &p_key) {
921
ERR_FAIL_NULL(RenderingServer::get_singleton());
922
#ifndef PHYSICS_3D_DISABLED
923
ERR_FAIL_NULL(PhysicsServer3D::get_singleton());
924
#endif // PHYSICS_3D_DISABLED
925
#ifndef NAVIGATION_3D_DISABLED
926
ERR_FAIL_NULL(NavigationServer3D::get_singleton());
927
#endif // NAVIGATION_3D_DISABLED
928
929
ERR_FAIL_COND(!octant_map.has(p_key));
930
Octant &g = *octant_map[p_key];
931
932
#ifndef PHYSICS_3D_DISABLED
933
PhysicsServer3D::get_singleton()->body_set_state(g.static_body, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
934
PhysicsServer3D::get_singleton()->body_set_space(g.static_body, RID());
935
936
if (g.collision_debug_instance.is_valid()) {
937
RS::get_singleton()->instance_set_scenario(g.collision_debug_instance, RID());
938
}
939
#endif // PHYSICS_3D_DISABLED
940
941
for (int i = 0; i < g.multimesh_instances.size(); i++) {
942
RS::get_singleton()->instance_set_scenario(g.multimesh_instances[i].instance, RID());
943
}
944
945
#ifndef NAVIGATION_3D_DISABLED
946
for (KeyValue<IndexKey, Octant::NavigationCell> &F : g.navigation_cell_ids) {
947
if (F.value.region.is_valid()) {
948
NavigationServer3D::get_singleton()->free(F.value.region);
949
F.value.region = RID();
950
}
951
if (F.value.navigation_mesh_debug_instance.is_valid()) {
952
RS::get_singleton()->free(F.value.navigation_mesh_debug_instance);
953
F.value.navigation_mesh_debug_instance = RID();
954
}
955
}
956
#endif // NAVIGATION_3D_DISABLED
957
958
#ifdef DEBUG_ENABLED
959
if (bake_navigation) {
960
if (g.navigation_debug_edge_connections_instance.is_valid()) {
961
RenderingServer::get_singleton()->free(g.navigation_debug_edge_connections_instance);
962
g.navigation_debug_edge_connections_instance = RID();
963
}
964
if (g.navigation_debug_edge_connections_mesh.is_valid()) {
965
g.navigation_debug_edge_connections_mesh.unref();
966
}
967
}
968
#endif // DEBUG_ENABLED
969
}
970
971
void GridMap::_octant_clean_up(const OctantKey &p_key) {
972
ERR_FAIL_NULL(RenderingServer::get_singleton());
973
#ifndef PHYSICS_3D_DISABLED
974
ERR_FAIL_NULL(PhysicsServer3D::get_singleton());
975
#endif // PHYSICS_3D_DISABLED
976
#ifndef NAVIGATION_3D_DISABLED
977
ERR_FAIL_NULL(NavigationServer3D::get_singleton());
978
#endif // NAVIGATION_3D_DISABLED
979
980
ERR_FAIL_COND(!octant_map.has(p_key));
981
Octant &g = *octant_map[p_key];
982
983
#ifndef PHYSICS_3D_DISABLED
984
if (g.collision_debug.is_valid()) {
985
RS::get_singleton()->free(g.collision_debug);
986
}
987
if (g.collision_debug_instance.is_valid()) {
988
RS::get_singleton()->free(g.collision_debug_instance);
989
}
990
991
PhysicsServer3D::get_singleton()->free(g.static_body);
992
#endif // PHYSICS_3D_DISABLED
993
994
#ifndef NAVIGATION_3D_DISABLED
995
// Erase navigation
996
for (const KeyValue<IndexKey, Octant::NavigationCell> &E : g.navigation_cell_ids) {
997
if (E.value.region.is_valid()) {
998
NavigationServer3D::get_singleton()->free(E.value.region);
999
}
1000
if (E.value.navigation_mesh_debug_instance.is_valid()) {
1001
RS::get_singleton()->free(E.value.navigation_mesh_debug_instance);
1002
}
1003
}
1004
g.navigation_cell_ids.clear();
1005
#endif // NAVIGATION_3D_DISABLED
1006
1007
#ifdef DEBUG_ENABLED
1008
if (bake_navigation) {
1009
if (g.navigation_debug_edge_connections_instance.is_valid()) {
1010
RenderingServer::get_singleton()->free(g.navigation_debug_edge_connections_instance);
1011
g.navigation_debug_edge_connections_instance = RID();
1012
}
1013
if (g.navigation_debug_edge_connections_mesh.is_valid()) {
1014
g.navigation_debug_edge_connections_mesh.unref();
1015
}
1016
}
1017
#endif // DEBUG_ENABLED
1018
1019
//erase multimeshes
1020
1021
for (int i = 0; i < g.multimesh_instances.size(); i++) {
1022
RS::get_singleton()->free(g.multimesh_instances[i].instance);
1023
RS::get_singleton()->free(g.multimesh_instances[i].multimesh);
1024
}
1025
g.multimesh_instances.clear();
1026
}
1027
1028
void GridMap::_notification(int p_what) {
1029
switch (p_what) {
1030
case NOTIFICATION_ENTER_WORLD: {
1031
