Path: blob/master/modules/navigation_2d/nav_obstacle_2d.h
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/**************************************************************************/1/* nav_obstacle_2d.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "nav_rid_2d.h"3334#include "core/object/class_db.h"35#include "core/templates/self_list.h"3637class NavAgent2D;38class NavMap2D;3940class NavObstacle2D : public NavRid2D {41NavAgent2D *agent = nullptr;42NavMap2D *map = nullptr;43Vector2 velocity;44Vector2 position;45Vector<Vector2> vertices;4647real_t radius = 0.0;4849bool avoidance_enabled = false;50uint32_t avoidance_layers = 1;5152bool obstacle_dirty = true;5354uint32_t last_map_iteration_id = 0;55bool paused = false;5657SelfList<NavObstacle2D> sync_dirty_request_list_element;5859public:60NavObstacle2D();61~NavObstacle2D();6263void set_avoidance_enabled(bool p_enabled);64bool is_avoidance_enabled() { return avoidance_enabled; }6566void set_map(NavMap2D *p_map);67NavMap2D *get_map() { return map; }6869void set_agent(NavAgent2D *p_agent);70NavAgent2D *get_agent() { return agent; }7172void set_position(const Vector2 &p_position);73Vector2 get_position() const { return position; }7475void set_radius(real_t p_radius);76real_t get_radius() const { return radius; }7778void set_velocity(const Vector2 &p_velocity);79Vector2 get_velocity() const { return velocity; }8081void set_vertices(const Vector<Vector2> &p_vertices);82const Vector<Vector2> &get_vertices() const { return vertices; }8384bool is_map_changed();8586void set_avoidance_layers(uint32_t p_layers);87uint32_t get_avoidance_layers() const { return avoidance_layers; }8889void set_paused(bool p_paused);90bool get_paused() const;9192bool is_dirty() const;93void sync();94void request_sync();95void cancel_sync_request();9697private:98void internal_update_agent();99};100101102