Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
godotengine
GitHub Repository: godotengine/godot
Path: blob/master/modules/navigation_2d/nav_region_2d.cpp
10277 views
1
/**************************************************************************/
2
/* nav_region_2d.cpp */
3
/**************************************************************************/
4
/* This file is part of: */
5
/* GODOT ENGINE */
6
/* https://godotengine.org */
7
/**************************************************************************/
8
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10
/* */
11
/* Permission is hereby granted, free of charge, to any person obtaining */
12
/* a copy of this software and associated documentation files (the */
13
/* "Software"), to deal in the Software without restriction, including */
14
/* without limitation the rights to use, copy, modify, merge, publish, */
15
/* distribute, sublicense, and/or sell copies of the Software, and to */
16
/* permit persons to whom the Software is furnished to do so, subject to */
17
/* the following conditions: */
18
/* */
19
/* The above copyright notice and this permission notice shall be */
20
/* included in all copies or substantial portions of the Software. */
21
/* */
22
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29
/**************************************************************************/
30
31
#include "nav_region_2d.h"
32
33
#include "nav_map_2d.h"
34
35
#include "2d/nav_mesh_queries_2d.h"
36
#include "2d/nav_region_builder_2d.h"
37
#include "2d/nav_region_iteration_2d.h"
38
#include "core/config/project_settings.h"
39
40
using namespace Nav2D;
41
42
void NavRegion2D::set_map(NavMap2D *p_map) {
43
if (map == p_map) {
44
return;
45
}
46
47
cancel_async_thread_join();
48
cancel_sync_request();
49
50
if (map) {
51
map->remove_region(this);
52
}
53
54
map = p_map;
55
iteration_dirty = true;
56
57
if (map) {
58
map->add_region(this);
59
request_sync();
60
if (iteration_build_thread_task_id != WorkerThreadPool::INVALID_TASK_ID) {
61
request_async_thread_join();
62
}
63
}
64
}
65
66
void NavRegion2D::set_enabled(bool p_enabled) {
67
if (enabled == p_enabled) {
68
return;
69
}
70
enabled = p_enabled;
71
iteration_dirty = true;
72
73
request_sync();
74
}
75
76
void NavRegion2D::set_use_edge_connections(bool p_enabled) {
77
if (use_edge_connections != p_enabled) {
78
use_edge_connections = p_enabled;
79
iteration_dirty = true;
80
}
81
82
request_sync();
83
}
84
85
void NavRegion2D::set_transform(Transform2D p_transform) {
86
if (transform == p_transform) {
87
return;
88
}
89
transform = p_transform;
90
iteration_dirty = true;
91
92
request_sync();
93
}
94
95
void NavRegion2D::set_navigation_mesh(Ref<NavigationPolygon> p_navigation_mesh) {
96
#ifdef DEBUG_ENABLED
97
if (map && p_navigation_mesh.is_valid() && !Math::is_equal_approx(double(map->get_cell_size()), double(p_navigation_mesh->get_cell_size()))) {
98
ERR_PRINT_ONCE(vformat("Attempted to update a navigation region with a navigation mesh that uses a `cell_size` of %s while assigned to a navigation map set to a `cell_size` of %s. The cell size for navigation maps can be changed by using the NavigationServer map_set_cell_size() function. The cell size for default navigation maps can also be changed in the ProjectSettings.", double(p_navigation_mesh->get_cell_size()), double(map->get_cell_size())));
99
}
100
#endif // DEBUG_ENABLED
101
102
navmesh = p_navigation_mesh;
103
104
iteration_dirty = true;
105
106
request_sync();
107
}
108
109
ClosestPointQueryResult NavRegion2D::get_closest_point_info(const Vector2 &p_point) const {
110
RWLockRead read_lock(region_rwlock);
111
112
return NavMeshQueries2D::polygons_get_closest_point_info(get_polygons(), p_point);
113
}
114
