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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/modules/jolt_physics/spaces/jolt_job_system.h
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/**************************************************************************/
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/* jolt_job_system.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "core/os/spin_lock.h"
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#include "core/templates/hash_map.h"
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#include "Jolt/Jolt.h"
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#include "Jolt/Core/FixedSizeFreeList.h"
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#include "Jolt/Core/JobSystemWithBarrier.h"
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#include <atomic>
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class JoltJobSystem final : public JPH::JobSystemWithBarrier {
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class Job : public JPH::JobSystem::Job {
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inline static std::atomic<Job *> completed_head = nullptr;
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#ifdef DEBUG_ENABLED
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const char *name = nullptr;
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#endif
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int64_t task_id = -1;
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std::atomic<Job *> completed_next = nullptr;
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static void _execute(void *p_user_data);
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public:
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Job(const char *p_name, JPH::ColorArg p_color, JPH::JobSystem *p_job_system, const JPH::JobSystem::JobFunction &p_job_function, JPH::uint32 p_dependency_count);
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Job(const Job &p_other) = delete;
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Job(Job &&p_other) = delete;
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~Job();
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static void push_completed(Job *p_job);
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static Job *pop_completed();
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void queue();
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Job &operator=(const Job &p_other) = delete;
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Job &operator=(Job &&p_other) = delete;
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};
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#ifdef DEBUG_ENABLED
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// We use `const void*` here to avoid the cost of hashing the actual string, since the job names
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// are always literals and as such will point to the same address every time.
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inline static HashMap<const void *, uint64_t> timings_by_job;
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// TODO: Check whether the usage of SpinLock is justified or if this should be a mutex instead.
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inline static SpinLock timings_lock;
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#endif
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JPH::FixedSizeFreeList<Job> jobs;
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int thread_count = 0;
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virtual int GetMaxConcurrency() const override;
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virtual JPH::JobHandle CreateJob(const char *p_name, JPH::ColorArg p_color, const JPH::JobSystem::JobFunction &p_job_function, JPH::uint32 p_dependency_count = 0) override;
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virtual void QueueJob(JPH::JobSystem::Job *p_job) override;
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virtual void QueueJobs(JPH::JobSystem::Job **p_jobs, JPH::uint p_job_count) override;
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virtual void FreeJob(JPH::JobSystem::Job *p_job) override;
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void _reclaim_jobs();
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public:
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JoltJobSystem();
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void pre_step();
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void post_step();
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#ifdef DEBUG_ENABLED
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void flush_timings();
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#endif
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};
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