#pragma once
#include "../godotsharp_defs.h"
#include "core/io/config_file.h"
#ifndef GD_CLR_STDCALL
#ifdef WIN32
#define GD_CLR_STDCALL __stdcall
#else
#define GD_CLR_STDCALL
#endif
#endif
namespace gdmono {
#ifdef TOOLS_ENABLED
struct PluginCallbacks {
using FuncLoadProjectAssemblyCallback = bool(GD_CLR_STDCALL *)(const char16_t *, String *);
using FuncLoadToolsAssemblyCallback = Object *(GD_CLR_STDCALL *)(const char16_t *, const void **, int32_t);
using FuncUnloadProjectPluginCallback = bool(GD_CLR_STDCALL *)();
FuncLoadProjectAssemblyCallback LoadProjectAssemblyCallback = nullptr;
FuncLoadToolsAssemblyCallback LoadToolsAssemblyCallback = nullptr;
FuncUnloadProjectPluginCallback UnloadProjectPluginCallback = nullptr;
};
#endif
}
class GDMono {
bool initialized = false;
bool runtime_initialized = false;
bool finalizing_scripts_domain = false;
void *hostfxr_dll_handle = nullptr;
void *coreclr_dll_handle = nullptr;
String project_assembly_path;
uint64_t project_assembly_modified_time = 0;
#ifdef GD_MONO_HOT_RELOAD
int project_load_failure_count = 0;
#endif
#ifdef TOOLS_ENABLED
bool _load_project_assembly();
void _try_load_project_assembly();
#endif
#ifdef DEBUG_ENABLED
uint64_t api_core_hash = 0;
#endif
#ifdef TOOLS_ENABLED
uint64_t api_editor_hash = 0;
#endif
void _init_godot_api_hashes();
#ifdef TOOLS_ENABLED
gdmono::PluginCallbacks plugin_callbacks;
#endif
protected:
static GDMono *singleton;
public:
#ifdef DEBUG_ENABLED
uint64_t get_api_core_hash() {
if (api_core_hash == 0) {
api_core_hash = ClassDB::get_api_hash(ClassDB::API_CORE);
}
return api_core_hash;
}
#ifdef TOOLS_ENABLED
uint64_t get_api_editor_hash() {
if (api_editor_hash == 0) {
api_editor_hash = ClassDB::get_api_hash(ClassDB::API_EDITOR);
}
return api_editor_hash;
}
#endif
#endif
_FORCE_INLINE_ static String get_expected_api_build_config() {
#ifdef TOOLS_ENABLED
return "Debug";
#else
#ifdef DEBUG_ENABLED
return "Debug";
#else
return "Release";
#endif
#endif
}
static GDMono *get_singleton() {
return singleton;
}
_FORCE_INLINE_ bool is_initialized() const {
return initialized;
}
_FORCE_INLINE_ bool is_runtime_initialized() const {
return runtime_initialized;
}
_FORCE_INLINE_ bool is_finalizing_scripts_domain() {
return finalizing_scripts_domain;
}
_FORCE_INLINE_ const String &get_project_assembly_path() const {
return project_assembly_path;
}
_FORCE_INLINE_ uint64_t get_project_assembly_modified_time() const {
return project_assembly_modified_time;
}
#ifdef TOOLS_ENABLED
const gdmono::PluginCallbacks &get_plugin_callbacks() {
return plugin_callbacks;
}
#endif
#ifdef GD_MONO_HOT_RELOAD
void reload_failure();
Error reload_project_assemblies();
#endif
bool should_initialize();
void initialize();
GDMono();
~GDMono();
};
namespace MonoBind {
class GodotSharp : public Object {
GDCLASS(GodotSharp, Object);
protected:
static GodotSharp *singleton;
public:
static GodotSharp *get_singleton() { return singleton; }
void reload_assemblies(bool p_soft_reload);
GodotSharp();
~GodotSharp();
};
}