115
Vector2 NavRegion2D::get_random_point(uint32_t p_navigation_layers, bool p_uniformly) const {
116
RWLockRead read_lock(region_rwlock);
117
118
if (!get_enabled()) {
119
return Vector2();
120
}
121
122
return NavMeshQueries2D::polygons_get_random_point(get_polygons(), p_navigation_layers, p_uniformly);
123
}
124
125
void NavRegion2D::set_navigation_layers(uint32_t p_navigation_layers) {
126
if (navigation_layers == p_navigation_layers) {
127
return;
128
}
129
navigation_layers = p_navigation_layers;
130
iteration_dirty = true;
131
132
request_sync();
133
}
134
135
void NavRegion2D::set_enter_cost(real_t p_enter_cost) {
136
real_t new_enter_cost = MAX(p_enter_cost, 0.0);
137
if (enter_cost == new_enter_cost) {
138
return;
139
}
140
enter_cost = new_enter_cost;
141
iteration_dirty = true;
142
143
request_sync();
144
}
145
146
void NavRegion2D::set_travel_cost(real_t p_travel_cost) {
147
real_t new_travel_cost = MAX(p_travel_cost, 0.0);
148
if (travel_cost == new_travel_cost) {
149
return;
150
}
151
travel_cost = new_travel_cost;
152
iteration_dirty = true;
153
154
request_sync();
155
}
156
157
void NavRegion2D::set_owner_id(ObjectID p_owner_id) {
158
if (owner_id == p_owner_id) {
159
return;
160
}
161
owner_id = p_owner_id;
162
iteration_dirty = true;
163
164
request_sync();
165
}
166
167
void NavRegion2D::scratch_polygons() {
168
iteration_dirty = true;
169
170
request_sync();
171
}
172
173
real_t NavRegion2D::get_surface_area() const {
174
RWLockRead read_lock(iteration_rwlock);
175
return iteration->get_surface_area();
176
}
177
178
Rect2 NavRegion2D::get_bounds() const {
179
RWLockRead read_lock(iteration_rwlock);
180
return iteration->get_bounds();
181
}
182
183
LocalVector<Nav2D::Polygon> const &NavRegion2D::get_polygons() const {
184
RWLockRead read_lock(iteration_rwlock);
185
return iteration->get_navmesh_polygons();
186
}
187
188
bool NavRegion2D::sync() {
189
bool requires_map_update = false;
190
if (!map) {
191
return requires_map_update;
192
}
193
194
if (iteration_dirty && !iteration_building && !iteration_ready) {
195
_build_iteration();
196
}
197
198
if (iteration_ready) {
199
_sync_iteration();
200
requires_map_update = true;
201
}
202
203
return requires_map_update;
204
}
205
206
void NavRegion2D::sync_async_tasks() {
207
if (iteration_build_thread_task_id != WorkerThreadPool::INVALID_TASK_ID) {
208
if (WorkerThreadPool::get_singleton()->is_task_completed(iteration_build_thread_task_id)) {
209
WorkerThreadPool::get_singleton()->wait_for_task_completion(iteration_build_thread_task_id);
210
211
iteration_build_thread_task_id = WorkerThreadPool::INVALID_TASK_ID;
212
iteration_building = false;
213
iteration_ready = true;
214
request_sync();
215
}
216
}
217
}
218
219
void NavRegion2D::_build_iteration() {
220
if (!iteration_dirty || iteration_building || iteration_ready) {
221
return;
222
}
223
224
iteration_dirty = false;
225
iteration_building = true;
226
iteration_ready = false;
227
228
iteration_build.reset();
229
230
if (navmesh.is_valid()) {
231
navmesh->get_data(iteration_build.navmesh_data.vertices, iteration_build.navmesh_data.polygons);
232
}
233
234
iteration_build.map_cell_size = map->get_merge_rasterizer_cell_size();
235
236
Ref<NavRegionIteration2D> new_iteration;
237
new_iteration.instantiate();
238
239
new_iteration->navigation_layers = get_navigation_layers();
240
new_iteration->enter_cost = get_enter_cost();
241
new_iteration->travel_cost = get_travel_cost();
242
new_iteration->owner_object_id = get_owner_id();
243
new_iteration->owner_type = get_type();
244
new_iteration->owner_rid = get_self();
245
new_iteration->enabled = get_enabled();
246
new_iteration->transform = get_transform();
247
new_iteration->owner_use_edge_connections = get_use_edge_connections();