last_transform = get_global_transform();
1032
1033
for (const KeyValue<OctantKey, Octant *> &E : octant_map) {
1034
_octant_enter_world(E.key);
1035
}
1036
1037
for (int i = 0; i < baked_meshes.size(); i++) {
1038
RS::get_singleton()->instance_set_scenario(baked_meshes[i].instance, get_world_3d()->get_scenario());
1039
RS::get_singleton()->instance_set_transform(baked_meshes[i].instance, get_global_transform());
1040
}
1041
} break;
1042
1043
case NOTIFICATION_ENTER_TREE: {
1044
#if defined(DEBUG_ENABLED) && !defined(NAVIGATION_3D_DISABLED)
1045
if (bake_navigation && NavigationServer3D::get_singleton()->get_debug_navigation_enabled()) {
1046
_update_navigation_debug_edge_connections();
1047
}
1048
#endif // defined(DEBUG_ENABLED) && !defined(NAVIGATION_3D_DISABLED)
1049
_update_visibility();
1050
} break;
1051
1052
case NOTIFICATION_TRANSFORM_CHANGED: {
1053
Transform3D new_xform = get_global_transform();
1054
if (new_xform == last_transform) {
1055
break;
1056
}
1057
//update run
1058
for (const KeyValue<OctantKey, Octant *> &E : octant_map) {
1059
_octant_transform(E.key);
1060
}
1061
1062
last_transform = new_xform;
1063
1064
for (int i = 0; i < baked_meshes.size(); i++) {
1065
RS::get_singleton()->instance_set_transform(baked_meshes[i].instance, get_global_transform());
1066
}
1067
} break;
1068
1069
case NOTIFICATION_EXIT_WORLD: {
1070
for (const KeyValue<OctantKey, Octant *> &E : octant_map) {
1071
_octant_exit_world(E.key);
1072
}
1073
1074
//_queue_octants_dirty(MAP_DIRTY_INSTANCES|MAP_DIRTY_TRANSFORMS);
1075
//_update_octants_callback();
1076
//_update_area_instances();
1077
for (int i = 0; i < baked_meshes.size(); i++) {
1078
RS::get_singleton()->instance_set_scenario(baked_meshes[i].instance, RID());
1079
}
1080
} break;
1081
1082
case NOTIFICATION_VISIBILITY_CHANGED: {
1083
_update_visibility();
1084
} break;
1085
}
1086
}
1087
1088
void GridMap::_update_visibility() {
1089
if (!is_inside_tree()) {
1090
return;
1091
}
1092
1093
for (KeyValue<OctantKey, Octant *> &e : octant_map) {
1094
Octant *octant = e.value;
1095
for (int i = 0; i < octant->multimesh_instances.size(); i++) {
1096
const Octant::MultimeshInstance &mi = octant->multimesh_instances[i];
1097
RS::get_singleton()->instance_set_visible(mi.instance, is_visible_in_tree());
1098
}
1099
}
1100
1101
for (int i = 0; i < baked_meshes.size(); i++) {
1102
RS::get_singleton()->instance_set_visible(baked_meshes[i].instance, is_visible_in_tree());
1103
}
1104
}
1105
1106
void GridMap::_queue_octants_dirty() {
1107
if (awaiting_update) {
1108
return;
1109
}
1110
1111
callable_mp(this, &GridMap::_update_octants_callback).call_deferred();
1112
awaiting_update = true;
1113
}
1114
1115
void GridMap::_recreate_octant_data() {
1116
recreating_octants = true;
1117
HashMap<IndexKey, Cell, IndexKey> cell_copy = cell_map;
1118
_clear_internal();
1119
for (const KeyValue<IndexKey, Cell> &E : cell_copy) {
1120
set_cell_item(Vector3i(E.key), E.value.item, E.value.rot);
1121
}
1122
recreating_octants = false;
1123
}
1124
1125
void GridMap::_clear_internal() {
1126
for (const KeyValue<OctantKey, Octant *> &E : octant_map) {
1127
if (is_inside_world()) {
1128
_octant_exit_world(E.key);
1129
}
1130
1131
_octant_clean_up(E.key);
1132
memdelete(E.value);
1133
}
1134
1135
octant_map.clear();
1136
cell_map.clear();
1137
}
1138
1139
void GridMap::clear() {
1140
_clear_internal();
1141
clear_baked_meshes();
1142
}
1143
1144
#ifndef DISABLE_DEPRECATED
1145
void GridMap::resource_changed(const Ref<Resource> &p_res) {
1146
}
1147
#endif
1148
1149
void GridMap::_update_octants_callback() {
1150
if (!awaiting_update) {
1151
return;
1152
}
1153
1154
LocalVector<OctantKey> to_delete;
1155
to_delete.reserve(octant_map.size());
1156
for (const KeyValue<OctantKey, Octant *> &E : octant_map) {
1157
if (_octant_update(E.key)) {
1158
to_delete.push_back(E.key);
1159
}
1160
}
1161
1162
while (!to_delete.is_empty()) {
1163
const OctantKey &octantkey = to_delete[0];
1164
memdelete(octant_map[octantkey]);
1165
octant_map.erase(octantkey);
