Path: blob/master/modules/multiplayer/scene_multiplayer.cpp
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/**************************************************************************/1/* scene_multiplayer.cpp */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#include "scene_multiplayer.h"3132#include "core/debugger/engine_debugger.h"33#include "core/io/marshalls.h"3435#ifdef DEBUG_ENABLED36#include "core/os/os.h"37#endif3839#ifdef DEBUG_ENABLED40_FORCE_INLINE_ void SceneMultiplayer::_profile_bandwidth(const String &p_what, int p_value) {41if (EngineDebugger::is_profiling("multiplayer:bandwidth")) {42Array values = {43p_what,44OS::get_singleton()->get_ticks_msec(),45p_value46};47EngineDebugger::profiler_add_frame_data("multiplayer:bandwidth", values);48}49}50#endif5152void SceneMultiplayer::_update_status() {53MultiplayerPeer::ConnectionStatus status = multiplayer_peer.is_valid() ? multiplayer_peer->get_connection_status() : MultiplayerPeer::CONNECTION_DISCONNECTED;54if (last_connection_status != status) {55if (status == MultiplayerPeer::CONNECTION_DISCONNECTED) {56if (last_connection_status == MultiplayerPeer::CONNECTION_CONNECTING) {57emit_signal(SNAME("connection_failed"));58} else {59emit_signal(SNAME("server_disconnected"));60}61clear();62}63last_connection_status = status;64}65}6667Error SceneMultiplayer::poll() {68_update_status();69if (last_connection_status == MultiplayerPeer::CONNECTION_DISCONNECTED) {70return OK;71}7273multiplayer_peer->poll();7475_update_status();76if (last_connection_status != MultiplayerPeer::CONNECTION_CONNECTED) {77// We might be still connecting, or polling might have resulted in a disconnection.78return OK;79}8081while (multiplayer_peer->get_available_packet_count()) {82int sender = multiplayer_peer->get_packet_peer();83const uint8_t *packet;84int len;8586int channel = multiplayer_peer->get_packet_channel();87MultiplayerPeer::TransferMode mode = multiplayer_peer->get_packet_mode();8889Error err = multiplayer_peer->get_packet(&packet, len);90ERR_FAIL_COND_V_MSG(err != OK, err, vformat("Error getting packet! %d", err));9192#ifdef DEBUG_ENABLED93_profile_bandwidth("in", len);94#endif9596if (pending_peers.has(sender)) {97ERR_CONTINUE(len < 2 || (packet[0] & CMD_MASK) != NETWORK_COMMAND_SYS || packet[1] != SYS_COMMAND_AUTH);98// Auth message.99PackedByteArray pba;100pba.resize(len - 2);101if (pba.size()) {102memcpy(pba.ptrw(), &packet[2], len - 2);103// User callback104const Variant sv = sender;105const Variant pbav = pba;106const Variant *argv[2] = { &sv, &pbav };107Variant ret;108Callable::CallError ce;109auth_callback.callp(argv, 2, ret, ce);110ERR_CONTINUE_MSG(ce.error != Callable::CallError::CALL_OK, "Failed to call authentication callback");111} else {112// Remote complete notification.113pending_peers[sender].remote = true;114if (pending_peers[sender].local) {115pending_peers.erase(sender);116_admit_peer(sender);117}118}119continue; // Auth in progress.120}121122ERR_CONTINUE(!connected_peers.has(sender));123124if (len && (packet[0] & CMD_MASK) == NETWORK_COMMAND_SYS) {125// Sys messages are processed separately since they might call _process_packet themselves.126if (len > 1 && packet[1] == SYS_COMMAND_AUTH) {127ERR_CONTINUE(len != 2);128// If we are here, we already admitted the peer locally, and this is just a confirmation packet.129continue;130}131132_process_sys(sender, packet, len, mode, channel);133} else {134remote_sender_id = sender;135_process_packet(sender, packet, len);136remote_sender_id = 0;137}138139_update_status();140if (last_connection_status != MultiplayerPeer::CONNECTION_CONNECTED) { // It's possible that processing a packet might have resulted in a disconnection, so