Path: blob/master/modules/jolt_physics/joints/jolt_joint_3d.h
10278 views
/**************************************************************************/1/* jolt_joint_3d.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "servers/physics_server_3d.h"3334#include "Jolt/Jolt.h"3536#include "Jolt/Physics/Constraints/Constraint.h"3738class JoltBody3D;39class JoltSpace3D;4041class JoltJoint3D {42protected:43bool enabled = true;44bool collision_disabled = false;4546int velocity_iterations = 0;47int position_iterations = 0;4849JPH::Ref<JPH::Constraint> jolt_ref;5051JoltBody3D *body_a = nullptr;52JoltBody3D *body_b = nullptr;5354RID rid;5556Transform3D local_ref_a;57Transform3D local_ref_b;5859void _shift_reference_frames(const Vector3 &p_linear_shift, const Vector3 &p_angular_shift, Transform3D &r_shifted_ref_a, Transform3D &r_shifted_ref_b);6061void _wake_up_bodies();6263void _update_enabled();64void _update_iterations();6566void _enabled_changed();67void _iterations_changed();6869String _bodies_to_string() const;7071public:72JoltJoint3D() = default;73JoltJoint3D(const JoltJoint3D &p_old_joint, JoltBody3D *p_body_a, JoltBody3D *p_body_b, const Transform3D &p_local_ref_a, const Transform3D &p_local_ref_b);74virtual ~JoltJoint3D();7576virtual PhysicsServer3D::JointType get_type() const { return PhysicsServer3D::JOINT_TYPE_MAX; }7778RID get_rid() const { return rid; }79void set_rid(const RID &p_rid) { rid = p_rid; }8081JoltSpace3D *get_space() const;8283JPH::Constraint *get_jolt_ref() const { return jolt_ref; }8485bool is_enabled() const { return enabled; }86void set_enabled(bool p_enabled);8788int get_solver_priority() const;89void set_solver_priority(int p_priority);9091int get_solver_velocity_iterations() const { return velocity_iterations; }92void set_solver_velocity_iterations(int p_iterations);9394int get_solver_position_iterations() const { return position_iterations; }95void set_solver_position_iterations(int p_iterations);9697bool is_collision_disabled() const { return collision_disabled; }98void set_collision_disabled(bool p_disabled);99100void destroy();101102virtual void rebuild() {}103};104105106