Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
godotengine
GitHub Repository: godotengine/godot
Path: blob/master/modules/jolt_physics/objects/jolt_object_3d.h
10278 views
1
/**************************************************************************/
2
/* jolt_object_3d.h */
3
/**************************************************************************/
4
/* This file is part of: */
5
/* GODOT ENGINE */
6
/* https://godotengine.org */
7
/**************************************************************************/
8
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10
/* */
11
/* Permission is hereby granted, free of charge, to any person obtaining */
12
/* a copy of this software and associated documentation files (the */
13
/* "Software"), to deal in the Software without restriction, including */
14
/* without limitation the rights to use, copy, modify, merge, publish, */
15
/* distribute, sublicense, and/or sell copies of the Software, and to */
16
/* permit persons to whom the Software is furnished to do so, subject to */
17
/* the following conditions: */
18
/* */
19
/* The above copyright notice and this permission notice shall be */
20
/* included in all copies or substantial portions of the Software. */
21
/* */
22
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29
/**************************************************************************/
30
31
#pragma once
32
33
#include "../shapes/jolt_shape_instance_3d.h"
34
35
#include "core/math/vector3.h"
36
#include "core/object/object.h"
37
#include "core/string/ustring.h"
38
#include "core/templates/local_vector.h"
39
#include "core/templates/rid.h"
40
41
#include "Jolt/Jolt.h"
42
43
#include "Jolt/Physics/Body/Body.h"
44
#include "Jolt/Physics/Collision/BroadPhase/BroadPhaseLayer.h"
45
#include "Jolt/Physics/Collision/ObjectLayer.h"
46
47
class JoltArea3D;
48
class JoltBody3D;
49
class JoltShapedObject3D;
50
class JoltShape3D;
51
class JoltSoftBody3D;
52
class JoltSpace3D;
53
54
class JoltObject3D {
55
public:
56
enum ObjectType : char {
57
OBJECT_TYPE_INVALID,
58
OBJECT_TYPE_BODY,
59
OBJECT_TYPE_SOFT_BODY,
60
OBJECT_TYPE_AREA,
61
};
62
63
protected:
64
LocalVector<JoltShapeInstance3D> shapes;
65
66
RID rid;
67
ObjectID instance_id;
68
JoltSpace3D *space = nullptr;
69
JPH::Body *jolt_body = nullptr;
70
71
uint32_t collision_layer = 1;
72
uint32_t collision_mask = 1;
73
74
ObjectType object_type = OBJECT_TYPE_INVALID;
75
76
bool pickable = false;
77
78
virtual JPH::BroadPhaseLayer _get_broad_phase_layer() const = 0;
79
virtual JPH::ObjectLayer _get_object_layer() const = 0;
80
81
virtual void _add_to_space() = 0;
82
virtual void _remove_from_space();
83
84
void _reset_space();
85
86
void _update_object_layer();
87
88
virtual void _collision_layer_changed();
89
virtual void _collision_mask_changed();
90
91
virtual void _space_changing() {}
92
virtual void _space_changed() {}
93
94
public:
95
explicit JoltObject3D(ObjectType p_object_type);
96
virtual ~JoltObject3D() = 0;
97
98
ObjectType get_type() const { return object_type; }
99
100
bool is_body() const { return object_type == OBJECT_TYPE_BODY; }
101
bool is_soft_body() const { return object_type == OBJECT_TYPE_SOFT_BODY; }
102
bool is_area() const { return object_type == OBJECT_TYPE_AREA; }
103
bool is_shaped() const { return object_type != OBJECT_TYPE_SOFT_BODY; }
104
105
JoltShapedObject3D *as_shaped() { return is_shaped() ? reinterpret_cast<JoltShapedObject3D *>(this) : nullptr; }
106
const JoltShapedObject3D *as_shaped() const { return is_shaped() ? reinterpret_cast<const JoltShapedObject3D *>(this) : nullptr; }
107
108
JoltBody3D *as_body() { return is_body() ? reinterpret_cast<JoltBody3D *>(this) : nullptr; }
109
const JoltBody3D *as_body() const { return is_body() ? reinterpret_cast<const JoltBody3D *>(this) : nullptr; }
110
111
JoltSoftBody3D *as_soft_body() { return is_soft_body() ? reinterpret_cast<JoltSoftBody3D *>(this) : nullptr; }
112
const JoltSoftBody3D *as_soft_body() const { return is_soft_body() ? reinterpret_cast<const JoltSoftBody3D *>(this) : nullptr; }
113
114
JoltArea3D *as_area() { return is_area() ? reinterpret_cast<JoltArea3D *>(this) : nullptr; }
115
const JoltArea3D *as_area() const { return is_area() ? reinterpret_cast<const JoltArea3D *>(this) : nullptr; }
116
117
RID get_rid() const { return rid; }
118
void set_rid(const RID &p_rid) { rid = p_rid; }
119
120
ObjectID get_instance_id() const { return instance_id; }
121
void set_instance_id(ObjectID p_id) { instance_id = p_id; }
122
Object *get_instance() const;
123
124
JPH::Body *get_jolt_body() const { return jolt_body; }
125
JPH::BodyID get_jolt_id() const { return jolt_body->GetID(); }
126
127
JoltSpace3D *get_space() const { return space; }
128
void set_space(JoltSpace3D *p_space);
129
bool in_space() const { return space != nullptr && jolt_body != nullptr; }
130
131
uint32_t get_collision_layer() const { return collision_layer; }
132
void set_collision_layer(uint32_t p_layer);
133
134
uint32_t get_collision_mask() const { return collision_mask; }
135
void set_collision_mask(uint32_t p_mask);
136
137
virtual Vector3 get_velocity_at_position(const Vector3 &p_position) const = 0;
138
139
bool is_pickable() const { return pickable; }
140
void set_pickable(bool p_enabled) { pickable = p_enabled; }
141
142
bool can_collide_with(const JoltObject3D &p_other) const;
143
bool can_interact_with(const JoltObject3D &p_other) const;
144
145
virtual bool can_interact_with(const JoltBody3D &p_other) const = 0;
146
virtual bool can_interact_with(const JoltSoftBody3D &p_other) const = 0;
147
virtual bool can_interact_with(const JoltArea3D &p_other) const = 0;
148
149
virtual bool reports_contacts() const = 0;
150
151
virtual void pre_step(float p_step, JPH::Body &p_jolt_body) {}
152
153
String to_string() const;
154
};
155
156