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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/modules/jolt_physics/shapes/jolt_box_shape_3d.cpp
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/**************************************************************************/
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/* jolt_box_shape_3d.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "jolt_box_shape_3d.h"
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#include "../jolt_project_settings.h"
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#include "../misc/jolt_type_conversions.h"
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#include "Jolt/Physics/Collision/Shape/BoxShape.h"
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JPH::ShapeRefC JoltBoxShape3D::_build() const {
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const float min_half_extent = (float)half_extents[half_extents.min_axis_index()];
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const float actual_margin = MIN(margin, min_half_extent * JoltProjectSettings::collision_margin_fraction);
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const JPH::BoxShapeSettings shape_settings(to_jolt(half_extents), actual_margin);
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const JPH::ShapeSettings::ShapeResult shape_result = shape_settings.Create();
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ERR_FAIL_COND_V_MSG(shape_result.HasError(), nullptr, vformat("Failed to build Jolt Physics box shape with %s. It returned the following error: '%s'. This shape belongs to %s.", to_string(), to_godot(shape_result.GetError()), _owners_to_string()));
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return shape_result.Get();
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}
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Variant JoltBoxShape3D::get_data() const {
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return half_extents;
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}
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void JoltBoxShape3D::set_data(const Variant &p_data) {
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ERR_FAIL_COND(p_data.get_type() != Variant::VECTOR3);
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const Vector3 new_half_extents = p_data;
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if (unlikely(new_half_extents == half_extents)) {
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return;
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}
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half_extents = new_half_extents;
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destroy();
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}
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void JoltBoxShape3D::set_margin(float p_margin) {
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if (unlikely(margin == p_margin)) {
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return;
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}
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margin = p_margin;
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destroy();
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}
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String JoltBoxShape3D::to_string() const {
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return vformat("{half_extents=%v margin=%f}", half_extents, margin);
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}
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AABB JoltBoxShape3D::get_aabb() const {
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return AABB(-half_extents, half_extents * 2.0f);
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}
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