check here.141return OK;142}143}144if (pending_peers.size() && auth_timeout) {145HashSet<int> to_drop;146uint64_t time = OS::get_singleton()->get_ticks_msec();147for (const KeyValue<int, PendingPeer> &pending : pending_peers) {148if (pending.value.time + auth_timeout <= time) {149multiplayer_peer->disconnect_peer(pending.key);150to_drop.insert(pending.key);151}152}153for (const int &P : to_drop) {154// Each signal might trigger a disconnection.155pending_peers.erase(P);156emit_signal(SNAME("peer_authentication_failed"), P);157}158}159160_update_status();161if (last_connection_status != MultiplayerPeer::CONNECTION_CONNECTED) { // Signals might have triggered disconnection.162return OK;163}164165replicator->on_network_process();166return OK;167}168169void SceneMultiplayer::clear() {170last_connection_status = MultiplayerPeer::CONNECTION_DISCONNECTED;171pending_peers.clear();172connected_peers.clear();173packet_cache.clear();174replicator->on_reset();175cache->clear();176relay_buffer->clear();177}178179void SceneMultiplayer::set_root_path(const NodePath &p_path) {180ERR_FAIL_COND_MSG(!p_path.is_absolute() && !p_path.is_empty(), "SceneMultiplayer root path must be absolute.");181root_path = p_path;182}183184NodePath SceneMultiplayer::get_root_path() const {185return root_path;186}187188void SceneMultiplayer::set_multiplayer_peer(const Ref<MultiplayerPeer> &p_peer) {189if (p_peer == multiplayer_peer) {190return; // Nothing to do191}192193ERR_FAIL_COND_MSG(p_peer.is_valid() && p_peer->get_connection_status() == MultiplayerPeer::CONNECTION_DISCONNECTED,194"Supplied MultiplayerPeer must be connecting or connected.");195196if (multiplayer_peer.is_valid()) {197multiplayer_peer->disconnect("peer_connected", callable_mp(this, &SceneMultiplayer::_add_peer));198multiplayer_peer->disconnect("peer_disconnected", callable_mp(this, &SceneMultiplayer::_del_peer));199clear();200}201202multiplayer_peer = p_peer;203204if (multiplayer_peer.is_valid()) {205multiplayer_peer->connect("peer_connected", callable_mp(this, &SceneMultiplayer::_add_peer));206multiplayer_peer->connect("peer_disconnected", callable_mp(this, &SceneMultiplayer::_del_peer));207}208_update_status();209}210211Ref<MultiplayerPeer> SceneMultiplayer::get_multiplayer_peer() {212return multiplayer_peer;213}214215void SceneMultiplayer::_process_packet(int p_from, const uint8_t *p_packet, int p_packet_len) {216ERR_FAIL_COND_MSG(root_path.is_empty(), "Multiplayer root was not initialized. If you are using custom multiplayer, remember to set the root path via SceneMultiplayer.set_root_path before using it.");217ERR_FAIL_COND_MSG(p_packet_len < 1, "Invalid packet received. Size too small.");218219// Extract the `packet_type` from the LSB three bits:220uint8_t packet_type = p_packet[0] & CMD_MASK;221222switch (packet_type) {223case NETWORK_COMMAND_SIMPLIFY_PATH: {224cache->process_simplify_path(p_from, p_packet, p_packet_len);225} break;226227case NETWORK_COMMAND_CONFIRM_PATH: {228cache->process_confirm_path(p_from, p_packet, p_packet_len);229} break;230231case NETWORK_COMMAND_REMOTE_CALL: {232rpc->process_rpc(p_from, p_packet, p_packet_len);233} break;234235case NETWORK_COMMAND_RAW: {236_process_raw(p_from, p_packet, p_packet_len);237} break;238case NETWORK_COMMAND_SPAWN: {239replicator->on_spawn_receive(p_from, p_packet, p_packet_len);240} break;241case NETWORK_COMMAND_DESPAWN: {242replicator->on_despawn_receive(p_from, p_packet, p_packet_len);243} break;244case NETWORK_COMMAND_SYNC: {245replicator->on_sync_receive(p_from, p_packet, p_packet_len);246} break;247default: {248ERR_FAIL_MSG("Invalid network command from " + itos(p_from));249} break;250}251}252253#ifdef DEBUG_ENABLED254_FORCE_INLINE_ Error SceneMultiplayer::_send(const uint8_t *p_packet, int p_packet_len) {255_profile_bandwidth("out", p_packet_len);256return multiplayer_peer->put_packet(p_packet, p_packet_len);257}258#endif259260Error SceneMultiplayer::send_command(int p_to, const uint8_t *p_packet, int p_packet_len) {261if (server_relay && get_unique_id() != 1 && p_to != 1 && multiplayer_peer->is_server_relay_supported()) {262// Send relay packet.263relay_buffer->seek(0);264relay_buffer->put_u8(NETWORK_COMMAND_SYS);265relay_buffer->put_u8(SYS_COMMAND_RELAY);266relay_buffer->put_32(p_to); // Set the destination.267relay_buffer->put_data(p_packet, p_packet_len);268multiplayer_peer->set_target_peer(1);269const Vector<uint8_t> data = relay_buffer->get_data_array();270return _send(data.ptr(), relay_buffer->get_position());271}272if (p_to > 0) {273ERR_FAIL_COND_V(!connected_peers.has(p_to), ERR_BUG);274multiplayer_peer->set_target_peer(p_to);275return _send(p_packet, p_packet_len);276} else {277for (const int &pid : connected_peers) {278if (p_to && pid == -p_to) {279continue;280}281multiplayer_peer->set_target_peer(pid);282_send(p_packet, p_packet_len);283}284return OK;285}286}287288void SceneMultiplayer::_process_sys(int p_from, const uint8_t *p_packet, int p_packet_len, MultiplayerPeer::TransferMode p_mode, int p_channel) {289ERR_FAIL_COND_MSG(p_packet_len < SYS_CMD_SIZE, "Invalid packet received. Size too small.");290uint8_t sys_cmd_type = p_packet[1];291int32_t peer = int32_t(decode_uint32(&p_packet[2]));292switch (sys_cmd_type) {293case SYS_COMMAND_ADD_PEER: {294ERR_FAIL_COND(!server_relay || !multiplayer_peer->is_server_relay_supported() || get_unique_id() == 1 || p_from != 1);295_admit_peer(peer); // Relayed peers are automatically accepted.296} break;297case SYS_COMMAND_DEL_PEER: {298ERR_FAIL_COND(!server_relay || !multiplayer_peer->is_server_relay_supported() || get_unique_id() == 1 || p_from != 1);299_del_peer(peer);300} break;301case SYS_COMMAND_RELAY: {302ERR_FAIL_COND(!server_relay || !multiplayer_peer->is_server_relay_supported());303ERR_FAIL_COND(p_packet_len < SYS_CMD_SIZE + 1);304const uint8_t *packet = p_packet + SYS_CMD_SIZE;305int len = p_packet_len - SYS_CMD_SIZE;306bool should_process = false;307if (get_unique_id() == 1) { // I am the server.308// The requested target might have disconnected while the packet was in transit.309if (unlikely(peer > 0 && !connected_peers.has(peer))) {310return;311}312// Send relay packet.313relay_buffer->seek(0);314relay_buffer->put_u8(NETWORK_COMMAND_SYS);315relay_buffer->put_u8(SYS_COMMAND_RELAY);316relay_buffer->put_32(p_from); // Set the source.317relay_buffer->put_data(packet, len);318const Vector<uint8_t> data = relay_buffer->get_data_array();319multiplayer_peer->set_transfer_mode(p_mode);320multiplayer_peer->set_transfer_channel(p_channel);321if (peer > 0) {322// Single destination.323multiplayer_peer->set_target_peer(peer);324_send(data.ptr(), relay_buffer->get_position());325} else {326// Multiple destinations.327for (const int &P : connected_peers) {328// Not to sender, nor excluded.329if (P == p_from || P == -peer) {330continue;331}332multiplayer_peer->set_target_peer(P);333_send(data.ptr(), relay_buffer->get_position());334}335if (peer != -1) {336// The server is one of the targets, process the packet with sender as source.337should_process = true;338peer = p_from;339}340}341} else {342ERR_FAIL_COND(p_from != 1); // Bug.343should_process = true;344}345if (should_process) {346remote_sender_id = peer;347_process_packet(peer, packet, len);348remote_sender_id = 0;349}350} break;351default: {352ERR_FAIL();353}354}355}356357void SceneMultiplayer::_add_peer(int p_id) {358if (auth_callback.is_valid()) {359pending_peers[p_id] = PendingPeer();360pending_peers[p_id].time = OS::get_singleton()->get_ticks_msec();361emit_signal(SNAME("peer_authenticating"), p_id);362return;363} else {364_admit_peer(p_id);365}366}367368void SceneMultiplayer::_admit_peer(int p_id) {369if (server_relay && get_unique_id() == 1 && multiplayer_peer->is_server_relay_supported()) {370// Notify others of connection, and send connected peers to newly connected one.371uint8_t buf[SYS_CMD_SIZE];372buf[0] = NETWORK_COMMAND_SYS;373buf[1] = SYS_COMMAND_ADD_PEER;374multiplayer_peer->set_transfer_channel(0);375multiplayer_peer->set_transfer_mode(MultiplayerPeer::TRANSFER_MODE_RELIABLE);376for (const int &P : connected_peers) {377// Send new peer to already connected.378encode_uint32(p_id, &buf[2]);379multiplayer_peer->set_target_peer(P);380_send(buf, sizeof(buf));381// Send already connected to new peer.382encode_uint32(P, &buf[2]);383multiplayer_peer->set_target_peer(p_id);384_send(buf, sizeof(buf));385}386}387388connected_peers.insert(p_id);389cache->on_peer_change(p_id, true);390replicator->on_peer_change(p_id, true);391if (p_id == 1) {392emit_signal(SNAME("connected_to_server"));393}394emit_signal(SNAME("peer_connected"), p_id);395}396397void SceneMultiplayer::_del_peer(int p_id) {398if (pending_peers.has(p_id)) {399pending_peers.erase(p_id);400emit_signal(SNAME("peer_authentication_failed"), p_id);401return;402} else if (!connected_peers.has(p_id)) {403return;404}405406if (server_relay && get_unique_id() == 1 && multiplayer_peer->is_server_relay_supported()) {407// Notify others of disconnection.408uint8_t buf[SYS_CMD_SIZE];409buf[0] = NETWORK_COMMAND_SYS;410buf[1] = SYS_COMMAND_DEL_PEER;411multiplayer_peer->set_transfer_channel(0);412multiplayer_peer->set_transfer_mode(MultiplayerPeer::TRANSFER_MODE_RELIABLE);413encode_uint32(p_id, &buf[2]);414for (const int &P : connected_peers) {415if (P == p_id) {416continue;417}418multiplayer_peer->set_target_peer(P);419_send(buf, sizeof(buf));420}421}422423replicator->on_peer_change(p_id, false);424cache->on_peer_change(p_id, false);425connected_peers.erase(p_id);426emit_signal(SNAME("peer_disconnected"), p_id);427}428429void SceneMultiplayer::disconnect_peer(int p_id) {430ERR_FAIL_COND(multiplayer_peer.is_null() || multiplayer_peer->get_connection_status() != MultiplayerPeer::CONNECTION_CONNECTED);431// Block signals to avoid emitting peer_disconnected.432bool blocking = is_blocking_signals();433set_block_signals(true);434_del_peer(p_id);435set_block_signals(blocking);436multiplayer_peer->disconnect_peer(p_id);437}438439Error SceneMultiplayer::send_bytes(Vector<uint8_t> p_data, int p_to, MultiplayerPeer::TransferMode p_mode, int p_channel) {440ERR_FAIL_COND_V_MSG(p_data.is_empty(), ERR_INVALID_DATA, "Trying to send an empty raw packet.");441ERR_FAIL_COND_V_MSG(multiplayer_peer.is_null(), ERR_UNCONFIGURED, "Trying to send a raw packet while no multiplayer peer is active.");442ERR_FAIL_COND_V_MSG(multiplayer_peer->get_connection_status() != MultiplayerPeer::CONNECTION_CONNECTED, ERR_UNCONFIGURED, "Trying to send a raw packet via a multiplayer peer which is not connected.");443444if (packet_cache.size() < p_data.size() + 1) {445packet_cache.resize(p_data.size() + 1);446}447448const uint8_t *r = p_data.ptr();449packet_cache.write[0] = NETWORK_COMMAND_RAW;450memcpy(&packet_cache.write[1], &r[0], p_data.size());451452multiplayer_peer->set_transfer_channel(p_channel);453multiplayer_peer->set_transfer_mode(p_mode);454return send_command(p_to, packet_cache.ptr(), p_data.size() + 1);455}456457Error SceneMultiplayer::send_auth(int