1166
to_delete.remove_at_unordered(0);
1167
}
1168
1169
_update_visibility();
1170
awaiting_update = false;
1171
}
1172
1173
void GridMap::_bind_methods() {
1174
#ifndef PHYSICS_3D_DISABLED
1175
ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &GridMap::set_collision_layer);
1176
ClassDB::bind_method(D_METHOD("get_collision_layer"), &GridMap::get_collision_layer);
1177
1178
ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &GridMap::set_collision_mask);
1179
ClassDB::bind_method(D_METHOD("get_collision_mask"), &GridMap::get_collision_mask);
1180
1181
ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &GridMap::set_collision_mask_value);
1182
ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &GridMap::get_collision_mask_value);
1183
1184
ClassDB::bind_method(D_METHOD("set_collision_layer_value", "layer_number", "value"), &GridMap::set_collision_layer_value);
1185
ClassDB::bind_method(D_METHOD("get_collision_layer_value", "layer_number"), &GridMap::get_collision_layer_value);
1186
1187
ClassDB::bind_method(D_METHOD("set_collision_priority", "priority"), &GridMap::set_collision_priority);
1188
ClassDB::bind_method(D_METHOD("get_collision_priority"), &GridMap::get_collision_priority);
1189
1190
ClassDB::bind_method(D_METHOD("set_physics_material", "material"), &GridMap::set_physics_material);
1191
ClassDB::bind_method(D_METHOD("get_physics_material"), &GridMap::get_physics_material);
1192
#endif // PHYSICS_3D_DISABLED
1193
1194
ClassDB::bind_method(D_METHOD("set_bake_navigation", "bake_navigation"), &GridMap::set_bake_navigation);
1195
ClassDB::bind_method(D_METHOD("is_baking_navigation"), &GridMap::is_baking_navigation);
1196
1197
#ifndef NAVIGATION_3D_DISABLED
1198
ClassDB::bind_method(D_METHOD("set_navigation_map", "navigation_map"), &GridMap::set_navigation_map);
1199
ClassDB::bind_method(D_METHOD("get_navigation_map"), &GridMap::get_navigation_map);
1200
#endif // NAVIGATION_3D_DISABLED
1201
1202
ClassDB::bind_method(D_METHOD("set_mesh_library", "mesh_library"), &GridMap::set_mesh_library);
1203
ClassDB::bind_method(D_METHOD("get_mesh_library"), &GridMap::get_mesh_library);
1204
1205
ClassDB::bind_method(D_METHOD("set_cell_size", "size"), &GridMap::set_cell_size);
1206
ClassDB::bind_method(D_METHOD("get_cell_size"), &GridMap::get_cell_size);
1207
1208
ClassDB::bind_method(D_METHOD("set_cell_scale", "scale"), &GridMap::set_cell_scale);
1209
ClassDB::bind_method(D_METHOD("get_cell_scale"), &GridMap::get_cell_scale);
1210
1211
ClassDB::bind_method(D_METHOD("set_octant_size", "size"), &GridMap::set_octant_size);
1212
ClassDB::bind_method(D_METHOD("get_octant_size"), &GridMap::get_octant_size);
1213
1214
ClassDB::bind_method(D_METHOD("set_cell_item", "position", "item", "orientation"), &GridMap::set_cell_item, DEFVAL(0));
1215
ClassDB::bind_method(D_METHOD("get_cell_item", "position"), &GridMap::get_cell_item);
1216
ClassDB::bind_method(D_METHOD("get_cell_item_orientation", "position"), &GridMap::get_cell_item_orientation);
1217
ClassDB::bind_method(D_METHOD("get_cell_item_basis", "position"), &GridMap::get_cell_item_basis);
1218
ClassDB::bind_method(D_METHOD("get_basis_with_orthogonal_index", "index"), &GridMap::get_basis_with_orthogonal_index);
1219
ClassDB::bind_method(D_METHOD("get_orthogonal_index_from_basis", "basis"), &GridMap::get_orthogonal_index_from_basis);
1220
1221
ClassDB::bind_method(D_METHOD("local_to_map", "local_position"), &GridMap::local_to_map);
1222
ClassDB::bind_method(D_METHOD("map_to_local", "map_position"), &GridMap::map_to_local);
1223
1224
#ifndef DISABLE_DEPRECATED
1225
ClassDB::bind_method(D_METHOD("resource_changed", "resource"), &GridMap::resource_changed);
1226
#endif
1227
1228
ClassDB::bind_method(D_METHOD("set_center_x", "enable"), &GridMap::set_center_x);
1229
ClassDB::bind_method(D_METHOD("get_center_x"), &GridMap::get_center_x);
1230
ClassDB::bind_method(D_METHOD("set_center_y", "enable"), &GridMap::set_center_y);
1231
ClassDB::bind_method(D_METHOD("get_center_y"), &GridMap::get_center_y);
1232
