Path: blob/master/modules/multiplayer/editor/multiplayer_editor_plugin.h
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/**************************************************************************/1/* multiplayer_editor_plugin.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "editor/debugger/editor_debugger_plugin.h"33#include "editor/plugins/editor_plugin.h"3435class EditorNetworkProfiler;36class MultiplayerEditorDebugger : public EditorDebuggerPlugin {37GDCLASS(MultiplayerEditorDebugger, EditorDebuggerPlugin);3839private:40HashMap<int, EditorNetworkProfiler *> profilers;4142void _open_request(const String &p_path);43void _profiler_activate(bool p_enable, int p_session_id);4445protected:46static void _bind_methods();4748public:49virtual bool has_capture(const String &p_capture) const override;50virtual bool capture(const String &p_message, const Array &p_data, int p_index) override;51virtual void setup_session(int p_session_id) override;52};5354class ReplicationEditor;5556class MultiplayerEditorPlugin : public EditorPlugin {57GDCLASS(MultiplayerEditorPlugin, EditorPlugin);5859private:60Button *button = nullptr;61ReplicationEditor *repl_editor = nullptr;62Ref<MultiplayerEditorDebugger> debugger;6364void _open_request(const String &p_path);65void _node_removed(Node *p_node);6667void _pinned();6869protected:70void _notification(int p_what);7172public:73virtual void edit(Object *p_object) override;74virtual bool handles(Object *p_object) const override;75virtual void make_visible(bool p_visible) override;7677MultiplayerEditorPlugin();78};798081