Path: blob/master/modules/navigation_3d/3d/godot_navigation_server_3d.h
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/**************************************************************************/1/* godot_navigation_server_3d.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "../nav_agent_3d.h"33#include "../nav_link_3d.h"34#include "../nav_map_3d.h"35#include "../nav_obstacle_3d.h"36#include "../nav_region_3d.h"3738#include "core/templates/local_vector.h"39#include "core/templates/rid.h"40#include "core/templates/rid_owner.h"41#include "servers/navigation/navigation_path_query_parameters_3d.h"42#include "servers/navigation/navigation_path_query_result_3d.h"43#include "servers/navigation_server_3d.h"4445/// The commands are functions executed during the `sync` phase.4647#define MERGE_INTERNAL(A, B) A##B48#define MERGE(A, B) MERGE_INTERNAL(A, B)4950#define COMMAND_1(F_NAME, T_0, D_0) \51virtual void F_NAME(T_0 D_0) override; \52void MERGE(_cmd_, F_NAME)(T_0 D_0)5354#define COMMAND_2(F_NAME, T_0, D_0, T_1, D_1) \55virtual void F_NAME(T_0 D_0, T_1 D_1) override; \56void MERGE(_cmd_, F_NAME)(T_0 D_0, T_1 D_1)5758class GodotNavigationServer3D;59class NavMeshGenerator3D;6061struct SetCommand3D {62virtual ~SetCommand3D() {}63virtual void exec(GodotNavigationServer3D *server) = 0;64};6566class GodotNavigationServer3D : public NavigationServer3D {67Mutex commands_mutex;68/// Mutex used to make any operation threadsafe.69Mutex operations_mutex;7071LocalVector<SetCommand3D *> commands;7273mutable RID_Owner<NavLink3D> link_owner;74mutable RID_Owner<NavMap3D> map_owner;75mutable RID_Owner<NavRegion3D> region_owner;76mutable RID_Owner<NavAgent3D> agent_owner;77mutable RID_Owner<NavObstacle3D> obstacle_owner;7879bool active = true;80LocalVector<NavMap3D *> active_maps;8182NavMeshGenerator3D *navmesh_generator_3d = nullptr;8384// Performance Monitor85int pm_region_count = 0;86int pm_agent_count = 0;87int pm_link_count = 0;88int pm_polygon_count = 0;89int pm_edge_count = 0;90int pm_edge_merge_count = 0;91int pm_edge_connection_count = 0;92int pm_edge_free_count = 0;93int pm_obstacle_count = 0;9495public:96GodotNavigationServer3D();97virtual ~GodotNavigationServer3D();9899void add_command(SetCommand3D *command);100101virtual TypedArray<RID> get_maps() const override;102103virtual RID map_create() override;104COMMAND_2(map_set_active, RID, p_map, bool, p_active);105virtual bool map_is_active(RID p_map) const override;106107COMMAND_2(map_set_up, RID, p_map, Vector3, p_up);108virtual Vector3 map_get_up(RID p_map) const override;109110COMMAND_2(map_set_cell_size, RID, p_map, real_t, p_cell_size);111virtual real_t map_get_cell_size(RID p_map) const override;112113COMMAND_2(map_set_cell_height, RID, p_map, real_t, p_cell_height);114virtual real_t map_get_cell_height(RID p_map) const override;115116COMMAND_2(map_set_merge_rasterizer_cell_scale, RID, p_map, float, p_value);117virtual float map_get_merge_rasterizer_cell_scale(RID p_map) const override;118119COMMAND_2(map_set_use_edge_connections, RID, p_map, bool, p_enabled);120virtual bool map_get_use_edge_connections(RID p_map) const override;121122COMMAND_2(map_set_edge_connection_margin, RID, p_map, real_t, p_connection_margin);123virtual real_t map_get_edge_connection_margin(RID p_map) const override;124125COMMAND_2(map_set_link_connection_radius, RID, p_map, real_t, p_connection_radius);126virtual real_t map_get_link_connection_radius(RID p_map) const override;127128virtual Vector<Vector3> map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_navigation_layers = 1) override;129130virtual Vector3 