p_to, Vector<uint8_t> p_data) {458ERR_FAIL_COND_V(multiplayer_peer.is_null() || multiplayer_peer->get_connection_status() != MultiplayerPeer::CONNECTION_CONNECTED, ERR_UNCONFIGURED);459ERR_FAIL_COND_V(!pending_peers.has(p_to), ERR_INVALID_PARAMETER);460ERR_FAIL_COND_V(p_data.is_empty(), ERR_INVALID_PARAMETER);461ERR_FAIL_COND_V_MSG(pending_peers[p_to].local, ERR_FILE_CANT_WRITE, "The authentication session was previously marked as completed, no more authentication data can be sent.");462ERR_FAIL_COND_V_MSG(pending_peers[p_to].remote, ERR_FILE_CANT_WRITE, "The remote peer notified that the authentication session was completed, no more authentication data can be sent.");463464if (packet_cache.size() < p_data.size() + 2) {465packet_cache.resize(p_data.size() + 2);466}467468packet_cache.write[0] = NETWORK_COMMAND_SYS;469packet_cache.write[1] = SYS_COMMAND_AUTH;470memcpy(&packet_cache.write[2], p_data.ptr(), p_data.size());471472multiplayer_peer->set_target_peer(p_to);473multiplayer_peer->set_transfer_channel(0);474multiplayer_peer->set_transfer_mode(MultiplayerPeer::TRANSFER_MODE_RELIABLE);475return _send(packet_cache.ptr(), p_data.size() + 2);476}477478Error SceneMultiplayer::complete_auth(int p_peer) {479ERR_FAIL_COND_V(multiplayer_peer.is_null() || multiplayer_peer->get_connection_status() != MultiplayerPeer::CONNECTION_CONNECTED, ERR_UNCONFIGURED);480ERR_FAIL_COND_V(!pending_peers.has(p_peer), ERR_INVALID_PARAMETER);481ERR_FAIL_COND_V_MSG(pending_peers[p_peer].local, ERR_FILE_CANT_WRITE, "The authentication session was already marked as completed.");482pending_peers[p_peer].local = true;483484// Notify the remote peer that the authentication has completed.485uint8_t buf[2] = { NETWORK_COMMAND_SYS, SYS_COMMAND_AUTH };486multiplayer_peer->set_target_peer(p_peer);487multiplayer_peer->set_transfer_channel(0);488multiplayer_peer->set_transfer_mode(MultiplayerPeer::TRANSFER_MODE_RELIABLE);489Error err = _send(buf, 2);490491// The remote peer already reported the authentication as completed, so admit the peer.492// May generate new packets, so it must happen after sending confirmation.493if (pending_peers[p_peer].remote) {494pending_peers.erase(p_peer);495_admit_peer(p_peer);496}497return err;498}499500void SceneMultiplayer::set_auth_callback(Callable p_callback) {501auth_callback = p_callback;502}503504Callable SceneMultiplayer::get_auth_callback() const {505return auth_callback;506}507508void SceneMultiplayer::set_auth_timeout(double p_timeout) {509ERR_FAIL_COND_MSG(p_timeout < 0, "Timeout must be greater or equal to 0 (where 0 means no timeout)");510auth_timeout = uint64_t(p_timeout * 1000);511}512513double SceneMultiplayer::get_auth_timeout() const {514return double(auth_timeout) / 1000.0;515}516517void SceneMultiplayer::_process_raw(int p_from, const uint8_t *p_packet, int p_packet_len) {518ERR_FAIL_COND_MSG(p_packet_len < 2, "Invalid packet received. Size too small.");519520Vector<uint8_t> out;521int len = p_packet_len - 1;522out.resize(len);523{524uint8_t *w = out.ptrw();525memcpy(&w[0], &p_packet[1], len);526}527emit_signal(SNAME("peer_packet"), p_from, out);528}529530int SceneMultiplayer::get_unique_id() {531ERR_FAIL_COND_V_MSG(multiplayer_peer.is_null(), 0, "No multiplayer peer is assigned. Unable to get unique ID.");532return multiplayer_peer->get_unique_id();533}534535void SceneMultiplayer::set_refuse_new_connections(bool p_refuse) {536ERR_FAIL_COND_MSG(multiplayer_peer.is_null(), "No multiplayer peer is assigned. Unable to set 'refuse_new_connections'.");537multiplayer_peer->set_refuse_new_connections(p_refuse);538}539540bool SceneMultiplayer::is_refusing_new_connections() const {541ERR_FAIL_COND_V_MSG(multiplayer_peer.is_null(), false, "No multiplayer peer is assigned. Unable to get 'refuse_new_connections'.");542return