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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/modules/jolt_physics/shapes/jolt_cylinder_shape_3d.cpp
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/**************************************************************************/
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/* jolt_cylinder_shape_3d.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "jolt_cylinder_shape_3d.h"
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#include "../jolt_project_settings.h"
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#include "../misc/jolt_type_conversions.h"
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#include "Jolt/Physics/Collision/Shape/CylinderShape.h"
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JPH::ShapeRefC JoltCylinderShape3D::_build() const {
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const float half_height = height / 2.0f;
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const float min_half_extent = MIN(half_height, radius);
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const float actual_margin = MIN(margin, min_half_extent * JoltProjectSettings::collision_margin_fraction);
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const JPH::CylinderShapeSettings shape_settings(half_height, radius, actual_margin);
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const JPH::ShapeSettings::ShapeResult shape_result = shape_settings.Create();
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ERR_FAIL_COND_V_MSG(shape_result.HasError(), nullptr, vformat("Failed to build Jolt Physics cylinder shape with %s. It returned the following error: '%s'. This shape belongs to %s.", to_string(), to_godot(shape_result.GetError()), _owners_to_string()));
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return shape_result.Get();
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}
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Variant JoltCylinderShape3D::get_data() const {
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Dictionary data;
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data["height"] = height;
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data["radius"] = radius;
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return data;
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}
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void JoltCylinderShape3D::set_data(const Variant &p_data) {
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ERR_FAIL_COND(p_data.get_type() != Variant::DICTIONARY);
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const Dictionary data = p_data;
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const Variant maybe_height = data.get("height", Variant());
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ERR_FAIL_COND(maybe_height.get_type() != Variant::FLOAT);
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const Variant maybe_radius = data.get("radius", Variant());
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ERR_FAIL_COND(maybe_radius.get_type() != Variant::FLOAT);
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const float new_height = maybe_height;
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const float new_radius = maybe_radius;
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if (unlikely(new_height == height && new_radius == radius)) {
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return;
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}
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height = new_height;
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radius = new_radius;
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destroy();
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}
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void JoltCylinderShape3D::set_margin(float p_margin) {
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if (unlikely(margin == p_margin)) {
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return;
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}
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margin = p_margin;
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destroy();
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}
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AABB JoltCylinderShape3D::get_aabb() const {
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const Vector3 half_extents(radius, height / 2.0f, radius);
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return AABB(-half_extents, half_extents * 2.0f);
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}
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String JoltCylinderShape3D::to_string() const {
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return vformat("{height=%f radius=%f margin=%f}", height, radius, margin);
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}
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