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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/modules/jolt_physics/spaces/jolt_layers.h
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/**************************************************************************/
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/* jolt_layers.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "core/templates/hash_map.h"
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#include "core/templates/local_vector.h"
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#include "Jolt/Jolt.h"
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#include "Jolt/Physics/Collision/BroadPhase/BroadPhaseLayer.h"
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#include "Jolt/Physics/Collision/ObjectLayer.h"
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class JoltLayers final
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: public JPH::BroadPhaseLayerInterface,
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public JPH::ObjectLayerPairFilter,
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public JPH::ObjectVsBroadPhaseLayerFilter {
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LocalVector<uint64_t> collisions_by_layer;
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HashMap<uint64_t, JPH::ObjectLayer> layers_by_collision;
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JPH::ObjectLayer next_object_layer = 0;
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virtual uint32_t GetNumBroadPhaseLayers() const override;
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virtual JPH::BroadPhaseLayer GetBroadPhaseLayer(JPH::ObjectLayer p_layer) const override;
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#if defined(JPH_EXTERNAL_PROFILE) || defined(JPH_PROFILE_ENABLED)
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virtual const char *GetBroadPhaseLayerName(JPH::BroadPhaseLayer p_layer) const override;
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#endif
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virtual bool ShouldCollide(JPH::ObjectLayer p_encoded_layer1, JPH::ObjectLayer p_encoded_layer2) const override;
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virtual bool ShouldCollide(JPH::ObjectLayer p_encoded_layer1, JPH::BroadPhaseLayer p_broad_phase_layer2) const override;
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JPH::ObjectLayer _allocate_object_layer(uint64_t p_collision);
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public:
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JoltLayers();
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virtual ~JoltLayers();
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JPH::ObjectLayer to_object_layer(JPH::BroadPhaseLayer p_broad_phase_layer, uint32_t p_collision_layer, uint32_t p_collision_mask);
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void from_object_layer(JPH::ObjectLayer p_encoded_layer, JPH::BroadPhaseLayer &r_broad_phase_layer, uint32_t &r_collision_layer, uint32_t &r_collision_mask) const;
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};
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