Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
godotengine
GitHub Repository: godotengine/godot
Path: blob/master/modules/navigation_2d/nav_agent_2d.h
10277 views
1
/**************************************************************************/
2
/* nav_agent_2d.h */
3
/**************************************************************************/
4
/* This file is part of: */
5
/* GODOT ENGINE */
6
/* https://godotengine.org */
7
/**************************************************************************/
8
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10
/* */
11
/* Permission is hereby granted, free of charge, to any person obtaining */
12
/* a copy of this software and associated documentation files (the */
13
/* "Software"), to deal in the Software without restriction, including */
14
/* without limitation the rights to use, copy, modify, merge, publish, */
15
/* distribute, sublicense, and/or sell copies of the Software, and to */
16
/* permit persons to whom the Software is furnished to do so, subject to */
17
/* the following conditions: */
18
/* */
19
/* The above copyright notice and this permission notice shall be */
20
/* included in all copies or substantial portions of the Software. */
21
/* */
22
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29
/**************************************************************************/
30
31
#pragma once
32
33
#include "nav_rid_2d.h"
34
35
#include "core/object/class_db.h"
36
#include "core/templates/self_list.h"
37
#include "servers/navigation/navigation_globals.h"
38
39
#include <Agent2d.h>
40
41
class NavMap2D;
42
43
class NavAgent2D : public NavRid2D {
44
Vector2 position;
45
Vector2 target_position;
46
Vector2 velocity;
47
Vector2 velocity_forced;
48
real_t radius = NavigationDefaults2D::AVOIDANCE_AGENT_RADIUS;
49
real_t max_speed = NavigationDefaults2D::AVOIDANCE_AGENT_MAX_SPEED;
50
real_t time_horizon_agents = NavigationDefaults2D::AVOIDANCE_AGENT_TIME_HORIZON_AGENTS;
51
real_t time_horizon_obstacles = NavigationDefaults2D::AVOIDANCE_AGENT_TIME_HORIZON_OBSTACLES;
52
int max_neighbors = NavigationDefaults2D::AVOIDANCE_AGENT_MAX_NEIGHBORS;
53
real_t neighbor_distance = NavigationDefaults2D::AVOIDANCE_AGENT_NEIGHBOR_DISTANCE;
54
Vector2 safe_velocity;
55
bool clamp_speed = true; // Experimental, clamps velocity to max_speed.
56
57
NavMap2D *map = nullptr;
58
59
RVO2D::Agent2D rvo_agent;
60
bool avoidance_enabled = false;
61
62
uint32_t avoidance_layers = 1;
63
uint32_t avoidance_mask = 1;
64
real_t avoidance_priority = 1.0;
65
66
Callable avoidance_callback;
67
68
bool agent_dirty = true;
69
70
uint32_t last_map_iteration_id = 0;
71
bool paused = false;
72
73
SelfList<NavAgent2D> sync_dirty_request_list_element;
74
75
public:
76
NavAgent2D();
77
~NavAgent2D();
78
79
void set_avoidance_enabled(bool p_enabled);
80
bool is_avoidance_enabled() { return avoidance_enabled; }
81
82
void set_map(NavMap2D *p_map);
83
NavMap2D *get_map() { return map; }
84
85
bool is_map_changed();
86
87
RVO2D::Agent2D *get_rvo_agent() { return &rvo_agent; }
88
89
void set_avoidance_callback(Callable p_callback);
90
bool has_avoidance_callback() const;
91
92
void dispatch_avoidance_callback();
93
94
void set_neighbor_distance(real_t p_neighbor_distance);
95
real_t get_neighbor_distance() const { return neighbor_distance; }
96
97
void set_max_neighbors(int p_max_neighbors);
98
int get_max_neighbors() const { return max_neighbors; }
99
100
void set_time_horizon_agents(real_t p_time_horizon);
101
real_t get_time_horizon_agents() const { return time_horizon_agents; }
102
103
void set_time_horizon_obstacles(real_t p_time_horizon);
104
real_t get_time_horizon_obstacles() const { return time_horizon_obstacles; }
105
106
void set_radius(real_t p_radius);
107
real_t get_radius() const { return radius; }
108
109
void set_max_speed(real_t p_max_speed);
110
real_t get_max_speed() const { return max_speed; }
111
112
void set_position(const Vector2 &p_position);
113
Vector2 get_position() const { return position; }
114
115
void set_target_position(const Vector2 &p_target_position);
116
Vector2 get_target_position() const { return target_position; }
117
118
void set_velocity(const Vector2 &p_velocity);
119
Vector2 get_velocity() const { return velocity; }
120
121
void set_velocity_forced(const Vector2 &p_velocity);
122
Vector2 get_velocity_forced() const { return velocity_forced; }
123
124
void set_avoidance_layers(uint32_t p_layers);
125
uint32_t get_avoidance_layers() const { return avoidance_layers; }
126
127
void set_avoidance_mask(uint32_t p_mask);
128
uint32_t get_avoidance_mask() const { return avoidance_mask; }
129
130
void set_avoidance_priority(real_t p_priority);
131
real_t get_avoidance_priority() const { return avoidance_priority; }
132
133
void set_paused(bool p_paused);
134
bool get_paused() const;
135
136
bool is_dirty() const;
137
void sync();
138
void request_sync();
139
void cancel_sync_request();
140
141
// Updates this agent with rvo data after the rvo simulation avoidance step.
142
void update();
143
144
// RVO debug data from the last frame update.
145
const Dictionary get_avoidance_data() const;
146
147
private:
148
void _update_rvo_agent_properties();
149
};
150
151