ClassDB::bind_method(D_METHOD("set_center_z", "enable"), &GridMap::set_center_z);
1233
ClassDB::bind_method(D_METHOD("get_center_z"), &GridMap::get_center_z);
1234
1235
ClassDB::bind_method(D_METHOD("clear"), &GridMap::clear);
1236
1237
ClassDB::bind_method(D_METHOD("get_used_cells"), &GridMap::get_used_cells);
1238
ClassDB::bind_method(D_METHOD("get_used_cells_by_item", "item"), &GridMap::get_used_cells_by_item);
1239
1240
ClassDB::bind_method(D_METHOD("get_meshes"), &GridMap::get_meshes);
1241
ClassDB::bind_method(D_METHOD("get_bake_meshes"), &GridMap::get_bake_meshes);
1242
ClassDB::bind_method(D_METHOD("get_bake_mesh_instance", "idx"), &GridMap::get_bake_mesh_instance);
1243
1244
ClassDB::bind_method(D_METHOD("clear_baked_meshes"), &GridMap::clear_baked_meshes);
1245
ClassDB::bind_method(D_METHOD("make_baked_meshes", "gen_lightmap_uv", "lightmap_uv_texel_size"), &GridMap::make_baked_meshes, DEFVAL(false), DEFVAL(0.1));
1246
1247
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh_library", PROPERTY_HINT_RESOURCE_TYPE, "MeshLibrary"), "set_mesh_library", "get_mesh_library");
1248
#ifndef PHYSICS_3D_DISABLED
1249
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material", "get_physics_material");
1250
#endif // PHYSICS_3D_DISABLED
1251
ADD_GROUP("Cell", "cell_");
1252
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "cell_size", PROPERTY_HINT_NONE, "suffix:m"), "set_cell_size", "get_cell_size");
1253
ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_octant_size", PROPERTY_HINT_RANGE, "1,1024,1"), "set_octant_size", "get_octant_size");
1254
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_center_x"), "set_center_x", "get_center_x");
1255
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_center_y"), "set_center_y", "get_center_y");
1256
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_center_z"), "set_center_z", "get_center_z");
1257
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cell_scale"), "set_cell_scale", "get_cell_scale");
1258
#ifndef PHYSICS_3D_DISABLED
1259
ADD_GROUP("Collision", "collision_");
1260
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer");
1261
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
1262
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_priority"), "set_collision_priority", "get_collision_priority");
1263
#endif // PHYSICS_3D_DISABLED
1264
ADD_GROUP("Navigation", "");
1265
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bake_navigation"), "set_bake_navigation", "is_baking_navigation");
1266
1267
BIND_CONSTANT(INVALID_CELL_ITEM);
1268
1269
ADD_SIGNAL(MethodInfo("cell_size_changed", PropertyInfo(Variant::VECTOR3, "cell_size")));
1270
ADD_SIGNAL(MethodInfo(CoreStringName(changed)));
1271
}
1272
1273
void GridMap::set_cell_scale(float p_scale) {
1274
cell_scale = p_scale;
1275
_recreate_octant_data();
1276
}
1277
1278
float GridMap::get_cell_scale() const {
1279
return cell_scale;
1280
}
1281
1282
TypedArray<Vector3i> GridMap::get_used_cells() const {
1283
TypedArray<Vector3i> a;
1284
a.resize(cell_map.size());
1285
int i = 0;
1286
for (const KeyValue<IndexKey, Cell> &E : cell_map) {
1287
Vector3i p(E.key.x, E.key.y, E.key.z);
1288
a[i++] = p;
1289
}
1290
1291
return a;
1292
}
1293
1294
TypedArray<Vector3i> GridMap::get_used_cells_by_item(int p_item) const {
1295
TypedArray<Vector3i> a;
1296
for (const KeyValue<IndexKey, Cell> &E : cell_map) {
1297
if ((int)E.value.item == p_item) {
1298
Vector3i p(E.key.x, E.key.y, E.key.z);
1299
a.push_back(p);
1300
}
1301
}
1302
1303
return a;
1304
}
1305
1306
Array GridMap::get_meshes() const {
1307
if (mesh_library.is_null()) {
1308
return Array();
1309
}
1310
1311
Vector3 ofs = _get_offset();
1312
Array meshes;
1313
1314
for (const KeyValue<IndexKey, Cell> &E : cell_map) {
1315
int id = E.value.item;
1316
if (!mesh_library->has_item(id)) {
1317
continue;
1318
}
1319
Ref<Mesh> mesh = mesh_library->get_item_mesh(id);
1320
if (mesh.is_null()) {
1321
continue;
1322
}
1323
1324
IndexKey ik = E.key;
1325
1326
Vector3 cellpos = Vector3(ik.x, ik.y, ik.z);
