Path: blob/master/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/Godot.SourceGenerators.Tests.csproj
10281 views
<Project Sdk="Microsoft.NET.Sdk"> <PropertyGroup> <TargetFramework>net8.0</TargetFramework> <LangVersion>12</LangVersion> <Nullable>enable</Nullable> <IsPackable>false</IsPackable> <IsTestProject>true</IsTestProject> </PropertyGroup> <PropertyGroup> <DefaultItemExcludesInProjectFolder>$(DefaultItemExcludesInProjectFolder);TestData\**</DefaultItemExcludesInProjectFolder> </PropertyGroup> <ItemGroup> <PackageReference Include="Microsoft.CodeAnalysis.CSharp.CodeFix.Testing" Version="1.1.1" /> <PackageReference Include="Microsoft.CodeAnalysis.CSharp.CodeFix.Testing.XUnit" Version="1.1.1" /> <PackageReference Include="Microsoft.CodeAnalysis.CSharp.Workspaces" Version="4.8.0" /> <PackageReference Include="Microsoft.CodeAnalysis.CSharp.SourceGenerators.Testing.XUnit" Version="1.1.1" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.1" /> <PackageReference Include="Microsoft.CodeAnalysis.Testing.Verifiers.XUnit" Version="1.1.1" /> <PackageReference Include="Microsoft.CodeAnalysis.CSharp.Analyzer.Testing.XUnit" Version="1.1.1" /> <PackageReference Include="xunit" Version="2.4.2" /> <PackageReference Include="xunit.runner.visualstudio" Version="2.4.5"> <IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets> <PrivateAssets>all</PrivateAssets> </PackageReference> <PackageReference Include="coverlet.collector" Version="3.2.0"> <IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets> <PrivateAssets>all</PrivateAssets> </PackageReference> </ItemGroup> <ItemGroup> <ProjectReference Include="..\..\..\glue\GodotSharp\GodotSharp\GodotSharp.csproj" /> <ProjectReference Include="..\Godot.SourceGenerators\Godot.SourceGenerators.csproj" /> </ItemGroup> <ItemGroup> <None Include="TestData\**\*.cs" CopyToOutputDirectory="PreserveNewest" /> </ItemGroup> </Project>