map_get_closest_point_to_segment(RID p_map, const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision = false) const override;131virtual Vector3 map_get_closest_point(RID p_map, const Vector3 &p_point) const override;132virtual Vector3 map_get_closest_point_normal(RID p_map, const Vector3 &p_point) const override;133virtual RID map_get_closest_point_owner(RID p_map, const Vector3 &p_point) const override;134135virtual TypedArray<RID> map_get_links(RID p_map) const override;136virtual TypedArray<RID> map_get_regions(RID p_map) const override;137virtual TypedArray<RID> map_get_agents(RID p_map) const override;138virtual TypedArray<RID> map_get_obstacles(RID p_map) const override;139140virtual void map_force_update(RID p_map) override;141virtual uint32_t map_get_iteration_id(RID p_map) const override;142143COMMAND_2(map_set_use_async_iterations, RID, p_map, bool, p_enabled);144virtual bool map_get_use_async_iterations(RID p_map) const override;145146virtual Vector3 map_get_random_point(RID p_map, uint32_t p_navigation_layers, bool p_uniformly) const override;147148virtual RID region_create() override;149virtual uint32_t region_get_iteration_id(RID p_region) const override;150151COMMAND_2(region_set_use_async_iterations, RID, p_region, bool, p_enabled);152virtual bool region_get_use_async_iterations(RID p_region) const override;153154COMMAND_2(region_set_enabled, RID, p_region, bool, p_enabled);155virtual bool region_get_enabled(RID p_region) const override;156157COMMAND_2(region_set_use_edge_connections, RID, p_region, bool, p_enabled);158virtual bool region_get_use_edge_connections(RID p_region) const override;159160COMMAND_2(region_set_enter_cost, RID, p_region, real_t, p_enter_cost);161virtual real_t region_get_enter_cost(RID p_region) const override;162COMMAND_2(region_set_travel_cost, RID, p_region, real_t, p_travel_cost);163virtual real_t region_get_travel_cost(RID p_region) const override;164165COMMAND_2(region_set_owner_id, RID, p_region, ObjectID, p_owner_id);166virtual ObjectID region_get_owner_id(RID p_region) const override;167168virtual bool region_owns_point(RID p_region, const Vector3 &p_point) const override;169170COMMAND_2(region_set_map, RID, p_region, RID, p_map);171virtual RID region_get_map(RID p_region) const override;172COMMAND_2(region_set_navigation_layers, RID, p_region, uint32_t, p_navigation_layers);173virtual uint32_t region_get_navigation_layers(RID p_region) const override;174COMMAND_2(region_set_transform, RID, p_region, Transform3D, p_transform);175virtual Transform3D region_get_transform(RID p_region) const override;176COMMAND_2(region_set_navigation_mesh, RID, p_region, Ref<NavigationMesh>, p_navigation_mesh);177#ifndef DISABLE_DEPRECATED178virtual void region_bake_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh, Node *p_root_node) override;179#endif // DISABLE_DEPRECATED180virtual int region_get_connections_count(RID p_region) const override;181virtual Vector3 region_get_connection_pathway_start(RID p_region, int p_connection_id) const override;182virtual Vector3 region_get_connection_pathway_end(RID p_region, int p_connection_id) const override;183virtual Vector3 region_get_closest_point_to_segment(RID p_region, const Vector3 &p_from, const Vector3 &p_to, bool p_use_collision = false) const override;184virtual Vector3 region_get_closest_point(RID p_region, const Vector3 &p_point) const override;185virtual Vector3 region_get_closest_point_normal(RID p_region, const Vector3 &p_point) const override;186virtual Vector3 region_get_random_point(RID p_region, uint32_t p_navigation_layers, bool p_uniformly) const override;187virtual