Path: blob/master/modules/multiplayer/scene_cache_interface.h
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/**************************************************************************/1/* scene_cache_interface.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "core/object/ref_counted.h"3334class Node;35class SceneMultiplayer;3637class SceneCacheInterface : public RefCounted {38GDCLASS(SceneCacheInterface, RefCounted);3940private:41SceneMultiplayer *multiplayer = nullptr;4243//path sent caches44struct NodeCache {45int cache_id = 0;46HashMap<int, int> recv_ids; // peer id, remote cache id47HashMap<int, bool> confirmed_peers; // peer id, confirmed48};4950struct RecvNode {51ObjectID oid;52NodePath path;5354RecvNode(const ObjectID &p_oid, const NodePath &p_path) {55oid = p_oid;56path = p_path;57}58};5960struct PeerInfo {61HashMap<int, RecvNode> recv_nodes; // remote cache id, (ObjectID, NodePath)62HashSet<ObjectID> sent_nodes;63};6465HashMap<ObjectID, NodeCache> nodes_cache;66HashMap<int, ObjectID> assigned_ids;67HashMap<int, PeerInfo> peers_info;68int last_send_cache_id = 1;6970void _remove_node_cache(ObjectID p_oid);71NodeCache &_track(Node *p_node);7273protected:74Error _send_confirm_path(Node *p_node, NodeCache &p_cache, const List<int> &p_peers);7576public:77void clear();78void on_peer_change(int p_id, bool p_connected);79void process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len);80void process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len);8182// Returns true if all peers have cached path.83bool send_object_cache(Object *p_obj, int p_target, int &p_id);84int make_object_cache(Object *p_obj);85Object *get_cached_object(int p_from, uint32_t p_cache_id);86bool is_cache_confirmed(Node *p_path, int p_peer);8788SceneCacheInterface(SceneMultiplayer *p_multiplayer) { multiplayer = p_multiplayer; }89};909192