1327
1328
Transform3D xform;
1329
1330
xform.basis = _ortho_bases[E.value.rot];
1331
1332
xform.set_origin(cellpos * cell_size + ofs);
1333
xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale));
1334
1335
meshes.push_back(xform * mesh_library->get_item_mesh_transform(id));
1336
meshes.push_back(mesh);
1337
}
1338
1339
return meshes;
1340
}
1341
1342
Vector3 GridMap::_get_offset() const {
1343
return Vector3(
1344
cell_size.x * 0.5 * int(center_x),
1345
cell_size.y * 0.5 * int(center_y),
1346
cell_size.z * 0.5 * int(center_z));
1347
}
1348
1349
void GridMap::clear_baked_meshes() {
1350
ERR_FAIL_NULL(RenderingServer::get_singleton());
1351
for (int i = 0; i < baked_meshes.size(); i++) {
1352
RS::get_singleton()->free(baked_meshes[i].instance);
1353
}
1354
baked_meshes.clear();
1355
1356
_recreate_octant_data();
1357
}
1358
1359
void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texel_size) {
1360
if (mesh_library.is_null()) {
1361
return;
1362
}
1363
1364
//generate
1365
HashMap<OctantKey, HashMap<Ref<Material>, Ref<SurfaceTool>>, OctantKey> surface_map;
1366
1367
for (KeyValue<IndexKey, Cell> &E : cell_map) {
1368
IndexKey key = E.key;
1369
1370
int item = E.value.item;
1371
if (!mesh_library->has_item(item)) {
1372
continue;
1373
}
1374
1375
Ref<Mesh> mesh = mesh_library->get_item_mesh(item);
1376
if (mesh.is_null()) {
1377
continue;
1378
}
1379
1380
Vector3 cellpos = Vector3(key.x, key.y, key.z);
1381
Vector3 ofs = _get_offset();
1382
1383
Transform3D xform;
1384
1385
xform.basis = _ortho_bases[E.value.rot];
1386
xform.set_origin(cellpos * cell_size + ofs);
1387
xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale));
1388
1389
const OctantKey ok = get_octant_key_from_index_key(key);
1390
1391
if (!surface_map.has(ok)) {
1392
surface_map[ok] = HashMap<Ref<Material>, Ref<SurfaceTool>>();
1393
}
1394
1395
HashMap<Ref<Material>, Ref<SurfaceTool>> &mat_map = surface_map[ok];
1396
1397
for (int i = 0; i < mesh->get_surface_count(); i++) {
1398
if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
1399
continue;
1400
}
1401
1402
Ref<Material> surf_mat = mesh->surface_get_material(i);
1403
if (!mat_map.has(surf_mat)) {
1404
Ref<SurfaceTool> st;
1405
st.instantiate();
1406
st->begin(Mesh::PRIMITIVE_TRIANGLES);
1407
st->set_material(surf_mat);
1408
mat_map[surf_mat] = st;
1409
}
1410
1411
mat_map[surf_mat]->append_from(mesh, i, xform);
1412
}
1413
}
1414
1415
for (KeyValue<OctantKey, HashMap<Ref<Material>, Ref<SurfaceTool>>> &E : surface_map) {
1416
Ref<ArrayMesh> mesh;
1417
mesh.instantiate();
1418
for (KeyValue<Ref<Material>, Ref<SurfaceTool>> &F : E.value) {
1419
F.value->commit(mesh);
1420
}
1421
1422
BakedMesh bm;
1423
bm.mesh = mesh;
1424
bm.instance = RS::get_singleton()->instance_create();
1425
RS::get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid());
1426
RS::get_singleton()->instance_attach_object_instance_id(bm.instance, get_instance_id());
1427
if (is_inside_tree()) {
1428
RS::get_singleton()->instance_set_scenario(bm.instance, get_world_3d()->get_scenario());
1429
RS::get_singleton()->instance_set_transform(bm.instance, get_global_transform());
1430
}
1431
1432
if (p_gen_lightmap_uv) {
1433
mesh->lightmap_unwrap(get_global_transform(), p_lightmap_uv_texel_size);
1434
}
1435
baked_meshes.push_back(bm);
1436
}
1437
1438
_recreate_octant_data();
1439
}
1440
1441
Array GridMap::get_bake_meshes() {
1442
if (!baked_meshes.size()) {
1443
make_baked_meshes(true);
1444
}
1445
1446
Array arr;
1447
for (int i = 0; i < baked_meshes.size(); i++) {
1448
arr.push_back(baked_meshes[i].mesh);
1449
arr.push_back(Transform3D());
1450
}
1451
1452
return arr;
1453
}
1454
1455
RID GridMap::get_bake_mesh_instance(int p_idx) {
1456
ERR_FAIL_INDEX_V(p_idx, baked_meshes.size(), RID());
1457
return baked_meshes[p_idx].instance;
1458
}
1459
1460
GridMap::GridMap() {
1461
set_notify_transform(true);
1462
#if defined(DEBUG_ENABLED) && !defined(NAVIGATION_3D_DISABLED)
1463
NavigationServer3D::get_singleton()->connect("map_changed", callable_mp(this, &GridMap::_navigation_map_changed));