AABB region_get_bounds(RID p_region) const override;188189virtual RID link_create() override;190virtual uint32_t link_get_iteration_id(RID p_link) const override;191COMMAND_2(link_set_map, RID, p_link, RID, p_map);192virtual RID link_get_map(RID p_link) const override;193COMMAND_2(link_set_enabled, RID, p_link, bool, p_enabled);194virtual bool link_get_enabled(RID p_link) const override;195COMMAND_2(link_set_bidirectional, RID, p_link, bool, p_bidirectional);196virtual bool link_is_bidirectional(RID p_link) const override;197COMMAND_2(link_set_navigation_layers, RID, p_link, uint32_t, p_navigation_layers);198virtual uint32_t link_get_navigation_layers(RID p_link) const override;199COMMAND_2(link_set_start_position, RID, p_link, Vector3, p_position);200virtual Vector3 link_get_start_position(RID p_link) const override;201COMMAND_2(link_set_end_position, RID, p_link, Vector3, p_position);202virtual Vector3 link_get_end_position(RID p_link) const override;203COMMAND_2(link_set_enter_cost, RID, p_link, real_t, p_enter_cost);204virtual real_t link_get_enter_cost(RID p_link) const override;205COMMAND_2(link_set_travel_cost, RID, p_link, real_t, p_travel_cost);206virtual real_t link_get_travel_cost(RID p_link) const override;207COMMAND_2(link_set_owner_id, RID, p_link, ObjectID, p_owner_id);208virtual ObjectID link_get_owner_id(RID p_link) const override;209210virtual RID agent_create() override;211COMMAND_2(agent_set_avoidance_enabled, RID, p_agent, bool, p_enabled);212virtual bool agent_get_avoidance_enabled(RID p_agent) const override;213COMMAND_2(agent_set_use_3d_avoidance, RID, p_agent, bool, p_enabled);214virtual bool agent_get_use_3d_avoidance(RID p_agent) const override;215COMMAND_2(agent_set_map, RID, p_agent, RID, p_map);216virtual RID agent_get_map(RID p_agent) const override;217COMMAND_2(agent_set_paused, RID, p_agent, bool, p_paused);218virtual bool agent_get_paused(RID p_agent) const override;219COMMAND_2(agent_set_neighbor_distance, RID, p_agent, real_t, p_distance);220virtual real_t agent_get_neighbor_distance(RID p_agent) const override;221COMMAND_2(agent_set_max_neighbors, RID, p_agent, int, p_count);222virtual int agent_get_max_neighbors(RID p_agent) const override;223COMMAND_2(agent_set_time_horizon_agents, RID, p_agent, real_t, p_time_horizon);224virtual real_t agent_get_time_horizon_agents(RID p_agent) const override;225COMMAND_2(agent_set_time_horizon_obstacles, RID, p_agent, real_t, p_time_horizon);226virtual real_t agent_get_time_horizon_obstacles(RID p_agent) const override;227COMMAND_2(agent_set_radius, RID, p_agent, real_t, p_radius);228virtual real_t agent_get_radius(RID p_agent) const override;229COMMAND_2(agent_set_height, RID, p_agent, real_t, p_height);230virtual real_t agent_get_height(RID p_agent) const override;231COMMAND_2(agent_set_max_speed, RID, p_agent, real_t, p_max_speed);232virtual real_t agent_get_max_speed(RID p_agent) const override;233COMMAND_2(agent_set_velocity, RID, p_agent, Vector3, p_velocity);234virtual Vector3 agent_get_velocity(RID p_agent) const override;235COMMAND_2(agent_set_velocity_forced, RID, p_agent, Vector3, p_velocity);236COMMAND_2(agent_set_position, RID, p_agent, Vector3, p_position);237virtual Vector3 agent_get_position(RID p_agent) const override;238virtual bool agent_is_map_changed(RID p_agent) const override;239COMMAND_2(agent_set_avoidance_callback, RID, p_agent, Callable, p_callback);240virtual bool agent_has_avoidance_callback(RID p_agent) const override;241COMMAND_2(agent_set_avoidance_layers, RID, p_agent, uint32_t, p_layers);242virtual uint32_t agent_get_avoidance_layers(RID