Path: blob/master/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/IHandshake.cs
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using System.Diagnostics.CodeAnalysis; namespace GodotTools.IdeMessaging { public interface IHandshake { string GetHandshakeLine(string identity); bool IsValidPeerHandshake(string handshake, [NotNullWhen(true)] out string? identity, ILogger logger); } }