Path: blob/master/modules/navigation_2d/nav_map_2d.cpp
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/**************************************************************************/1/* nav_map_2d.cpp */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#include "nav_map_2d.h"3132#include "2d/nav_map_builder_2d.h"33#include "2d/nav_mesh_queries_2d.h"34#include "2d/nav_region_iteration_2d.h"35#include "nav_agent_2d.h"36#include "nav_link_2d.h"37#include "nav_obstacle_2d.h"38#include "nav_region_2d.h"3940#include "core/config/project_settings.h"41#include "core/object/worker_thread_pool.h"42#include "servers/navigation_server_2d.h"4344#include <Obstacle2d.h>4546using namespace Nav2D;4748#ifdef DEBUG_ENABLED49#define NAVMAP_ITERATION_ZERO_ERROR_MSG() \50ERR_PRINT_ONCE("NavigationServer navigation map query failed because it was made before first map synchronization.\n\51NavigationServer 'map_changed' signal can be used to receive update notifications.\n\52NavigationServer 'map_get_iteration_id()' can be used to check if a map has finished its newest iteration.");53#else54#define NAVMAP_ITERATION_ZERO_ERROR_MSG()55#endif // DEBUG_ENABLED5657#define GET_MAP_ITERATION() \58iteration_slot_rwlock.read_lock(); \59NavMapIteration2D &map_iteration = iteration_slots[iteration_slot_index]; \60NavMapIterationRead2D iteration_read_lock(map_iteration); \61iteration_slot_rwlock.read_unlock();6263#define GET_MAP_ITERATION_CONST() \64iteration_slot_rwlock.read_lock(); \65const NavMapIteration2D &map_iteration = iteration_slots[iteration_slot_index]; \66NavMapIterationRead2D iteration_read_lock(map_iteration); \67iteration_slot_rwlock.read_unlock();6869void NavMap2D::set_cell_size(real_t p_cell_size) {70if (cell_size == p_cell_size) {71return;72}73cell_size = MAX(p_cell_size, NavigationDefaults2D::NAV_MESH_CELL_SIZE_MIN);74_update_merge_rasterizer_cell_dimensions();75map_settings_dirty = true;76}7778void NavMap2D::set_merge_rasterizer_cell_scale(float p_value) {79if (merge_rasterizer_cell_scale == p_value) {80return;81}82merge_rasterizer_cell_scale = MAX(p_value, NavigationDefaults2D::NAV_MESH_CELL_SIZE_MIN);83_update_merge_rasterizer_cell_dimensions();84map_settings_dirty = true;85}8687void NavMap2D::set_use_edge_connections(bool p_enabled) {88if (use_edge_connections == p_enabled) {89return;90}91use_edge_connections = p_enabled;92iteration_dirty = true;93}9495void NavMap2D::set_edge_connection_margin(real_t p_edge_connection_margin) {96if (edge_connection_margin == p_edge_connection_margin) {97return;98}99edge_connection_margin = p_edge_connection_margin;100iteration_dirty = true;101}102103void NavMap2D::set_link_connection_radius(real_t p_link_connection_radius) {104if (link_connection_radius == p_link_connection_radius) {105return;106}107link_connection_radius = p_link_connection_radius;108iteration_dirty = true;109}110111const Vector2 &NavMap2D::get_merge_rasterizer_cell_size() const {112return merge_rasterizer_cell_size;113}114115PointKey NavMap2D::get_point_key(const Vector2 &p_pos) const {116const int x = static_cast<int>(Math::floor(p_pos.x / merge_rasterizer_cell_size.x));117const int y = static_cast<int>(Math::floor(p_pos.y / merge_rasterizer_cell_size.y));118119PointKey p;120p.key = 0;121p.x = x;122p.y = y;123return p;124}125126void NavMap2D::query_path(NavMeshQueries2D::NavMeshPathQueryTask2D &p_query_task) {127if (iteration_id == 0) {128return;129}130131GET_MAP_ITERATION();132133map_iteration.path_query_slots_semaphore.wait();134135map_iteration.path_query_slots_mutex.lock();136for (NavMeshQueries2D::PathQuerySlot &p_path_query_slot : map_iteration.path_query_slots) {137if (!p_path_query_slot.in_use) {138p_path_query_slot.in_use = true;139p_query_task.path_query_slot = &p_path_query_slot;140break;141}142}143map_iteration.path_query_slots_mutex.unlock();144145if (p_query_task.path_query_slot == nullptr) {146map_iteration.path_query_slots_semaphore.post();147ERR_FAIL_NULL_MSG(p_query_task.path_query_slot, "No unused NavMap2D path query slot found! This should never happen :(.");148}149150NavMeshQueries2D::query_task_map_iteration_get_path(p_query_task, map_iteration);151152map_iteration.path_query_slots_mutex.lock();153uint32_t used_slot_index = p_query_task.path_query_slot->slot_index;154map_iteration.path_query_slots[used_slot_index].in_use = false;155p_query_task.path_query_slot = nullptr;156map_iteration.path_query_slots_mutex.unlock();157158map_iteration.path_query_slots_semaphore.post();159}160161Vector2 NavMap2D::get_closest_point(const Vector2 &p_point) const {162if (iteration_id == 0) {163NAVMAP_ITERATION_ZERO_ERROR_MSG();164return Vector2();165}166167GET_MAP_ITERATION_CONST();168169return NavMeshQueries2D::map_iteration_get_closest_point(map_iteration, p_point);170}171172RID NavMap2D::get_closest_point_owner(const Vector2 &p_point) const {173if (iteration_id == 0) {174NAVMAP_ITERATION_ZERO_ERROR_MSG();175return RID();176}177178GET_MAP_ITERATION_CONST();179180return NavMeshQueries2D::map_iteration_get_closest_point_owner(map_iteration, p_point);181}182183ClosestPointQueryResult NavMap2D::get_closest_point_info(const Vector2 &p_point) const {184GET_MAP_ITERATION_CONST();185186return NavMeshQueries2D::map_iteration_get_closest_point_info(map_iteration, p_point);187}188189void NavMap2D::add_region(NavRegion2D *p_region) {190DEV_ASSERT(!regions.has(p_region));191192regions.push_back(p_region);193iteration_dirty = true;194}195196void NavMap2D::remove_region(NavRegion2D *p_region) {197if (regions.erase_unordered(p_region)) {198iteration_dirty = true;199}200}201202void NavMap2D::add_link(NavLink2D *p_link) {203DEV_ASSERT(!links.has(p_link));204205links.push_back(p_link);206iteration_dirty = true;207}208209void NavMap2D::remove_link(NavLink2D *p_link) {210if (links.erase_unordered(p_link)) {211iteration_dirty = true;212}213}214215bool NavMap2D::has_agent(NavAgent2D *p_agent) const {216return agents.has(p_agent);217}218219void NavMap2D::add_agent(NavAgent2D *p_agent) {220if (!has_agent(p_agent)) {221agents.push_back(p_agent);222agents_dirty = true;223}224}225226void NavMap2D::remove_agent(NavAgent2D *p_agent) {227remove_agent_as_controlled(p_agent);228if (agents.erase_unordered(p_agent)) {229agents_dirty = true;230}231}232233bool NavMap2D::has_obstacle(NavObstacle2D *p_obstacle) const {234return obstacles.has(p_obstacle);235}236237void NavMap2D::add_obstacle(NavObstacle2D *p_obstacle) {238if (p_obstacle->get_paused()) {239// No point in adding a paused obstacle, it will add itself when unpaused again.240return;241}242243if (!has_obstacle(p_obstacle)) {244obstacles.push_back(p_obstacle);245obstacles_dirty = true;246}247}248249void NavMap2D::remove_obstacle(NavObstacle2D *p_obstacle) {250if (obstacles.erase_unordered(p_obstacle)) {251obstacles_dirty = true;252}253}254255void NavMap2D::set_agent_as_controlled(NavAgent2D *p_agent) {256remove_agent_as_controlled(p_agent);257258if (p_agent->get_paused()) {259// No point in adding a paused agent, it will add itself when unpaused again.260return;261}262263int64_t agent_index = active_avoidance_agents.find(p_agent);264if (agent_index < 0) {265active_avoidance_agents.push_back(p_agent);266agents_dirty = true;267}268}269270void NavMap2D::remove_agent_as_controlled(NavAgent2D *p_agent) {271if (active_avoidance_agents.erase_unordered(p_agent)) {272agents_dirty = true;273}274}275276Vector2 NavMap2D::get_random_point(uint32_t p_navigation_layers, bool p_uniformly) const {277GET_MAP_ITERATION_CONST();278279return NavMeshQueries2D::map_iteration_get_random_point(map_iteration, p_navigation_layers, p_uniformly);280}281282void NavMap2D::_build_iteration() {283if (!iteration_dirty || iteration_building || iteration_ready) {284return;285}286287// Get the next free iteration slot that should be potentially unused.288iteration_slot_rwlock.read_lock();289NavMapIteration2D &next_map_iteration = iteration_slots[(iteration_slot_index + 1) % 2];290// Check if the iteration slot is truly free or still used by an external thread.291bool iteration_is_free = next_map_iteration.users.get() == 0;292iteration_slot_rwlock.read_unlock();293294if (!iteration_is_free) {295// A long running pathfinding thread or something is still reading296// from this older iteration and needs to finish first.297// Return and wait for the next sync cycle to check again.298return;299}300301// Iteration slot is free and no longer used by anything, let's build.302303iteration_dirty = false;304iteration_building = true;305iteration_ready = false;306307// We don't need to hold any lock because at this point nothing else can touch it.308// All new queries are already forwarded to the other iteration slot.309310iteration_build.reset();311312iteration_build.merge_rasterizer_cell_size = get_merge_rasterizer_cell_size();313iteration_build.use_edge_connections = get_use_edge_connections();314iteration_build.edge_connection_margin = get_edge_connection_margin();315iteration_build.link_connection_radius = get_link_connection_radius();316317next_map_iteration.clear();318319next_map_iteration.region_iterations.resize(regions.size());320next_map_iteration.link_iterations.resize(links.size());321322uint32_t region_id_count = 0;323uint32_t link_id_count = 0;324325for (NavRegion2D *region : regions) {326const Ref<NavRegionIteration2D> region_iteration = region->get_iteration();327next_map_iteration.region_iterations[region_id_count++] = region_iteration;328next_map_iteration.region_ptr_to_region_iteration[region] = region_iteration;329}330for (NavLink2D *link : links) {331const Ref<NavLinkIteration2D> link_iteration = link->get_iteration();332next_map_iteration.link_iterations[link_id_count++] = link_iteration;333}334335iteration_build.map_iteration = &next_map_iteration;336337if (use_async_iterations) {338iteration_build_thread_task_id = WorkerThreadPool::get_singleton()->add_native_task(&NavMap2D::_build_iteration_threaded, &iteration_build, true, SNAME("NavMapBuilder2D"));339} else {340NavMapBuilder2D::build_navmap_iteration(iteration_build);341342iteration_building = false;343iteration_ready = true;344}345}346347void NavMap2D::_build_iteration_threaded(void *p_arg) {348NavMapIterationBuild2D *_iteration_build = static_cast<NavMapIterationBuild2D *>(p_arg);349350NavMapBuilder2D::build_navmap_iteration(*_iteration_build);351}352353void NavMap2D::_sync_iteration() {354if (iteration_building || !iteration_ready) {355return;356}357358performance_data.pm_edge_connection_count = iteration_build.performance_data.pm_edge_connection_count;359performance_data.pm_edge_free_count = iteration_build.performance_data.pm_edge_free_count;360361iteration_id = iteration_id % UINT32_MAX + 1;362363// Finally ping-pong switch the iteration slot.364iteration_slot_rwlock.write_lock();365uint32_t next_iteration_slot_index = (iteration_slot_index + 1) % 2;366iteration_slot_index = next_iteration_slot_index;367iteration_slot_rwlock.write_unlock();368369iteration_ready = false;370}371372void NavMap2D::sync() {373// Performance Monitor.374performance_data.pm_region_count = regions.size();375performance_data.pm_agent_count = agents.size();376performance_data.pm_link_count = links.size();377performance_data.pm_obstacle_count = obstacles.size();378379_sync_async_tasks();380381_sync_dirty_map_update_requests();382383if (iteration_dirty && !iteration_building && !iteration_ready) {384_build_iteration();385}386if (use_async_iterations && iteration_build_thread_task_id != WorkerThreadPool::INVALID_TASK_ID) {387if (WorkerThreadPool::get_singleton()->is_task_completed(iteration_build_thread_task_id)) {388WorkerThreadPool::get_singleton()->wait_for_task_completion(iteration_build_thread_task_id);389390iteration_build_thread_task_id = WorkerThreadPool::INVALID_TASK_ID;391iteration_building = false;392iteration_ready = true;393}394}395if (iteration_ready) {396_sync_iteration();397398NavigationServer2D::get_singleton()->emit_signal(SNAME("map_changed"), get_self());399}400401map_settings_dirty = false;402403_sync_avoidance();404405performance_data.pm_polygon_count = 0;406performance_data.pm_edge_count = 0;407performance_data.pm_edge_merge_count = 0;408409for (NavRegion2D *region : regions) {410performance_data.pm_polygon_count += region->get_pm_polygon_count();411performance_data.pm_edge_count += region->get_pm_edge_count();412performance_data.pm_edge_merge_count += region->get_pm_edge_merge_count();413}414}415416void NavMap2D::_sync_avoidance() {417_sync_dirty_avoidance_update_requests();418419if (obstacles_dirty || agents_dirty) {420_update_rvo_simulation();421}422423obstacles_dirty = false;424agents_dirty = false;425}426427void NavMap2D::_update_rvo_obstacles_tree() {428int obstacle_vertex_count = 0;429for (NavObstacle2D *obstacle : obstacles) {430obstacle_vertex_count += obstacle->get_vertices().size();431}432433// Cleaning old obstacles.434for (size_t i = 0; i < rvo_simulation.obstacles_.size(); ++i) {435delete rvo_simulation.obstacles_[i];436}437rvo_simulation.obstacles_.clear();438439// Cannot use LocalVector here as RVO library expects std::vector to build KdTree440std::vector<RVO2D::Obstacle2D *> &raw_obstacles = rvo_simulation.obstacles_;441raw_obstacles.reserve(obstacle_vertex_count);442443// The following block is modified copy from RVO2D::AddObstacle()444// Obstacles are linked and depend on all other obstacles.445for (NavObstacle2D *obstacle : obstacles) {446if (!obstacle->is_avoidance_enabled()) {447continue;448}449const Vector2 &_obstacle_position = obstacle->get_position();450const Vector<Vector2> &_obstacle_vertices = obstacle->get_vertices();451452if (_obstacle_vertices.size() < 2) {453continue;454}455456std::vector<RVO2D::Vector2> rvo_vertices;457rvo_vertices.reserve(_obstacle_vertices.size());458459uint32_t _obstacle_avoidance_layers = obstacle->get_avoidance_layers();460461for (const Vector2 &_obstacle_vertex : _obstacle_vertices) {462rvo_vertices.push_back(RVO2D::Vector2(_obstacle_vertex.x + _obstacle_position.x, _obstacle_vertex.y + _obstacle_position.y));463}464465const size_t obstacleNo = raw_obstacles.size();466467for (size_t i = 0; i < rvo_vertices.size(); i++) {468RVO2D::Obstacle2D *rvo_obstacle = new RVO2D::Obstacle2D();469rvo_obstacle->point_ = rvo_vertices[i];470471rvo_obstacle->avoidance_layers_ = _obstacle_avoidance_layers;472473if (i != 0) {474rvo_obstacle->prevObstacle_ = raw_obstacles.back();475rvo_obstacle->prevObstacle_->nextObstacle_ = rvo_obstacle;476}477478if (i == rvo_vertices.size() - 1) {479rvo_obstacle->nextObstacle_ = raw_obstacles[obstacleNo];480rvo_obstacle->nextObstacle_->prevObstacle_ = rvo_obstacle;481}482483rvo_obstacle->unitDir_ = normalize(rvo_vertices[(i == rvo_vertices.size() - 1 ? 