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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/modules/jolt_physics/jolt_project_settings.h
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/**************************************************************************/
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/* jolt_project_settings.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include <cstdint>
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enum JoltJointWorldNode : int {
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JOLT_JOINT_WORLD_NODE_A,
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JOLT_JOINT_WORLD_NODE_B,
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};
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class JoltProjectSettings {
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public:
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inline static int simulation_velocity_steps;
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inline static int simulation_position_steps;
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inline static bool use_enhanced_internal_edge_removal_for_bodies;
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inline static bool generate_all_kinematic_contacts;
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inline static float penetration_slop;
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inline static float speculative_contact_distance;
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inline static float baumgarte_stabilization_factor;
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inline static float soft_body_point_radius;
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inline static float bounce_velocity_threshold;
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inline static bool sleep_allowed;
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inline static float sleep_velocity_threshold;
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inline static float sleep_time_threshold;
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inline static float ccd_movement_threshold;
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inline static float ccd_max_penetration;
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inline static bool body_pair_contact_cache_enabled;
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inline static float body_pair_cache_distance_sq;
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inline static float body_pair_cache_angle_cos_div2;
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inline static bool use_enhanced_internal_edge_removal_for_queries;
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inline static bool enable_ray_cast_face_index;
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inline static bool use_enhanced_internal_edge_removal_for_motion_queries;
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inline static int motion_query_recovery_iterations;
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inline static float motion_query_recovery_amount;
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inline static float collision_margin_fraction;
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inline static float active_edge_threshold_cos;
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inline static JoltJointWorldNode joint_world_node;
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inline static int temp_memory_mib;
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inline static int64_t temp_memory_b;
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inline static float world_boundary_shape_size;
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inline static float max_linear_velocity;
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inline static float max_angular_velocity;
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inline static int max_bodies;
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inline static int max_body_pairs;
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inline static int max_contact_constraints;
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static void register_settings();
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static void read_settings();
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};
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