1464
NavigationServer3D::get_singleton()->connect("navigation_debug_changed", callable_mp(this, &GridMap::_update_navigation_debug_edge_connections));
1465
#endif // defined(DEBUG_ENABLED) && !defined(NAVIGATION_3D_DISABLED)
1466
}
1467
1468
#ifndef NAVIGATION_3D_DISABLED
1469
void GridMap::navmesh_parse_init() {
1470
ERR_FAIL_NULL(NavigationServer3D::get_singleton());
1471
if (!_navmesh_source_geometry_parser.is_valid()) {
1472
_navmesh_source_geometry_parsing_callback = callable_mp_static(&GridMap::navmesh_parse_source_geometry);
1473
_navmesh_source_geometry_parser = NavigationServer3D::get_singleton()->source_geometry_parser_create();
1474
NavigationServer3D::get_singleton()->source_geometry_parser_set_callback(_navmesh_source_geometry_parser, _navmesh_source_geometry_parsing_callback);
1475
}
1476
}
1477
1478
void GridMap::navmesh_parse_source_geometry(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_node) {
1479
GridMap *gridmap = Object::cast_to<GridMap>(p_node);
1480
1481
if (gridmap == nullptr) {
1482
return;
1483
}
1484
1485
NavigationMesh::ParsedGeometryType parsed_geometry_type = p_navigation_mesh->get_parsed_geometry_type();
1486
#ifndef PHYSICS_3D_DISABLED
1487
uint32_t parsed_collision_mask = p_navigation_mesh->get_collision_mask();
1488
#endif // PHYSICS_3D_DISABLED
1489
1490
if (parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_MESH_INSTANCES || parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_BOTH) {
1491
Array meshes = gridmap->get_meshes();
1492
Transform3D xform = gridmap->get_global_transform();
1493
for (int i = 0; i < meshes.size(); i += 2) {
1494
Ref<Mesh> mesh = meshes[i + 1];
1495
if (mesh.is_valid()) {
1496
p_source_geometry_data->add_mesh(mesh, xform * (Transform3D)meshes[i]);
1497
}
1498
}
1499
}
1500
#ifndef PHYSICS_3D_DISABLED
1501
else if ((parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS || parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_BOTH) && (gridmap->get_collision_layer() & parsed_collision_mask)) {
1502
Array shapes = gridmap->get_collision_shapes();
1503
for (int i = 0; i < shapes.size(); i += 2) {
1504
RID shape = shapes[i + 1];
1505
PhysicsServer3D::ShapeType type = PhysicsServer3D::get_singleton()->shape_get_type(shape);
1506
Variant data = PhysicsServer3D::get_singleton()->shape_get_data(shape);
1507
1508
switch (type) {
1509
case PhysicsServer3D::SHAPE_SPHERE: {
1510
real_t radius = data;
1511
Array arr;
1512
arr.resize(RS::ARRAY_MAX);
1513
SphereMesh::create_mesh_array(arr, radius, radius * 2.0);
1514
p_source_geometry_data->add_mesh_array(arr, shapes[i]);
1515
} break;
1516
case PhysicsServer3D::SHAPE_BOX: {
1517
Vector3 extents = data;
1518
Array arr;
1519
arr.resize(RS::ARRAY_MAX);
1520
BoxMesh::create_mesh_array(arr, extents * 2.0);
1521
p_source_geometry_data->add_mesh_array(arr, shapes[i]);
1522
} break;
1523
case PhysicsServer3D::SHAPE_CAPSULE: {
1524
Dictionary dict = data;
1525
real_t radius = dict["radius"];
1526
real_t height = dict["height"];
1527
Array arr;
1528
arr.resize(RS::ARRAY_MAX);
1529
CapsuleMesh::create_mesh_array(arr, radius, height);
1530
p_source_geometry_data->add_mesh_array(arr, shapes[i]);
1531
} break;
1532
case PhysicsServer3D::SHAPE_CYLINDER: {
1533
Dictionary dict = data;
1534
real_t radius = dict["radius"];
1535
real_t height = dict["height"];
1536
Array arr;
1537
arr.resize(RS::ARRAY_MAX);
1538
CylinderMesh::create_mesh_array(arr, radius, radius, height);
1539
p_source_geometry_data->add_mesh_array(arr, shapes[i]);
1540
} break;
1541
case PhysicsServer3D::SHAPE_CONVEX_POLYGON: {
1542
PackedVector3Array vertices = data;
1543
Geometry3D::MeshData md;
1544
1545
Error err = ConvexHullComputer::convex_hull(vertices, md);
1546
1547
if (err == OK) {
1548
PackedVector3Array faces;
1549
1550
for (const Geometry3D::MeshData::Face &face : md.faces) {
1551
for (uint32_t k = 2; k < face.indices.size(); ++k) {
1552
faces.push_back(md.vertices[face.indices[0]]);
1553
