Path: blob/master/modules/navigation_2d/2d/nav_mesh_generator_2d.cpp
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/**************************************************************************/1/* nav_mesh_generator_2d.cpp */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#ifdef CLIPPER2_ENABLED3132#include "nav_mesh_generator_2d.h"3334#include "core/config/project_settings.h"35#include "scene/resources/2d/navigation_mesh_source_geometry_data_2d.h"36#include "scene/resources/2d/navigation_polygon.h"3738#include "thirdparty/clipper2/include/clipper2/clipper.h"39#include "thirdparty/misc/polypartition.h"4041NavMeshGenerator2D *NavMeshGenerator2D::singleton = nullptr;42Mutex NavMeshGenerator2D::baking_navmesh_mutex;43Mutex NavMeshGenerator2D::generator_task_mutex;44RWLock NavMeshGenerator2D::generator_parsers_rwlock;45bool NavMeshGenerator2D::use_threads = true;46bool NavMeshGenerator2D::baking_use_multiple_threads = true;47bool NavMeshGenerator2D::baking_use_high_priority_threads = true;48HashSet<Ref<NavigationPolygon>> NavMeshGenerator2D::baking_navmeshes;49HashMap<WorkerThreadPool::TaskID, NavMeshGenerator2D::NavMeshGeneratorTask2D *> NavMeshGenerator2D::generator_tasks;50LocalVector<NavMeshGeometryParser2D *> NavMeshGenerator2D::generator_parsers;5152NavMeshGenerator2D *NavMeshGenerator2D::get_singleton() {53return singleton;54}5556NavMeshGenerator2D::NavMeshGenerator2D() {57ERR_FAIL_COND(singleton != nullptr);58singleton = this;5960baking_use_multiple_threads = GLOBAL_GET("navigation/baking/thread_model/baking_use_multiple_threads");61baking_use_high_priority_threads = GLOBAL_GET("navigation/baking/thread_model/baking_use_high_priority_threads");6263// Using threads might cause problems on certain exports or with the Editor on certain devices.64// This is the main switch to turn threaded navmesh baking off should the need arise.65use_threads = baking_use_multiple_threads;66}6768NavMeshGenerator2D::~NavMeshGenerator2D() {69cleanup();70}7172void NavMeshGenerator2D::sync() {73if (generator_tasks.is_empty()) {74return;75}7677MutexLock baking_navmesh_lock(baking_navmesh_mutex);78{79MutexLock generator_task_lock(generator_task_mutex);8081LocalVector<WorkerThreadPool::TaskID> finished_task_ids;8283for (KeyValue<WorkerThreadPool::TaskID, NavMeshGeneratorTask2D *> &E : generator_tasks) {84if (WorkerThreadPool::get_singleton()->is_task_completed(E.key)) {85WorkerThreadPool::get_singleton()->wait_for_task_completion(E.key);86finished_task_ids.push_back(E.key);8788NavMeshGeneratorTask2D *generator_task = E.value;89DEV_ASSERT(generator_task->status == NavMeshGeneratorTask2D::TaskStatus::BAKING_FINISHED);9091baking_navmeshes.erase(generator_task->navigation_mesh);92if (generator_task->callback.is_valid()) {93generator_emit_callback(generator_task->callback);94}95generator_task->navigation_mesh->emit_changed();96memdelete(generator_task);97}98}99100for (WorkerThreadPool::TaskID finished_task_id : finished_task_ids) {101generator_tasks.erase(finished_task_id);102}103}104}105106void NavMeshGenerator2D::cleanup() {107MutexLock baking_navmesh_lock(baking_navmesh_mutex);108{109MutexLock generator_task_lock(generator_task_mutex);110111baking_navmeshes.clear();112113for (KeyValue<WorkerThreadPool::TaskID, NavMeshGeneratorTask2D *> &E : generator_tasks) {114WorkerThreadPool::get_singleton()->wait_for_task_completion(E.key);115NavMeshGeneratorTask2D *generator_task = E.value;116memdelete(generator_task);117}118generator_tasks.clear();119120generator_parsers_rwlock.write_lock();121generator_parsers.clear();122generator_parsers_rwlock.write_unlock();123}124}125126void NavMeshGenerator2D::finish() {127cleanup();128}129130void NavMeshGenerator2D::parse_source_geometry_data(Ref<NavigationPolygon> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, Node *p_root_node, const Callable &p_callback) {131ERR_FAIL_COND(!Thread::is_main_thread());132ERR_FAIL_COND(p_navigation_mesh.is_null());133ERR_FAIL_NULL(p_root_node);134ERR_FAIL_COND(!p_root_node->is_inside_tree());135ERR_FAIL_COND(p_source_geometry_data.is_null());136137generator_parse_source_geometry_data(p_navigation_mesh, p_source_geometry_data, p_root_node);138139if (p_callback.is_valid()) {140generator_emit_callback(p_callback);141}142}143144void NavMeshGenerator2D::bake_from_source_geometry_data(Ref<NavigationPolygon> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, const Callable &p_callback) {145ERR_FAIL_COND(p_navigation_mesh.is_null());146ERR_FAIL_COND(p_source_geometry_data.is_null());147148if (p_navigation_mesh->get_outline_count() == 0 && !p_source_geometry_data->has_data()) {149p_navigation_mesh->clear();150if (p_callback.is_valid()) {151generator_emit_callback(p_callback);152}153p_navigation_mesh->emit_changed();154return;155}156157if (is_baking(p_navigation_mesh)) {158ERR_FAIL_MSG("NavigationPolygon is already baking. Wait for current bake to finish.");159}160baking_navmesh_mutex.lock();161baking_navmeshes.insert(p_navigation_mesh);162baking_navmesh_mutex.unlock();163164generator_bake_from_source_geometry_data(p_navigation_mesh, p_source_geometry_data);165166baking_navmesh_mutex.lock();167baking_navmeshes.erase(p_navigation_mesh);168baking_navmesh_mutex.unlock();169170if (p_callback.is_valid()) {171generator_emit_callback(p_callback);172}173174p_navigation_mesh->emit_changed();175}176177void NavMeshGenerator2D::bake_from_source_geometry_data_async(Ref<NavigationPolygon> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, const Callable &p_callback) {178ERR_FAIL_COND(p_navigation_mesh.is_null());179ERR_FAIL_COND(p_source_geometry_data.is_null());180181if (p_navigation_mesh->get_outline_count() == 0 && !p_source_geometry_data->has_data()) {182p_navigation_mesh->clear();183if (p_callback.is_valid()) {184generator_emit_callback(p_callback);185}186p_navigation_mesh->emit_changed();187return;188}189190if (!use_threads) {191bake_from_source_geometry_data(p_navigation_mesh, p_source_geometry_data, p_callback);192return;193}194195if (is_baking(p_navigation_mesh)) {196ERR_FAIL_MSG("NavigationPolygon is already baking. Wait for current bake to finish.");197}198baking_navmesh_mutex.lock();199baking_navmeshes.insert(p_navigation_mesh);200baking_navmesh_mutex.unlock();201202MutexLock generator_task_lock(generator_task_mutex);203NavMeshGeneratorTask2D *generator_task = memnew(NavMeshGeneratorTask2D);204generator_task->navigation_mesh = p_navigation_mesh;205generator_task->source_geometry_data = p_source_geometry_data;206generator_task->callback = p_callback;207generator_task->status = NavMeshGeneratorTask2D::TaskStatus::BAKING_STARTED;208generator_task->thread_task_id = WorkerThreadPool::get_singleton()->add_native_task(&NavMeshGenerator2D::generator_thread_bake, generator_task, NavMeshGenerator2D::baking_use_high_priority_threads, "NavMeshGeneratorBake2D");209generator_tasks.insert(generator_task->thread_task_id, generator_task);210}211212bool NavMeshGenerator2D::is_baking(Ref<NavigationPolygon> p_navigation_polygon) {213MutexLock baking_navmesh_lock(baking_navmesh_mutex);214return baking_navmeshes.has(p_navigation_polygon);215}216217void NavMeshGenerator2D::generator_thread_bake(void *p_arg) {218NavMeshGeneratorTask2D *generator_task = static_cast<NavMeshGeneratorTask2D *>(p_arg);219220generator_bake_from_source_geometry_data(generator_task->navigation_mesh, generator_task->source_geometry_data);221222generator_task->status = NavMeshGeneratorTask2D::TaskStatus::BAKING_FINISHED;223}224225void NavMeshGenerator2D::generator_parse_geometry_node(Ref<NavigationPolygon> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, Node *p_node, bool p_recurse_children) {226generator_parsers_rwlock.read_lock();227for (const NavMeshGeometryParser2D *parser : generator_parsers) {228if (!parser->callback.is_valid()) {229continue;230}231parser->callback.call(p_navigation_mesh, p_source_geometry_data, p_node);232}233generator_parsers_rwlock.read_unlock();234235if (p_recurse_children) {236for (int i = 0; i < p_node->get_child_count(); i++) {237generator_parse_geometry_node(p_navigation_mesh, p_source_geometry_data, p_node->get_child(i), p_recurse_children);238}239}240}241242void NavMeshGenerator2D::set_generator_parsers(LocalVector<NavMeshGeometryParser2D *> p_parsers) {243RWLockWrite write_lock(generator_parsers_rwlock);244generator_parsers = p_parsers;245}246247void NavMeshGenerator2D::generator_parse_source_geometry_data(Ref<NavigationPolygon> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, Node *p_root_node) {248List<Node *> parse_nodes;249250if (p_navigation_mesh->get_source_geometry_mode() == NavigationPolygon::SOURCE_GEOMETRY_ROOT_NODE_CHILDREN) {251parse_nodes.push_back(p_root_node);252} else {253p_root_node->get_tree()->get_nodes_in_group(p_navigation_mesh->get_source_geometry_group_name(), &parse_nodes);254}255256Transform2D root_node_transform = Transform2D();257if (Object::cast_to<Node2D>(p_root_node)) {258root_node_transform = Object::cast_to<Node2D>(p_root_node)->get_global_transform().affine_inverse();259}260261p_source_geometry_data->clear();262p_source_geometry_data->root_node_transform = root_node_transform;263264bool recurse_children = p_navigation_mesh->get_source_geometry_mode() != NavigationPolygon::SOURCE_GEOMETRY_GROUPS_EXPLICIT;265266for (Node *E : parse_nodes) {267generator_parse_geometry_node(p_navigation_mesh, p_source_geometry_data, E, recurse_children);268}269}270271static void generator_recursive_process_polytree_items(List<TPPLPoly> &p_tppl_in_polygon, const Clipper2Lib::PolyPathD *p_polypath_item) {272using namespace Clipper2Lib;273274TPPLPoly tp;275int size = p_polypath_item->Polygon().size();276tp.Init(size);277278int j = 0;279for (const PointD &polypath_point : p_polypath_item->Polygon()) {280tp[j] = Vector2(static_cast<real_t>(polypath_point.x), static_cast<real_t>(polypath_point.y));281++j;282}283284if (p_polypath_item->IsHole()) {285tp.SetOrientation(TPPL_ORIENTATION_CW);286tp.SetHole(true);287} else {288tp.SetOrientation(TPPL_ORIENTATION_CCW);289}290p_tppl_in_polygon.push_back(tp);291292for (size_t i = 0; i < p_polypath_item->Count(); i++) {293const PolyPathD *polypath_item = p_polypath_item->Child(i);294generator_recursive_process_polytree_items(p_tppl_in_polygon, polypath_item);295}296}297298bool NavMeshGenerator2D::generator_emit_callback(const Callable &p_callback) {299ERR_FAIL_COND_V(!p_callback.is_valid(), false);300301Callable::CallError ce;302Variant result;303p_callback.callp(nullptr, 0, result, ce);304305return ce.error == Callable::CallError::CALL_OK;306}307308void NavMeshGenerator2D::generator_bake_from_source_geometry_data(Ref<NavigationPolygon> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data) {309if (p_navigation_mesh.is_null() || p_source_geometry_data.is_null()) {310return;311}312313using namespace Clipper2Lib;314PathsD traversable_polygon_paths;315PathsD obstruction_polygon_paths;316bool empty_projected_obstructions = true;317{318RWLockRead read_lock(p_source_geometry_data->geometry_rwlock);319320const Vector<Vector<Vector2>> &traversable_outlines = p_source_geometry_data->traversable_outlines;321int outline_count = p_navigation_mesh->get_outline_count();322323if (outline_count == 0 && (!p_source_geometry_data->has_data() || (traversable_outlines.is_empty()))) {324return;325}326327const Vector<Vector<Vector2>> &obstruction_outlines = p_source_geometry_data->obstruction_outlines;328const Vector<NavigationMeshSourceGeometryData2D::ProjectedObstruction> &projected_obstructions = p_source_geometry_data->_projected_obstructions;329330traversable_polygon_paths.reserve(outline_count + traversable_outlines.size());331obstruction_polygon_paths.reserve(obstruction_outlines.size());332333for (int i = 0; i < outline_count; i++) {334const