Path: blob/master/modules/minimp3/audio_stream_mp3.h
10277 views
/**************************************************************************/1/* audio_stream_mp3.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "servers/audio/audio_stream.h"3334#include <minimp3_ex.h>3536class AudioStreamMP3;3738class AudioStreamPlaybackMP3 : public AudioStreamPlaybackResampled {39GDCLASS(AudioStreamPlaybackMP3, AudioStreamPlaybackResampled);4041enum {42FADE_SIZE = 25643};44AudioFrame loop_fade[FADE_SIZE];45int loop_fade_remaining = FADE_SIZE;4647bool looping_override = false;48bool looping = false;49mp3dec_ex_t mp3d = {};50uint32_t frames_mixed = 0;51bool active = false;52int loops = 0;5354friend class AudioStreamMP3;5556Ref<AudioStreamMP3> mp3_stream;5758bool _is_sample = false;59Ref<AudioSamplePlayback> sample_playback;6061protected:62virtual int _mix_internal(AudioFrame *p_buffer, int p_frames) override;63virtual float get_stream_sampling_rate() override;6465public:66virtual void start(double p_from_pos = 0.0) override;67virtual void stop() override;68virtual bool is_playing() const override;6970virtual int get_loop_count() const override; //times it looped7172virtual double get_playback_position() const override;73virtual void seek(double p_time) override;7475virtual void tag_used_streams() override;7677virtual void set_is_sample(bool p_is_sample) override;78virtual bool get_is_sample() const override;79virtual Ref<AudioSamplePlayback> get_sample_playback() const override;80virtual void set_sample_playback(const Ref<AudioSamplePlayback> &p_playback) override;8182virtual void set_parameter(const StringName &p_name, const Variant &p_value) override;83virtual Variant get_parameter(const StringName &p_name) const override;8485AudioStreamPlaybackMP3() {}86~AudioStreamPlaybackMP3();87};8889class AudioStreamMP3 : public AudioStream {90GDCLASS(AudioStreamMP3, AudioStream);91OBJ_SAVE_TYPE(AudioStream) //children are all saved as AudioStream, so they can be exchanged92RES_BASE_EXTENSION("mp3str");9394friend class AudioStreamPlaybackMP3;9596TightLocalVector<uint8_t> data;97uint32_t data_len = 0;9899float sample_rate = 1.0;100int channels = 1;101float length = 0.0;102bool loop = false;103float loop_offset = 0.0;104void clear_data();105106double bpm = 0;107int beat_count = 0;108int bar_beats = 4;109110protected:111static void _bind_methods();112113public:114static Ref<AudioStreamMP3> load_from_buffer(const Vector<uint8_t> &p_stream_data);115static Ref<AudioStreamMP3> load_from_file(const String &p_path);116117void set_loop(bool p_enable);118virtual bool has_loop() const override;119120void set_loop_offset(double p_seconds);121double get_loop_offset() const;122123void set_bpm(double p_bpm);124virtual double get_bpm() const override;125126void set_beat_count(int p_beat_count);127virtual int get_beat_count() const override;128129void set_bar_beats(int p_bar_beats);130virtual int get_bar_beats() const override;131132virtual Ref<AudioStreamPlayback> instantiate_playback() override;133virtual String get_stream_name() const override;134135void set_data(const Vector<uint8_t> &p_data);136Vector<uint8_t> get_data() const;137138virtual double get_length() const override;139140virtual bool is_monophonic() const override;141142virtual bool can_be_sampled() const override {143return true;144}145virtual Ref<AudioSample> generate_sample() const override;146147virtual void get_parameter_list(List<Parameter> *r_parameters) override;148149AudioStreamMP3();150virtual ~AudioStreamMP3();151};152153154