Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
godotengine
GitHub Repository: godotengine/godot
Path: blob/master/modules/multiplayer/doc_classes/OfflineMultiplayerPeer.xml
10278 views
1
<?xml version="1.0" encoding="UTF-8" ?>
2
<class name="OfflineMultiplayerPeer" inherits="MultiplayerPeer" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
3
<brief_description>
4
A [MultiplayerPeer] which is always connected and acts as a server.
5
</brief_description>
6
<description>
7
This is the default [member MultiplayerAPI.multiplayer_peer] for the [member Node.multiplayer]. It mimics the behavior of a server with no peers connected.
8
This means that the [SceneTree] will act as the multiplayer authority by default. Calls to [method MultiplayerAPI.is_server] will return [code]true[/code], and calls to [method MultiplayerAPI.get_unique_id] will return [constant MultiplayerPeer.TARGET_PEER_SERVER].
9
</description>
10
<tutorials>
11
</tutorials>
12
</class>
13
14