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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/modules/navigation_3d/3d/nav_base_iteration_3d.h
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/**************************************************************************/
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/* nav_base_iteration_3d.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "../nav_utils_3d.h"
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#include "core/object/ref_counted.h"
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#include "servers/navigation/navigation_utilities.h"
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class NavBaseIteration3D : public RefCounted {
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GDCLASS(NavBaseIteration3D, RefCounted);
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public:
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bool enabled = true;
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uint32_t navigation_layers = 1;
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real_t enter_cost = 0.0;
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real_t travel_cost = 1.0;
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NavigationUtilities::PathSegmentType owner_type;
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ObjectID owner_object_id;
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RID owner_rid;
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bool owner_use_edge_connections = false;
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LocalVector<Nav3D::Polygon> navmesh_polygons;
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LocalVector<LocalVector<Nav3D::Connection>> internal_connections;
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bool get_enabled() const { return enabled; }
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NavigationUtilities::PathSegmentType get_type() const { return owner_type; }
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RID get_self() const { return owner_rid; }
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ObjectID get_owner_id() const { return owner_object_id; }
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uint32_t get_navigation_layers() const { return navigation_layers; }
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real_t get_enter_cost() const { return enter_cost; }
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real_t get_travel_cost() const { return travel_cost; }
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bool get_use_edge_connections() const { return owner_use_edge_connections; }
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const LocalVector<Nav3D::Polygon> &get_navmesh_polygons() const { return navmesh_polygons; }
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const LocalVector<LocalVector<Nav3D::Connection>> &get_internal_connections() const { return internal_connections; }
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virtual ~NavBaseIteration3D() {
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navmesh_polygons.clear();
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internal_connections.clear();
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}
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};
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