0 : i + 1)] - rvo_vertices[i]);484485if (rvo_vertices.size() == 2) {486rvo_obstacle->isConvex_ = true;487} else {488rvo_obstacle->isConvex_ = (leftOf(rvo_vertices[(i == 0 ? rvo_vertices.size() - 1 : i - 1)], rvo_vertices[i], rvo_vertices[(i == rvo_vertices.size() - 1 ? 0 : i + 1)]) >= 0.0f);489}490491rvo_obstacle->id_ = raw_obstacles.size();492493raw_obstacles.push_back(rvo_obstacle);494}495}496497rvo_simulation.kdTree_->buildObstacleTree(raw_obstacles);498}499500void NavMap2D::_update_rvo_agents_tree() {501// Cannot use LocalVector here as RVO library expects std::vector to build KdTree.502std::vector<RVO2D::Agent2D *> raw_agents;503raw_agents.reserve(active_avoidance_agents.size());504for (NavAgent2D *agent : active_avoidance_agents) {505raw_agents.push_back(agent->get_rvo_agent());506}507rvo_simulation.kdTree_->buildAgentTree(raw_agents);508}509510void NavMap2D::_update_rvo_simulation() {511if (obstacles_dirty) {512_update_rvo_obstacles_tree();513}514if (agents_dirty) {515_update_rvo_agents_tree();516}517}518519void NavMap2D::compute_single_avoidance_step(uint32_t p_index, NavAgent2D **p_agent) {520(*(p_agent + p_index))->get_rvo_agent()->computeNeighbors(&rvo_simulation);521(*(p_agent + p_index))->get_rvo_agent()->computeNewVelocity(&rvo_simulation);522(*(p_agent + p_index))->get_rvo_agent()->update(&rvo_simulation);523(*(p_agent + p_index))->update();524}525526void NavMap2D::step(double p_delta_time) {527rvo_simulation.setTimeStep(float(p_delta_time));528529if (active_avoidance_agents.size() > 0) {530if (use_threads && avoidance_use_multiple_threads) {531WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &NavMap2D::compute_single_avoidance_step, active_avoidance_agents.ptr(), active_avoidance_agents.size(), -1, true, SNAME("RVOAvoidanceAgents2D"));532WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task);533} else {534for (NavAgent2D *agent : active_avoidance_agents) {535agent->get_rvo_agent()->computeNeighbors(&rvo_simulation);536agent->get_rvo_agent()->computeNewVelocity(&rvo_simulation);537agent->get_rvo_agent()->update(&rvo_simulation);538agent->update();539}540}541}542}543544void NavMap2D::dispatch_callbacks() {545for (NavAgent2D *agent : active_avoidance_agents) {546agent->dispatch_avoidance_callback();547}548}549550void NavMap2D::_update_merge_rasterizer_cell_dimensions() {551merge_rasterizer_cell_size.x = cell_size * merge_rasterizer_cell_scale;552merge_rasterizer_cell_size.y = cell_size * merge_rasterizer_cell_scale;553}554555int NavMap2D::get_region_connections_count(NavRegion2D *p_region) const {556ERR_FAIL_NULL_V(p_region, 0);557558GET_MAP_ITERATION_CONST();559560HashMap<NavRegion2D *, Ref<NavRegionIteration2D>>::ConstIterator found_id = map_iteration.region_ptr_to_region_iteration.find(p_region);561if (found_id) {562HashMap<const NavBaseIteration2D *, LocalVector<Connection>>::ConstIterator found_connections = map_iteration.external_region_connections.find(found_id->value.ptr());563if (found_connections) {564return found_connections->value.size();565}566}567568return 0;569}570571Vector2 NavMap2D::get_region_connection_pathway_start(NavRegion2D *p_region, int p_connection_id) const {572ERR_FAIL_NULL_V(p_region, Vector2());573574GET_MAP_ITERATION_CONST();575576HashMap<NavRegion2D *, Ref<NavRegionIteration2D>>::ConstIterator found_id = map_iteration.region_ptr_to_region_iteration.find(p_region);577if (found_id) {578HashMap<const NavBaseIteration2D *, LocalVector<Connection>>::ConstIterator found_connections = map_iteration.external_region_connections.find(found_id->value.ptr());579if (found_connections) {580ERR_FAIL_INDEX_V(p_connection_id, int(found_connections->value.size()), Vector2());581return found_connections->value[p_connection_id].pathway_start;582}583}584585return Vector2();586}587588Vector2 NavMap2D::get_region_connection_pathway_end(NavRegion2D *p_region, int p_connection_id) const {589ERR_FAIL_NULL_V(p_region, Vector2());590591GET_MAP_ITERATION_CONST();592593HashMap<NavRegion2D *, Ref<NavRegionIteration2D>>::ConstIterator found_id = map_iteration.region_ptr_to_region_iteration.find(p_region);594if (found_id) {595HashMap<const NavBaseIteration2D *, LocalVector<Connection>>::ConstIterator found_connections = map_iteration.external_region_connections.find(found_id->value.ptr());596if (found_connections) {597ERR_FAIL_INDEX_V(p_connection_id, int(found_connections->value.size()), Vector2());598return found_connections->value[p_connection_id].pathway_end;599}600}601602return Vector2();603}604605void NavMap2D::add_region_sync_dirty_request(SelfList<NavRegion2D> *p_sync_request) {606if (p_sync_request->in_list()) {607return;608}609RWLockWrite write_lock(sync_dirty_requests.regions.rwlock);610sync_dirty_requests.regions.list.add(p_sync_request);611}612613void NavMap2D::add_link_sync_dirty_request(SelfList<NavLink2D> *p_sync_request) {614if (p_sync_request->in_list()) {615return;616}617RWLockWrite write_lock(sync_dirty_requests.links.rwlock);618sync_dirty_requests.links.list.add(p_sync_request);619}620621void NavMap2D::add_agent_sync_dirty_request(SelfList<NavAgent2D> *p_sync_request) {622if (p_sync_request->in_list()) {623return;624}625sync_dirty_requests.agents.list.add(p_sync_request);626}627628void NavMap2D::add_obstacle_sync_dirty_request(SelfList<NavObstacle2D> *p_sync_request) {629if (p_sync_request->in_list()) {630return;631}632sync_dirty_requests.obstacles.list.add(p_sync_request);633}634635void NavMap2D::remove_region_sync_dirty_request(SelfList<NavRegion2D> *p_sync_request) {636if (!p_sync_request->in_list()) {637return;638}639RWLockWrite write_lock(sync_dirty_requests.regions.rwlock);640sync_dirty_requests.regions.list.remove(p_sync_request);641}642643void NavMap2D::remove_link_sync_dirty_request(SelfList<NavLink2D> *p_sync_request) {644if (!p_sync_request->in_list()) {645return;646}647RWLockWrite write_lock(sync_dirty_requests.links.rwlock);648sync_dirty_requests.links.list.remove(p_sync_request);649}650651void NavMap2D::remove_agent_sync_dirty_request(SelfList<NavAgent2D> *p_sync_request) {652if (!p_sync_request->in_list()) {653return;654}655sync_dirty_requests.agents.list.remove(p_sync_request);656}657658void NavMap2D::remove_obstacle_sync_dirty_request(SelfList<NavObstacle2D> *p_sync_request) {659if (!p_sync_request->in_list()) {660return;661}662sync_dirty_requests.obstacles.list.remove(p_sync_request);663}664665void NavMap2D::_sync_dirty_map_update_requests() {666// If entire map settings changed make all regions dirty.667if (map_settings_dirty) {668for (NavRegion2D *region : regions) {669region->scratch_polygons();670}671iteration_dirty = true;672}673674// Sync NavRegions.675RWLockWrite write_lock_regions(sync_dirty_requests.regions.rwlock);676for (SelfList<NavRegion2D> *element = sync_dirty_requests.regions.list.first(); element; element = element->next()) {677bool requires_map_update = element->self()->sync();678if (requires_map_update) {679iteration_dirty = true;680}681}682sync_dirty_requests.regions.list.clear();683684// Sync NavLinks.685RWLockWrite write_lock_links(sync_dirty_requests.links.rwlock);686for (SelfList<NavLink2D> *element = sync_dirty_requests.links.list.first(); element; element = element->next()) {687bool