248
249
iteration_build.region_iteration = new_iteration;
250
251
if (use_async_iterations) {
252
iteration_build_thread_task_id = WorkerThreadPool::get_singleton()->add_native_task(&NavRegion2D::_build_iteration_threaded, &iteration_build, true, SNAME("NavRegionBuilder2D"));
253
request_async_thread_join();
254
} else {
255
NavRegionBuilder2D::build_iteration(iteration_build);
256
257
iteration_building = false;
258
iteration_ready = true;
259
}
260
}
261
262
void NavRegion2D::_build_iteration_threaded(void *p_arg) {
263
NavRegionIterationBuild2D *_iteration_build = static_cast<NavRegionIterationBuild2D *>(p_arg);
264
265
NavRegionBuilder2D::build_iteration(*_iteration_build);
266
}
267
268
void NavRegion2D::_sync_iteration() {
269
if (iteration_building || !iteration_ready) {
270
return;
271
}
272
273
performance_data.pm_polygon_count = iteration_build.performance_data.pm_polygon_count;
274
performance_data.pm_edge_count = iteration_build.performance_data.pm_edge_count;
275
performance_data.pm_edge_merge_count = iteration_build.performance_data.pm_edge_merge_count;
276
277
RWLockWrite write_lock(iteration_rwlock);
278
ERR_FAIL_COND(iteration.is_null());
279
iteration = Ref<NavRegionIteration2D>();
280
DEV_ASSERT(iteration.is_null());
281
iteration = iteration_build.region_iteration;
282
iteration_build.region_iteration = Ref<NavRegionIteration2D>();
283
DEV_ASSERT(iteration_build.region_iteration.is_null());
284
iteration_id = iteration_id % UINT32_MAX + 1;
285
286
iteration_ready = false;
287
288
cancel_async_thread_join();
289
}
290
291
Ref<NavRegionIteration2D> NavRegion2D::get_iteration() {
292
RWLockRead read_lock(iteration_rwlock);
293
return iteration;
294
}
295
296
void NavRegion2D::request_async_thread_join() {
297
DEV_ASSERT(map);
298
if (map && !async_list_element.in_list()) {
299
map->add_region_async_thread_join_request(&async_list_element);
300
}
301
}
302
303
void NavRegion2D::cancel_async_thread_join() {
304
if (map && async_list_element.in_list()) {
305
map->remove_region_async_thread_join_request(&async_list_element);
306
}
307
}
308
309
void NavRegion2D::request_sync() {
310
if (map && !sync_dirty_request_list_element.in_list()) {
311
map->add_region_sync_dirty_request(&sync_dirty_request_list_element);
312
}
313
}
314
315
void NavRegion2D::cancel_sync_request() {
316
if (map && sync_dirty_request_list_element.in_list()) {
317
map->remove_region_sync_dirty_request(&sync_dirty_request_list_element);
318
}
319
}
320
321
void NavRegion2D::set_use_async_iterations(bool p_enabled) {
322
if (use_async_iterations == p_enabled) {
323
return;
324
}
325
#ifdef THREADS_ENABLED
326
use_async_iterations = p_enabled;
327
#endif
328
}
329
330
bool NavRegion2D::get_use_async_iterations() const {
331
return use_async_iterations;
332
}
333
334
NavRegion2D::NavRegion2D() :
335
sync_dirty_request_list_element(this), async_list_element(this) {
336
type = NavigationUtilities::PathSegmentType::PATH_SEGMENT_TYPE_REGION;
337
iteration_build.region = this;
338
iteration.instantiate();
339
340
#ifdef THREADS_ENABLED
341
use_async_iterations = GLOBAL_GET("navigation/world/region_use_async_iterations");
342
#else
343
use_async_iterations = false;
344
#endif
345
}
346
347
NavRegion2D::~NavRegion2D() {
348
cancel_async_thread_join();
349
cancel_sync_request();
350
351
if (iteration_build_thread_task_id != WorkerThreadPool::INVALID_TASK_ID) {
352
WorkerThreadPool::get_singleton()->wait_for_task_completion(iteration_build_thread_task_id);
353
iteration_build_thread_task_id = WorkerThreadPool::INVALID_TASK_ID;
354
}
355
356
iteration_build.region = nullptr;
357
iteration_build.region_iteration = Ref<NavRegionIteration2D>();
358
iteration = Ref<NavRegionIteration2D>();
359
}
360
361