Path: blob/master/modules/jolt_physics/shapes/jolt_custom_motion_shape.cpp
10278 views
/**************************************************************************/1/* jolt_custom_motion_shape.cpp */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#include "jolt_custom_motion_shape.h"3132namespace {3334class JoltMotionConvexSupport final : public JPH::ConvexShape::Support {35public:36JoltMotionConvexSupport(JPH::Vec3Arg p_motion, const JPH::ConvexShape::Support *p_inner_support) :37motion(p_motion),38inner_support(p_inner_support) {}3940virtual JPH::Vec3 GetSupport(JPH::Vec3Arg p_direction) const override {41JPH::Vec3 support = inner_support->GetSupport(p_direction);4243if (p_direction.Dot(motion) > 0) {44support += motion;45}4647return support;48}4950virtual float GetConvexRadius() const override { return inner_support->GetConvexRadius(); }5152private:53JPH::Vec3 motion = JPH::Vec3::sZero();5455const JPH::ConvexShape::Support *inner_support = nullptr;56};5758} // namespace5960JPH::AABox JoltCustomMotionShape::GetLocalBounds() const {61JPH::AABox aabb = inner_shape.GetLocalBounds();62JPH::AABox aabb_translated = aabb;63aabb_translated.Translate(motion);64aabb.Encapsulate(aabb_translated);6566return aabb;67}6869void JoltCustomMotionShape::GetSupportingFace(const JPH::SubShapeID &p_sub_shape_id, JPH::Vec3Arg p_direction, JPH::Vec3Arg p_scale, JPH::Mat44Arg p_center_of_mass_transform, JPH::Shape::SupportingFace &p_vertices) const {70// This is technically called when using the enhanced internal edge removal, but `JPH::InternalEdgeRemovingCollector` will71// only ever use the faces of the second shape in the collision pair, and this shape will always be the first in the pair, so72// we can safely skip this.73}7475const JPH::ConvexShape::Support *JoltCustomMotionShape::GetSupportFunction(JPH::ConvexShape::ESupportMode p_mode, JPH::ConvexShape::SupportBuffer &p_buffer, JPH::Vec3Arg p_scale) const {76return new (&p_buffer) JoltMotionConvexSupport(motion, inner_shape.GetSupportFunction(p_mode, inner_support_buffer, p_scale));77}787980