requires_map_update = element->self()->sync();688if (requires_map_update) {689iteration_dirty = true;690}691}692sync_dirty_requests.links.list.clear();693}694695void NavMap2D::_sync_dirty_avoidance_update_requests() {696// Sync NavAgents.697if (!agents_dirty) {698agents_dirty = sync_dirty_requests.agents.list.first();699}700for (SelfList<NavAgent2D> *element = sync_dirty_requests.agents.list.first(); element; element = element->next()) {701element->self()->sync();702}703sync_dirty_requests.agents.list.clear();704705// Sync NavObstacles.706if (!obstacles_dirty) {707obstacles_dirty = sync_dirty_requests.obstacles.list.first();708}709for (SelfList<NavObstacle2D> *element = sync_dirty_requests.obstacles.list.first(); element; element = element->next()) {710element->self()->sync();711}712sync_dirty_requests.obstacles.list.clear();713}714715void NavMap2D::add_region_async_thread_join_request(SelfList<NavRegion2D> *p_async_request) {716if (p_async_request->in_list()) {717return;718}719RWLockWrite write_lock(async_dirty_requests.regions.rwlock);720async_dirty_requests.regions.list.add(p_async_request);721}722723void NavMap2D::remove_region_async_thread_join_request(SelfList<NavRegion2D> *p_async_request) {724if (!p_async_request->in_list()) {725return;726}727RWLockWrite write_lock(async_dirty_requests.regions.rwlock);728async_dirty_requests.regions.list.remove(p_async_request);729}730731void NavMap2D::_sync_async_tasks() {732// Sync NavRegions that run async thread tasks.733RWLockWrite write_lock_regions(async_dirty_requests.regions.rwlock);734for (SelfList<NavRegion2D> *element = async_dirty_requests.regions.list.first(); element; element = element->next()) {735element->self()->sync_async_tasks();736}737}738739void NavMap2D::set_use_async_iterations(bool p_enabled) {740if (use_async_iterations == p_enabled) {741return;742}743#ifdef THREADS_ENABLED744use_async_iterations = p_enabled;745#endif746}747748bool NavMap2D::get_use_async_iterations() const {749return use_async_iterations;750}751752NavMap2D::NavMap2D() {753avoidance_use_multiple_threads = GLOBAL_GET("navigation/avoidance/thread_model/avoidance_use_multiple_threads");754avoidance_use_high_priority_threads = GLOBAL_GET("navigation/avoidance/thread_model/avoidance_use_high_priority_threads");755756path_query_slots_max = GLOBAL_GET("navigation/pathfinding/max_threads");757758int processor_count = OS::get_singleton()->get_processor_count();759if (path_query_slots_max < 0) {760path_query_slots_max = processor_count;761}762if (processor_count < path_query_slots_max) {763path_query_slots_max = processor_count;764}765if (path_query_slots_max < 1) {766path_query_slots_max = 1;767}768769iteration_slots.resize(2);770771for (NavMapIteration2D &iteration_slot : iteration_slots) {772iteration_slot.path_query_slots.resize(path_query_slots_max);773for (uint32_t i = 0; i < iteration_slot.path_query_slots.size(); i++) {774iteration_slot.path_query_slots[i].slot_index = i;775}776iteration_slot.path_query_slots_semaphore.post(path_query_slots_max);777}778779#ifdef THREADS_ENABLED780use_async_iterations = GLOBAL_GET("navigation/world/map_use_async_iterations");781#else782use_async_iterations = false;783#endif784}785786NavMap2D::~NavMap2D() {787if (iteration_build_thread_task_id != WorkerThreadPool::INVALID_TASK_ID) {788WorkerThreadPool::get_singleton()->wait_for_task_completion(iteration_build_thread_task_id);789iteration_build_thread_task_id = WorkerThreadPool::INVALID_TASK_ID;790}791792RWLockWrite write_lock(iteration_slot_rwlock);793for (NavMapIteration2D &iteration_slot : iteration_slots) {794iteration_slot.clear();795}796}797798799