Path: blob/master/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptRegistrarGenerator.cs
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using Microsoft.CodeAnalysis; namespace Godot.SourceGenerators { // Placeholder. Once we switch to native extensions this will act as the registrar for all // user Godot classes in the assembly. Think of it as something similar to `register_types`. public class ScriptRegistrarGenerator : ISourceGenerator { public void Initialize(GeneratorInitializationContext context) { throw new System.NotImplementedException(); } public void Execute(GeneratorExecutionContext context) { throw new System.NotImplementedException(); } } }