/**************************************************************************/1/* managed_callable.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "mono_gc_handle.h"3334#include "core/os/mutex.h"35#include "core/templates/self_list.h"36#include "core/variant/callable.h"3738class ManagedCallable : public CallableCustom {39friend class CSharpLanguage;40GCHandleIntPtr delegate_handle;41void *trampoline = nullptr;42ObjectID object_id;4344#ifdef GD_MONO_HOT_RELOAD45SelfList<ManagedCallable> self_instance = this;46static SelfList<ManagedCallable>::List instances;47static RBMap<ManagedCallable *, Array> instances_pending_reload;48static Mutex instances_mutex;49#endif5051public:52uint32_t hash() const override;53String get_as_text() const override;54CompareEqualFunc get_compare_equal_func() const override;55CompareLessFunc get_compare_less_func() const override;56ObjectID get_object() const override;57int get_argument_count(bool &r_is_valid) const override;58void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const override;5960_FORCE_INLINE_ GCHandleIntPtr get_delegate() const { return delegate_handle; }61_FORCE_INLINE_ void *get_trampoline() const { return trampoline; }6263static bool compare_equal(const CallableCustom *p_a, const CallableCustom *p_b);64static bool compare_less(const CallableCustom *p_a, const CallableCustom *p_b);6566static constexpr CompareEqualFunc compare_equal_func_ptr = &ManagedCallable::compare_equal;67static constexpr CompareEqualFunc compare_less_func_ptr = &ManagedCallable::compare_less;6869void release_delegate_handle();7071ManagedCallable(GCHandleIntPtr p_delegate_handle, void *p_trampoline, ObjectID p_object_id);72~ManagedCallable();73};747576