multiplayer_peer->is_refusing_new_connections();543}544545Vector<int> SceneMultiplayer::get_peer_ids() {546ERR_FAIL_COND_V_MSG(multiplayer_peer.is_null(), Vector<int>(), "No multiplayer peer is assigned. Assume no peers are connected.");547548Vector<int> ret;549for (const int &E : connected_peers) {550ret.push_back(E);551}552553return ret;554}555556Vector<int> SceneMultiplayer::get_authenticating_peer_ids() {557Vector<int> out;558out.resize(pending_peers.size());559int idx = 0;560for (const KeyValue<int, PendingPeer> &E : pending_peers) {561out.write[idx++] = E.key;562}563return out;564}565566void SceneMultiplayer::set_allow_object_decoding(bool p_enable) {567allow_object_decoding = p_enable;568}569570bool SceneMultiplayer::is_object_decoding_allowed() const {571return allow_object_decoding;572}573574String SceneMultiplayer::get_rpc_md5(const Object *p_obj) {575return rpc->get_rpc_md5(p_obj);576}577578Error SceneMultiplayer::rpcp(Object *p_obj, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) {579return rpc->rpcp(p_obj, p_peer_id, p_method, p_arg, p_argcount);580}581582Error SceneMultiplayer::object_configuration_add(Object *p_obj, Variant p_config) {583if (p_obj == nullptr && p_config.get_type() == Variant::NODE_PATH) {584set_root_path(p_config);585return OK;586}587MultiplayerSpawner *spawner = Object::cast_to<MultiplayerSpawner>(p_config.get_validated_object());588MultiplayerSynchronizer *sync = Object::cast_to<MultiplayerSynchronizer>(p_config.get_validated_object());589if (spawner) {590return replicator->on_spawn(p_obj, p_config);591} else if (sync) {592return replicator->on_replication_start(p_obj, p_config);593}594return ERR_INVALID_PARAMETER;595}596597Error SceneMultiplayer::object_configuration_remove(Object *p_obj, Variant p_config) {598if (p_obj == nullptr && p_config.get_type() == Variant::NODE_PATH) {599ERR_FAIL_COND_V(root_path != p_config.operator NodePath(), ERR_INVALID_PARAMETER);600set_root_path(NodePath());601return OK;602}603MultiplayerSpawner *spawner = Object::cast_to<MultiplayerSpawner>(p_config.get_validated_object());604MultiplayerSynchronizer *sync = Object::cast_to<MultiplayerSynchronizer>(p_config.get_validated_object());605if (spawner) {606return replicator->on_despawn(p_obj, p_config);607}608if (sync) {609return replicator->on_replication_stop(p_obj, p_config);610}611return ERR_INVALID_PARAMETER;612}613614void SceneMultiplayer::set_server_relay_enabled(bool p_enabled) {615server_relay = p_enabled;616}617618bool SceneMultiplayer::is_server_relay_enabled() const {619return server_relay;620}621622void SceneMultiplayer::set_max_sync_packet_size(int p_size) {623replicator->set_max_sync_packet_size(p_size);624}625626int SceneMultiplayer::get_max_sync_packet_size() const {627return replicator->get_max_sync_packet_size();628}629630void SceneMultiplayer::set_max_delta_packet_size(int p_size) {631replicator->set_max_delta_packet_size(p_size);632}633634int SceneMultiplayer::get_max_delta_packet_size() const {635return replicator->get_max_delta_packet_size();636}637638void SceneMultiplayer::_bind_methods() {639ClassDB::bind_method(D_METHOD("set_root_path", "path"), &SceneMultiplayer::set_root_path);640ClassDB::bind_method(D_METHOD("get_root_path"), &SceneMultiplayer::get_root_path);641ClassDB::bind_method(D_METHOD("clear"), &SceneMultiplayer::clear);642643ClassDB::bind_method(D_METHOD("disconnect_peer", "id"), &SceneMultiplayer::disconnect_peer);644645ClassDB::bind_method(D_METHOD("get_authenticating_peers"), &SceneMultiplayer::get_authenticating_peer_ids);646ClassDB::bind_method(D_METHOD("send_auth", "id", "data"), &SceneMultiplayer::send_auth);647ClassDB::bind_method(D_METHOD("complete_auth", "id