Path: blob/master/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Godot.SourceGenerators.Sample.csproj
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<Project Sdk="Microsoft.NET.Sdk"> <PropertyGroup> <TargetFramework>net8.0</TargetFramework> <LangVersion>12</LangVersion> </PropertyGroup> <PropertyGroup> <!-- $(GodotProjectDir) would normally be defined by the Godot.NET.Sdk --> <GodotProjectDir>$(MSBuildProjectDirectory)</GodotProjectDir> <GodotProjectDirBase64 Condition=" $([MSBuild]::VersionGreaterThanOrEquals($(MSBuildAssemblyVersion), '17.3')) ">$([MSBuild]::ConvertToBase64('$(GodotProjectDir)'))</GodotProjectDirBase64> <!-- For compiling GetGodotPropertyDefaultValues. --> <DefineConstants>$(DefineConstants);TOOLS</DefineConstants> </PropertyGroup> <PropertyGroup> <!-- The emitted files are not part of the compilation nor design. They're only for peeking at the generated sources. Sometimes the emitted files get corrupted, but that won't break anything. --> <EmitCompilerGeneratedFiles>true</EmitCompilerGeneratedFiles> <CompilerGeneratedFilesOutputPath>$(BaseIntermediateOutputPath)\GeneratedFiles</CompilerGeneratedFilesOutputPath> </PropertyGroup> <ItemGroup> <ProjectReference Include="..\..\..\glue\GodotSharp\GodotSharp\GodotSharp.csproj"> <Private>False</Private> </ProjectReference> <ProjectReference Include="..\Godot.SourceGenerators\Godot.SourceGenerators.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false" /> </ItemGroup> <!-- This file is imported automatically when using PackageReference to reference Godot.SourceGenerators, but not when using ProjectReference --> <Import Project="..\Godot.SourceGenerators\Godot.SourceGenerators.props" /> </Project>