faces.push_back(md.vertices[face.indices[k - 1]]);
1554
faces.push_back(md.vertices[face.indices[k]]);
1555
}
1556
}
1557
1558
p_source_geometry_data->add_faces(faces, shapes[i]);
1559
}
1560
} break;
1561
case PhysicsServer3D::SHAPE_CONCAVE_POLYGON: {
1562
Dictionary dict = data;
1563
PackedVector3Array faces = Variant(dict["faces"]);
1564
p_source_geometry_data->add_faces(faces, shapes[i]);
1565
} break;
1566
case PhysicsServer3D::SHAPE_HEIGHTMAP: {
1567
Dictionary dict = data;
1568
///< dict( int:"width", int:"depth",float:"cell_size", float_array:"heights"
1569
int heightmap_depth = dict["depth"];
1570
int heightmap_width = dict["width"];
1571
1572
if (heightmap_depth >= 2 && heightmap_width >= 2) {
1573
const Vector<real_t> &map_data = dict["heights"];
1574
1575
Vector2 heightmap_gridsize(heightmap_width - 1, heightmap_depth - 1);
1576
Vector3 start = Vector3(heightmap_gridsize.x, 0, heightmap_gridsize.y) * -0.5;
1577
1578
Vector<Vector3> vertex_array;
1579
vertex_array.resize((heightmap_depth - 1) * (heightmap_width - 1) * 6);
1580
Vector3 *vertex_array_ptrw = vertex_array.ptrw();
1581
const real_t *map_data_ptr = map_data.ptr();
1582
int vertex_index = 0;
1583
1584
for (int d = 0; d < heightmap_depth - 1; d++) {
1585
for (int w = 0; w < heightmap_width - 1; w++) {
1586
vertex_array_ptrw[vertex_index] = start + Vector3(w, map_data_ptr[(heightmap_width * d) + w], d);
1587
vertex_array_ptrw[vertex_index + 1] = start + Vector3(w + 1, map_data_ptr[(heightmap_width * d) + w + 1], d);
1588
vertex_array_ptrw[vertex_index + 2] = start + Vector3(w, map_data_ptr[(heightmap_width * d) + heightmap_width + w], d + 1);
1589
vertex_array_ptrw[vertex_index + 3] = start + Vector3(w + 1, map_data_ptr[(heightmap_width * d) + w + 1], d);
1590
vertex_array_ptrw[vertex_index + 4] = start + Vector3(w + 1, map_data_ptr[(heightmap_width * d) + heightmap_width + w + 1], d + 1);
1591
vertex_array_ptrw[vertex_index + 5] = start + Vector3(w, map_data_ptr[(heightmap_width * d) + heightmap_width + w], d + 1);
1592
vertex_index += 6;
1593
}
1594
}
1595
if (vertex_array.size() > 0) {
1596
p_source_geometry_data->add_faces(vertex_array, shapes[i]);
1597
}
1598
}
1599
} break;
1600
default: {
1601
WARN_PRINT("Unsupported collision shape type.");
1602
} break;
1603
}
1604
}
1605
}
1606
#endif // PHYSICS_3D_DISABLED
1607
}
1608
#endif // NAVIGATION_3D_DISABLED
1609
1610
#if defined(DEBUG_ENABLED) && !defined(NAVIGATION_3D_DISABLED)
1611
void GridMap::_update_navigation_debug_edge_connections() {
1612
if (bake_navigation) {
1613
for (const KeyValue<OctantKey, Octant *> &E : octant_map) {
1614
_update_octant_navigation_debug_edge_connections_mesh(E.key);
1615
}
1616
}
1617
}
1618
1619
void GridMap::_navigation_map_changed(RID p_map) {
1620
if (bake_navigation && is_inside_tree() && p_map == get_world_3d()->get_navigation_map()) {
1621
_update_navigation_debug_edge_connections();
1622
}
1623
}
1624
#endif // defined(DEBUG_ENABLED) && !defined(NAVIGATION_3D_DISABLED)
1625
1626
GridMap::~GridMap() {
1627
clear();
1628
#if defined(DEBUG_ENABLED) && !defined(NAVIGATION_3D_DISABLED)
1629
NavigationServer3D::get_singleton()->disconnect("map_changed", callable_mp(this, &GridMap::_navigation_map_changed));
1630
NavigationServer3D::get_singleton()->disconnect("navigation_debug_changed", callable_mp(this, &GridMap::_update_navigation_debug_edge_connections));
1631
#endif // defined(DEBUG_ENABLED) && !defined(NAVIGATION_3D_DISABLED)
1632
}
1633
1634
#if defined(DEBUG_ENABLED) && !defined(NAVIGATION_3D_DISABLED)
1635
void GridMap::_update_octant_navigation_debug_edge_connections_mesh(const OctantKey &p_key) {
1636
ERR_FAIL_COND(!octant_map.has(p_key));
1637
Octant &g = *octant_map[p_key];
1638
1639
if (!NavigationServer3D::get_singleton()->get_debug_navigation_enabled()) {
1640
if (g.navigation_debug_edge_connections_instance.is_valid()) {
1641
RS::get_singleton()->instance_set_visible(g.navigation_debug_edge_connections_instance, false);
1642
}
1643
return;
1644
}
1645
1646
if (!is_inside_tree()) {
1647
return;
1648