Vector<Vector2> &traversable_outline = p_navigation_mesh->get_outline(i);335PathD subject_path;336subject_path.reserve(traversable_outline.size());337for (const Vector2 &traversable_point : traversable_outline) {338subject_path.emplace_back(traversable_point.x, traversable_point.y);339}340traversable_polygon_paths.push_back(std::move(subject_path));341}342343for (const Vector<Vector2> &traversable_outline : traversable_outlines) {344PathD subject_path;345subject_path.reserve(traversable_outline.size());346for (const Vector2 &traversable_point : traversable_outline) {347subject_path.emplace_back(traversable_point.x, traversable_point.y);348}349traversable_polygon_paths.push_back(std::move(subject_path));350}351352empty_projected_obstructions = projected_obstructions.is_empty();353if (!empty_projected_obstructions) {354for (const NavigationMeshSourceGeometryData2D::ProjectedObstruction &projected_obstruction : projected_obstructions) {355if (projected_obstruction.carve) {356continue;357}358if (projected_obstruction.vertices.is_empty() || projected_obstruction.vertices.size() % 2 != 0) {359continue;360}361362PathD clip_path;363clip_path.reserve(projected_obstruction.vertices.size() / 2);364for (int i = 0; i < projected_obstruction.vertices.size() / 2; i++) {365clip_path.emplace_back(projected_obstruction.vertices[i * 2], projected_obstruction.vertices[i * 2 + 1]);366}367if (!IsPositive(clip_path)) {368std::reverse(clip_path.begin(), clip_path.end());369}370obstruction_polygon_paths.push_back(std::move(clip_path));371}372}373374for (const Vector<Vector2> &obstruction_outline : obstruction_outlines) {375PathD clip_path;376clip_path.reserve(obstruction_outline.size());377for (const Vector2 &obstruction_point : obstruction_outline) {378clip_path.emplace_back(obstruction_point.x, obstruction_point.y);379}380obstruction_polygon_paths.push_back(std::move(clip_path));381}382}383384Rect2 baking_rect = p_navigation_mesh->get_baking_rect();385if (baking_rect.has_area()) {386Vector2 baking_rect_offset = p_navigation_mesh->get_baking_rect_offset();387388const int rect_begin_x = baking_rect.position[0] + baking_rect_offset.x;389const int rect_begin_y = baking_rect.position[1] + baking_rect_offset.y;390const int rect_end_x = baking_rect.position[0] + baking_rect.size[0] + baking_rect_offset.x;391const int rect_end_y = baking_rect.position[1] + baking_rect.size[1] + baking_rect_offset.y;392393RectD clipper_rect = RectD(rect_begin_x, rect_begin_y, rect_end_x, rect_end_y);394395traversable_polygon_paths = RectClip(clipper_rect, traversable_polygon_paths);396obstruction_polygon_paths = RectClip(clipper_rect, obstruction_polygon_paths);397}398399// first merge all traversable polygons according to user specified fill rule400PathsD dummy_clip_path;401traversable_polygon_paths = Union(traversable_polygon_paths, dummy_clip_path, FillRule::NonZero);402// merge all obstruction polygons, don't allow holes for what is considered "solid" 2D geometry403obstruction_polygon_paths = Union(obstruction_polygon_paths, dummy_clip_path, FillRule::NonZero);404405PathsD path_solution = Difference(traversable_polygon_paths, obstruction_polygon_paths, FillRule::NonZero);406407real_t agent_radius_offset = p_navigation_mesh->get_agent_radius();408if (agent_radius_offset > 0.0) {409path_solution = InflatePaths(path_solution, -agent_radius_offset, JoinType::Miter, EndType::Polygon);410}411412// Apply obstructions that are not affected by agent radius, the ones with carve enabled.413if (!empty_projected_obstructions) {414RWLockRead read_lock(p_source_geometry_data->geometry_rwlock);415const Vector<NavigationMeshSourceGeometryData2D::ProjectedObstruction> &projected_obstructions = p_source_geometry_data->_projected_obstructions;416obstruction_polygon_paths.resize(0);417for (const NavigationMeshSourceGeometryData2D::ProjectedObstruction &projected_obstruction : projected_obstructions) {418if (!projected_obstruction.carve) {419continue;420}421if (projected_obstruction.vertices.is_empty() || projected_obstruction.vertices.size() % 2 != 0) {422continue;423}424425PathD clip_path;426clip_path.reserve(projected_obstruction.vertices.size() / 2);427for (int i = 0; i < projected_obstruction.vertices.size() / 2; i++) {428clip_path.emplace_back(projected_obstruction.vertices[i * 2], projected_obstruction.vertices[i * 2 + 1]);429}430if (!IsPositive(clip_path)) {431std::reverse(clip_path.begin(), clip_path.end());432}433obstruction_polygon_paths.push_back(std::move(clip_path));434}435if (obstruction_polygon_paths.size() > 0) {436path_solution = Difference(path_solution, obstruction_polygon_paths, FillRule::NonZero);437}438}439440//path_solution = RamerDouglasPeucker(path_solution, 0.025); //441442real_t border_size = p_navigation_mesh->get_border_size();443if (baking_rect.has_area() && border_size > 0.0) {444Vector2 baking_rect_offset = p_navigation_mesh->get_baking_rect_offset();445446const int rect_begin_x = baking_rect.position[0] + baking_rect_offset.x + border_size;447const int rect_begin_y = baking_rect.position[1] + baking_rect_offset.y + border_size;448const int rect_end_x = baking_rect.position[0] + baking_rect.size[0] + baking_rect_offset.x - border_size;449const int rect_end_y = baking_rect.position[1] + baking_rect.size[1] + baking_rect_offset.y - border_size;450451RectD clipper_rect = RectD(rect_begin_x, rect_begin_y, rect_end_x, rect_end_y);452453path_solution = RectClip(clipper_rect, path_solution);454}455456if (path_solution.size() == 0) {457p_navigation_mesh->clear();458return;459}460461ClipType clipper_cliptype = ClipType::Union;462463List<TPPLPoly> tppl_in_polygon, tppl_out_polygon;464465PolyTreeD polytree;466ClipperD clipper_D;467468clipper_D.AddSubject(path_solution);469clipper_D.Execute(clipper_cliptype, FillRule::NonZero, polytree);470471for (size_t i = 0; i < polytree.Count(); i++) {472const PolyPathD *polypath_item = polytree[i];473generator_recursive_process_polytree_items(tppl_in_polygon, polypath_item);474}475476TPPLPartition tpart;477478NavigationPolygon::SamplePartitionType sample_partition_type = p_navigation_mesh->get_sample_partition_type();479480switch (sample_partition_type) {481case NavigationPolygon::SamplePartitionType::SAMPLE_PARTITION_CONVEX_PARTITION:482if (tpart.ConvexPartition_HM(&tppl_in_polygon, &tppl_out_polygon) == 0) {483ERR_PRINT("NavigationPolygon polygon convex partition failed. Unable to create a valid navigation mesh polygon layout from provided source geometry.");484p_navigation_mesh->set_vertices(Vector<Vector2>());485p_navigation_mesh->clear_polygons();486return;487}488break;489case NavigationPolygon::SamplePartitionType::SAMPLE_PARTITION_TRIANGULATE:490if (tpart.Triangulate_EC(&tppl_in_polygon, &tppl_out_polygon) == 0) {491ERR_PRINT("NavigationPolygon polygon triangulation failed. Unable to create a valid navigation mesh polygon layout from provided source geometry.");492p_navigation_mesh->set_vertices(Vector<Vector2>());493p_navigation_mesh->clear_polygons();494return;495}496break;497default: {498ERR_PRINT("NavigationPolygon polygon partitioning failed. Unrecognized partition type.");499p_navigation_mesh->set_vertices(Vector<Vector2>());500p_navigation_mesh->clear_polygons();501return;502}503}504505Vector<Vector2> new_vertices;506Vector<Vector<int>> new_polygons;507508HashMap<Vector2, int> points;509for (const TPPLPoly &tp : tppl_out_polygon) {510Vector<int> new_polygon;511512for (int64_t i = 0; i < tp.GetNumPoints(); i++) {513HashMap<Vector2, int>::Iterator E = points.find(tp[i]);514if (!E) {515E = points.insert(tp[i], new_vertices.size());516new_vertices.push_back(tp[i]);517}518new_polygon.push_back(E->value);519}520521new_polygons.push_back(new_polygon);522}523524p_navigation_mesh->set_data(new_vertices, new_polygons);525}526527#endif // CLIPPER2_ENABLED528529530