#include "godotsharp_dirs.h"
#include "mono_gd/gd_mono.h"
#include "utils/path_utils.h"
#include "core/config/project_settings.h"
#include "core/io/dir_access.h"
#include "core/os/os.h"
#ifdef TOOLS_ENABLED
#include "core/version.h"
#include "editor/file_system/editor_paths.h"
#endif
namespace GodotSharpDirs {
String _get_expected_build_config() {
#ifdef TOOLS_ENABLED
return "Debug";
#else
#ifdef DEBUG_ENABLED
return "ExportDebug";
#else
return "ExportRelease";
#endif
#endif
}
String _get_mono_user_dir() {
#ifdef TOOLS_ENABLED
if (EditorPaths::get_singleton()) {
return EditorPaths::get_singleton()->get_data_dir().path_join("mono");
} else {
String settings_path = OS::get_singleton()->get_data_path().path_join(OS::get_singleton()->get_godot_dir_name());
String exe_dir = OS::get_singleton()->get_executable_path().get_base_dir();
Ref<DirAccess> d = DirAccess::create_for_path(exe_dir);
if (d->file_exists("._sc_") || d->file_exists("_sc_")) {
settings_path = exe_dir.path_join("editor_data");
}
if (OS::get_singleton()->has_feature("macos") && exe_dir.ends_with("MacOS") && exe_dir.path_join("..").simplify_path().ends_with("Contents")) {
exe_dir = exe_dir.path_join("../../..").simplify_path();
d = DirAccess::create_for_path(exe_dir);
if (d->file_exists("._sc_") || d->file_exists("_sc_")) {
settings_path = exe_dir.path_join("editor_data");
}
}
return settings_path.path_join("mono");
}
#else
return OS::get_singleton()->get_user_data_dir().path_join("mono");
#endif
}
#if !TOOLS_ENABLED
static const char *platform_name_map[][2] = {
{ "Windows", "windows" },
{ "macOS", "macos" },
{ "Linux", "linuxbsd" },
{ "FreeBSD", "linuxbsd" },
{ "NetBSD", "linuxbsd" },
{ "BSD", "linuxbsd" },
{ "Android", "android" },
{ "iOS", "ios" },
{ "Web", "web" },
{ nullptr, nullptr }
};
String _get_platform_name() {
String platform_name = OS::get_singleton()->get_name();
int idx = 0;
while (platform_name_map[idx][0] != nullptr) {
if (platform_name_map[idx][0] == platform_name) {
return platform_name_map[idx][1];
}
idx++;
}
return "";
}
#endif
class _GodotSharpDirs {
public:
String res_metadata_dir;
String res_temp_assemblies_dir;
String mono_user_dir;
String api_assemblies_dir;
#ifdef TOOLS_ENABLED
String build_logs_dir;
String data_editor_tools_dir;
#endif
private:
_GodotSharpDirs() {
String res_data_dir = ProjectSettings::get_singleton()->get_project_data_path().path_join("mono");
res_metadata_dir = res_data_dir.path_join("metadata");
res_temp_assemblies_dir = res_data_dir.path_join("temp").path_join("bin").path_join(_get_expected_build_config());
#ifdef WEB_ENABLED
mono_user_dir = "user://";
#else
mono_user_dir = _get_mono_user_dir();
#endif
String exe_dir = OS::get_singleton()->get_executable_path().get_base_dir();
String res_dir = OS::get_singleton()->get_bundle_resource_dir();
#ifdef TOOLS_ENABLED
String data_dir_root = exe_dir.path_join("GodotSharp");
data_editor_tools_dir = data_dir_root.path_join("Tools");
String api_assemblies_base_dir = data_dir_root.path_join("Api");
build_logs_dir = mono_user_dir.path_join("build_logs");
#ifdef MACOS_ENABLED
if (!DirAccess::exists(data_editor_tools_dir)) {
data_editor_tools_dir = res_dir.path_join("GodotSharp").path_join("Tools");
}
if (!DirAccess::exists(api_assemblies_base_dir)) {
api_assemblies_base_dir = res_dir.path_join("GodotSharp").path_join("Api");
}
#endif
api_assemblies_dir = api_assemblies_base_dir.path_join(GDMono::get_expected_api_build_config());
#else
String platform = _get_platform_name();
String arch = Engine::get_singleton()->get_architecture_name();
String appname_safe = Path::get_csharp_project_name();
String packed_path = "res://.godot/mono/publish/" + arch;
#ifdef ANDROID_ENABLED
api_assemblies_dir = packed_path;
print_verbose(".NET: Android platform detected. Setting api_assemblies_dir directly to pck path: " + api_assemblies_dir);
#else
if (DirAccess::exists(packed_path)) {
String data_dir_root = OS::get_singleton()->get_cache_path().path_join("data_" + appname_safe + "_" + platform + "_" + arch);
bool has_data = false;
if (!has_data) {
String global_packed = ProjectSettings::get_singleton()->globalize_path(packed_path);
if (global_packed.is_absolute_path() && FileAccess::exists(global_packed.path_join(".dotnet-publish-manifest"))) {
data_dir_root = global_packed;
has_data = true;
}
}
if (!has_data) {
String packed_manifest = packed_path.path_join(".dotnet-publish-manifest");
String extracted_manifest = data_dir_root.path_join(".dotnet-publish-manifest");
if (FileAccess::exists(packed_manifest) && FileAccess::exists(extracted_manifest)) {
if (FileAccess::get_file_as_bytes(packed_manifest) == FileAccess::get_file_as_bytes(extracted_manifest)) {
has_data = true;
}
}
}
if (!has_data) {
Ref<DirAccess> da;
if (DirAccess::exists(data_dir_root)) {
da = DirAccess::open(data_dir_root);
ERR_FAIL_COND(da.is_null());
ERR_FAIL_COND(da->erase_contents_recursive() != OK);
}
da = DirAccess::create_for_path(packed_path);
ERR_FAIL_COND(da.is_null());
ERR_FAIL_COND(da->copy_dir(packed_path, data_dir_root) != OK);
}
api_assemblies_dir = data_dir_root;
} else {
String data_dir_root = exe_dir.path_join("data_" + appname_safe + "_" + platform + "_" + arch);
#ifdef MACOS_ENABLED
if (!DirAccess::exists(data_dir_root)) {
data_dir_root = res_dir.path_join("data_" + appname_safe + "_" + platform + "_" + arch);
}
#endif
api_assemblies_dir = data_dir_root;
}
#endif
#endif
}
public:
static _GodotSharpDirs &get_singleton() {
static _GodotSharpDirs singleton;
return singleton;
}
};
String get_res_metadata_dir() {
return _GodotSharpDirs::get_singleton().res_metadata_dir;
}
String get_res_temp_assemblies_dir() {
return _GodotSharpDirs::get_singleton().res_temp_assemblies_dir;
}
String get_api_assemblies_dir() {
return _GodotSharpDirs::get_singleton().api_assemblies_dir;
}
String get_mono_user_dir() {
return _GodotSharpDirs::get_singleton().mono_user_dir;
}
#ifdef TOOLS_ENABLED
String get_build_logs_dir() {
return _GodotSharpDirs::get_singleton().build_logs_dir;
}
String get_data_editor_tools_dir() {
return _GodotSharpDirs::get_singleton().data_editor_tools_dir;
}
#endif
}