"), &SceneMultiplayer::complete_auth);648649ClassDB::bind_method(D_METHOD("set_auth_callback", "callback"), &SceneMultiplayer::set_auth_callback);650ClassDB::bind_method(D_METHOD("get_auth_callback"), &SceneMultiplayer::get_auth_callback);651ClassDB::bind_method(D_METHOD("set_auth_timeout", "timeout"), &SceneMultiplayer::set_auth_timeout);652ClassDB::bind_method(D_METHOD("get_auth_timeout"), &SceneMultiplayer::get_auth_timeout);653654ClassDB::bind_method(D_METHOD("set_refuse_new_connections", "refuse"), &SceneMultiplayer::set_refuse_new_connections);655ClassDB::bind_method(D_METHOD("is_refusing_new_connections"), &SceneMultiplayer::is_refusing_new_connections);656ClassDB::bind_method(D_METHOD("set_allow_object_decoding", "enable"), &SceneMultiplayer::set_allow_object_decoding);657ClassDB::bind_method(D_METHOD("is_object_decoding_allowed"), &SceneMultiplayer::is_object_decoding_allowed);658ClassDB::bind_method(D_METHOD("set_server_relay_enabled", "enabled"), &SceneMultiplayer::set_server_relay_enabled);659ClassDB::bind_method(D_METHOD("is_server_relay_enabled"), &SceneMultiplayer::is_server_relay_enabled);660ClassDB::bind_method(D_METHOD("send_bytes", "bytes", "id", "mode", "channel"), &SceneMultiplayer::send_bytes, DEFVAL(MultiplayerPeer::TARGET_PEER_BROADCAST), DEFVAL(MultiplayerPeer::TRANSFER_MODE_RELIABLE), DEFVAL(0));661662ClassDB::bind_method(D_METHOD("get_max_sync_packet_size"), &SceneMultiplayer::get_max_sync_packet_size);663ClassDB::bind_method(D_METHOD("set_max_sync_packet_size", "size"), &SceneMultiplayer::set_max_sync_packet_size);664ClassDB::bind_method(D_METHOD("get_max_delta_packet_size"), &SceneMultiplayer::get_max_delta_packet_size);665ClassDB::bind_method(D_METHOD("set_max_delta_packet_size", "size"), &SceneMultiplayer::set_max_delta_packet_size);666667ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_path"), "set_root_path", "get_root_path");668ADD_PROPERTY(PropertyInfo(Variant::CALLABLE, "auth_callback"), "set_auth_callback", "get_auth_callback");669ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auth_timeout", PROPERTY_HINT_RANGE, "0,30,0.1,or_greater,suffix:s"), "set_auth_timeout", "get_auth_timeout");670ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_object_decoding"), "set_allow_object_decoding", "is_object_decoding_allowed");671ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_connections"), "set_refuse_new_connections", "is_refusing_new_connections");672ADD_PROPERTY(PropertyInfo(Variant::BOOL, "server_relay"), "set_server_relay_enabled", "is_server_relay_enabled");673ADD_PROPERTY(PropertyInfo(Variant::INT, "max_sync_packet_size"), "set_max_sync_packet_size", "get_max_sync_packet_size");674ADD_PROPERTY(PropertyInfo(Variant::INT, "max_delta_packet_size"), "set_max_delta_packet_size", "get_max_delta_packet_size");675676ADD_PROPERTY_DEFAULT("refuse_new_connections", false);677678ADD_SIGNAL(MethodInfo("peer_authenticating", PropertyInfo(Variant::INT, "id")));679ADD_SIGNAL(MethodInfo("peer_authentication_failed", PropertyInfo(Variant::INT, "id")));680ADD_SIGNAL(MethodInfo("peer_packet", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::PACKED_BYTE_ARRAY, "packet")));681}682683SceneMultiplayer::SceneMultiplayer() {684relay_buffer.instantiate();685cache.instantiate(this);686replicator.instantiate(this, cache.ptr());687rpc.instantiate(this, cache.ptr(), replicator.ptr());688set_multiplayer_peer(Ref<OfflineMultiplayerPeer>(memnew(OfflineMultiplayerPeer)));689}690691SceneMultiplayer::~SceneMultiplayer() {692clear();693// Ensure unref in reverse order for safety (we shouldn't use those pointers in the deconstructors anyway).694rpc.unref();695replicator.unref();696cache.unref();697}698699700