p_agent) const override;243COMMAND_2(agent_set_avoidance_mask, RID, p_agent, uint32_t, p_mask);244virtual uint32_t agent_get_avoidance_mask(RID p_agent) const override;245COMMAND_2(agent_set_avoidance_priority, RID, p_agent, real_t, p_priority);246virtual real_t agent_get_avoidance_priority(RID p_agent) const override;247248virtual RID obstacle_create() override;249COMMAND_2(obstacle_set_avoidance_enabled, RID, p_obstacle, bool, p_enabled);250virtual bool obstacle_get_avoidance_enabled(RID p_obstacle) const override;251COMMAND_2(obstacle_set_use_3d_avoidance, RID, p_obstacle, bool, p_enabled);252virtual bool obstacle_get_use_3d_avoidance(RID p_obstacle) const override;253COMMAND_2(obstacle_set_map, RID, p_obstacle, RID, p_map);254virtual RID obstacle_get_map(RID p_obstacle) const override;255COMMAND_2(obstacle_set_paused, RID, p_obstacle, bool, p_paused);256virtual bool obstacle_get_paused(RID p_obstacle) const override;257COMMAND_2(obstacle_set_radius, RID, p_obstacle, real_t, p_radius);258virtual real_t obstacle_get_radius(RID p_obstacle) const override;259COMMAND_2(obstacle_set_velocity, RID, p_obstacle, Vector3, p_velocity);260virtual Vector3 obstacle_get_velocity(RID p_obstacle) const override;261COMMAND_2(obstacle_set_position, RID, p_obstacle, Vector3, p_position);262virtual Vector3 obstacle_get_position(RID p_obstacle) const override;263COMMAND_2(obstacle_set_height, RID, p_obstacle, real_t, p_height);264virtual real_t obstacle_get_height(RID p_obstacle) const override;265virtual void obstacle_set_vertices(RID p_obstacle, const Vector<Vector3> &p_vertices) override;266virtual Vector<Vector3> obstacle_get_vertices(RID p_obstacle) const override;267COMMAND_2(obstacle_set_avoidance_layers, RID, p_obstacle, uint32_t, p_layers);268virtual uint32_t obstacle_get_avoidance_layers(RID p_obstacle) const override;269270virtual void parse_source_geometry_data(const Ref<NavigationMesh> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, Node *p_root_node, const Callable &p_callback = Callable()) override;271virtual void bake_from_source_geometry_data(const Ref<NavigationMesh> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, const Callable &p_callback = Callable()) override;272virtual void bake_from_source_geometry_data_async(const Ref<NavigationMesh> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, const Callable &p_callback = Callable()) override;273virtual bool is_baking_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh) const override;274virtual String get_baking_navigation_mesh_state_msg(Ref<NavigationMesh> p_navigation_mesh) const override;275276virtual RID source_geometry_parser_create() override;277virtual void source_geometry_parser_set_callback(RID p_parser, const Callable &p_callback) override;278279virtual Vector<Vector3> simplify_path(const Vector<Vector3> &p_path, real_t p_epsilon) override;280281public:282COMMAND_1(free, RID, p_object);283284virtual void set_active(bool p_active) override;285286void flush_queries();287288virtual void process(double p_delta_time) override;289virtual void physics_process(double p_delta_time) override;290virtual void init() override;291virtual void sync() override;292virtual void finish() override;293294virtual void query_path(const Ref<NavigationPathQueryParameters3D> &p_query_parameters, Ref<NavigationPathQueryResult3D> p_query_result, const Callable &p_callback = Callable()) override;295296int get_process_info(ProcessInfo p_info) const override;297298private:299void internal_free_agent(RID p_object);300void internal_free_obstacle(RID p_object);301};302303#undef COMMAND_1304#undef COMMAND_2305306307