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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/modules/minimp3/resource_importer_mp3.cpp
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/**************************************************************************/
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/* resource_importer_mp3.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "resource_importer_mp3.h"
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#include "core/io/file_access.h"
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#include "core/io/resource_saver.h"
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#ifdef TOOLS_ENABLED
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#include "editor/import/audio_stream_import_settings.h"
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#endif
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String ResourceImporterMP3::get_importer_name() const {
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return "mp3";
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}
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String ResourceImporterMP3::get_visible_name() const {
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return "MP3";
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}
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void ResourceImporterMP3::get_recognized_extensions(List<String> *p_extensions) const {
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#ifndef MINIMP3_ONLY_MP3
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p_extensions->push_back("mp1");
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p_extensions->push_back("mp2");
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#endif
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p_extensions->push_back("mp3");
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}
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String ResourceImporterMP3::get_save_extension() const {
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return "mp3str";
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}
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String ResourceImporterMP3::get_resource_type() const {
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return "AudioStreamMP3";
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}
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bool ResourceImporterMP3::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
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return true;
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}
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int ResourceImporterMP3::get_preset_count() const {
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return 0;
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}
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String ResourceImporterMP3::get_preset_name(int p_idx) const {
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return String();
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}
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void ResourceImporterMP3::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "loop"), false));
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r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "loop_offset"), 0));
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r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "bpm", PROPERTY_HINT_RANGE, "0,400,0.01,or_greater"), 0));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "beat_count", PROPERTY_HINT_RANGE, "0,512,or_greater"), 0));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "bar_beats", PROPERTY_HINT_RANGE, "2,32,or_greater"), 4));
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}
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#ifdef TOOLS_ENABLED
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bool ResourceImporterMP3::has_advanced_options() const {
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return true;
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}
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void ResourceImporterMP3::show_advanced_options(const String &p_path) {
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Ref<AudioStreamMP3> mp3_stream = AudioStreamMP3::load_from_file(p_path);
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if (mp3_stream.is_valid()) {
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AudioStreamImportSettingsDialog::get_singleton()->edit(p_path, "mp3", mp3_stream);
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}
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}
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#endif
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Error ResourceImporterMP3::import(ResourceUID::ID p_source_id, const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
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bool loop = p_options["loop"];
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float loop_offset = p_options["loop_offset"];
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double bpm = p_options["bpm"];
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float beat_count = p_options["beat_count"];
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float bar_beats = p_options["bar_beats"];
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Ref<AudioStreamMP3> mp3_stream = AudioStreamMP3::load_from_file(p_source_file);
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if (mp3_stream.is_null()) {
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return ERR_CANT_OPEN;
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}
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mp3_stream->set_loop(loop);
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mp3_stream->set_loop_offset(loop_offset);
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mp3_stream->set_bpm(bpm);
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mp3_stream->set_beat_count(beat_count);
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mp3_stream->set_bar_beats(bar_beats);
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return ResourceSaver::save(mp3_stream, p_save_path + ".mp3str");
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}
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ResourceImporterMP3::ResourceImporterMP3() {
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}
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