}
1649
1650
if (!bake_navigation) {
1651
if (g.navigation_debug_edge_connections_instance.is_valid()) {
1652
RS::get_singleton()->instance_set_visible(g.navigation_debug_edge_connections_instance, false);
1653
}
1654
return;
1655
}
1656
1657
if (!g.navigation_debug_edge_connections_instance.is_valid()) {
1658
g.navigation_debug_edge_connections_instance = RenderingServer::get_singleton()->instance_create();
1659
}
1660
1661
if (g.navigation_debug_edge_connections_mesh.is_null()) {
1662
g.navigation_debug_edge_connections_mesh.instantiate();
1663
}
1664
1665
g.navigation_debug_edge_connections_mesh->clear_surfaces();
1666
1667
float edge_connection_margin = NavigationServer3D::get_singleton()->map_get_edge_connection_margin(get_world_3d()->get_navigation_map());
1668
float half_edge_connection_margin = edge_connection_margin * 0.5;
1669
1670
Vector<Vector3> vertex_array;
1671
1672
for (KeyValue<IndexKey, Octant::NavigationCell> &F : g.navigation_cell_ids) {
1673
if (cell_map.has(F.key) && F.value.region.is_valid()) {
1674
int connections_count = NavigationServer3D::get_singleton()->region_get_connections_count(F.value.region);
1675
if (connections_count == 0) {
1676
continue;
1677
}
1678
1679
for (int i = 0; i < connections_count; i++) {
1680
Vector3 connection_pathway_start = NavigationServer3D::get_singleton()->region_get_connection_pathway_start(F.value.region, i);
1681
Vector3 connection_pathway_end = NavigationServer3D::get_singleton()->region_get_connection_pathway_end(F.value.region, i);
1682
1683
Vector3 direction_start_end = connection_pathway_start.direction_to(connection_pathway_end);
1684
Vector3 direction_end_start = connection_pathway_end.direction_to(connection_pathway_start);
1685
1686
Vector3 start_right_dir = direction_start_end.cross(Vector3(0, 1, 0));
1687
Vector3 start_left_dir = -start_right_dir;
1688
1689
Vector3 end_right_dir = direction_end_start.cross(Vector3(0, 1, 0));
1690
Vector3 end_left_dir = -end_right_dir;
1691
1692
Vector3 left_start_pos = connection_pathway_start + (start_left_dir * half_edge_connection_margin);
1693
Vector3 right_start_pos = connection_pathway_start + (start_right_dir * half_edge_connection_margin);
1694
Vector3 left_end_pos = connection_pathway_end + (end_right_dir * half_edge_connection_margin);
1695
Vector3 right_end_pos = connection_pathway_end + (end_left_dir * half_edge_connection_margin);
1696
1697
vertex_array.push_back(right_end_pos);
1698
vertex_array.push_back(left_start_pos);
1699
vertex_array.push_back(right_start_pos);
1700
1701
vertex_array.push_back(left_end_pos);
1702
vertex_array.push_back(right_end_pos);
1703
vertex_array.push_back(right_start_pos);
1704
}
1705
}
1706
}
1707
1708
if (vertex_array.is_empty()) {
1709
return;
1710
}
1711
1712
Ref<StandardMaterial3D> edge_connections_material = NavigationServer3D::get_singleton()->get_debug_navigation_edge_connections_material();
1713
1714
Array mesh_array;
1715
mesh_array.resize(Mesh::ARRAY_MAX);
1716
mesh_array[Mesh::ARRAY_VERTEX] = vertex_array;
1717
1718
g.navigation_debug_edge_connections_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, mesh_array);
1719
g.navigation_debug_edge_connections_mesh->surface_set_material(0, edge_connections_material);
1720
1721
RS::get_singleton()->instance_set_base(g.navigation_debug_edge_connections_instance, g.navigation_debug_edge_connections_mesh->get_rid());
1722
RS::get_singleton()->instance_set_visible(g.navigation_debug_edge_connections_instance, is_visible_in_tree());
1723
if (is_inside_tree()) {
1724
RS::get_singleton()->instance_set_scenario(g.navigation_debug_edge_connections_instance, get_world_3d()->get_scenario());
1725
}
1726
1727
bool enable_edge_connections = NavigationServer3D::get_singleton()->get_debug_navigation_enable_edge_connections();
1728
if (!enable_edge_connections) {
1729
RS::get_singleton()->instance_set_visible(g.navigation_debug_edge_connections_instance, false);
1730
}
1731
}
1732
#endif // defined(DEBUG_ENABLED) && !defined(NAVIGATION_3D_DISABLED)
1733
1734