Path: blob/master/modules/navigation_3d/3d/nav_mesh_generator_3d.cpp
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/**************************************************************************/1/* nav_mesh_generator_3d.cpp */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#include "nav_mesh_generator_3d.h"3132#include "core/config/project_settings.h"33#include "core/os/thread.h"34#include "scene/3d/node_3d.h"35#include "scene/resources/3d/navigation_mesh_source_geometry_data_3d.h"36#include "scene/resources/navigation_mesh.h"3738#include <Recast.h>3940NavMeshGenerator3D *NavMeshGenerator3D::singleton = nullptr;41Mutex NavMeshGenerator3D::baking_navmesh_mutex;42Mutex NavMeshGenerator3D::generator_task_mutex;43RWLock NavMeshGenerator3D::generator_parsers_rwlock;44bool NavMeshGenerator3D::use_threads = true;45bool NavMeshGenerator3D::baking_use_multiple_threads = true;46bool NavMeshGenerator3D::baking_use_high_priority_threads = true;47HashMap<Ref<NavigationMesh>, NavMeshGenerator3D::NavMeshGeneratorTask3D *> NavMeshGenerator3D::baking_navmeshes;48HashMap<WorkerThreadPool::TaskID, NavMeshGenerator3D::NavMeshGeneratorTask3D *> NavMeshGenerator3D::generator_tasks;49LocalVector<NavMeshGeometryParser3D *> NavMeshGenerator3D::generator_parsers;5051static const char *_navmesh_bake_state_msgs[(size_t)NavMeshGenerator3D::NavMeshBakeState::BAKE_STATE_MAX] = {52"",53"Setting up configuration...",54"Calculating grid size...",55"Creating heightfield...",56"Marking walkable triangles...",57"Constructing compact heightfield...", // step 558"Eroding walkable area...",59"Sample partitioning...",60"Creating contours...",61"Creating polymesh...",62"Converting to native navigation mesh...", // step 1063"Baking cleanup...",64"Baking finished.",65};6667NavMeshGenerator3D *NavMeshGenerator3D::get_singleton() {68return singleton;69}7071NavMeshGenerator3D::NavMeshGenerator3D() {72ERR_FAIL_COND(singleton != nullptr);73singleton = this;7475baking_use_multiple_threads = GLOBAL_GET("navigation/baking/thread_model/baking_use_multiple_threads");76baking_use_high_priority_threads = GLOBAL_GET("navigation/baking/thread_model/baking_use_high_priority_threads");7778// Using threads might cause problems on certain exports or with the Editor on certain devices.79// This is the main switch to turn threaded navmesh baking off should the need arise.80use_threads = baking_use_multiple_threads;81}8283NavMeshGenerator3D::~NavMeshGenerator3D() {84cleanup();85}8687void NavMeshGenerator3D::sync() {88if (generator_tasks.is_empty()) {89return;90}9192MutexLock baking_navmesh_lock(baking_navmesh_mutex);93{94MutexLock generator_task_lock(generator_task_mutex);9596LocalVector<WorkerThreadPool::TaskID> finished_task_ids;9798for (KeyValue<WorkerThreadPool::TaskID, NavMeshGeneratorTask3D *> &E : generator_tasks) {99if (WorkerThreadPool::get_singleton()->is_task_completed(E.key)) {100WorkerThreadPool::get_singleton()->wait_for_task_completion(E.key);101finished_task_ids.push_back(E.key);102103NavMeshGeneratorTask3D *generator_task = E.value;104DEV_ASSERT(generator_task->status == NavMeshGeneratorTask3D::TaskStatus::BAKING_FINISHED);105106baking_navmeshes.erase(generator_task->navigation_mesh);107if (generator_task->callback.is_valid()) {108generator_emit_callback(generator_task->callback);109}110generator_task->navigation_mesh->emit_changed();111memdelete(generator_task);112}113}114115for (WorkerThreadPool::TaskID finished_task_id : finished_task_ids) {116generator_tasks.erase(finished_task_id);117}118}119}120121void NavMeshGenerator3D::cleanup() {122MutexLock baking_navmesh_lock(baking_navmesh_mutex);123{124MutexLock generator_task_lock(generator_task_mutex);125126baking_navmeshes.clear();127128for (KeyValue<WorkerThreadPool::TaskID, NavMeshGeneratorTask3D *> &E : generator_tasks) {129WorkerThreadPool::get_singleton()->wait_for_task_completion(E.key);130NavMeshGeneratorTask3D *generator_task = E.value;131memdelete(generator_task);132}133generator_tasks.clear();134135generator_parsers_rwlock.write_lock();136generator_parsers.clear();137generator_parsers_rwlock.write_unlock();138}139}140141void NavMeshGenerator3D::finish() {142cleanup();143}144145void NavMeshGenerator3D::parse_source_geometry_data(Ref<NavigationMesh> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_root_node, const Callable &p_callback) {146ERR_FAIL_COND(!Thread::is_main_thread());147ERR_FAIL_COND(p_navigation_mesh.is_null());148ERR_FAIL_NULL(p_root_node);149ERR_FAIL_COND(!p_root_node->is_inside_tree());150ERR_FAIL_COND(p_source_geometry_data.is_null());151152generator_parse_source_geometry_data(p_navigation_mesh, p_source_geometry_data, p_root_node);153154if (p_callback.is_valid()) {155generator_emit_callback(p_callback);156}157}158159void NavMeshGenerator3D::bake_from_source_geometry_data(Ref<NavigationMesh> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, const Callable &p_callback) {160ERR_FAIL_COND(p_navigation_mesh.is_null());161ERR_FAIL_COND(p_source_geometry_data.is_null());162163if (!p_source_geometry_data->has_data()) {164p_navigation_mesh->clear();165if (p_callback.is_valid()) {166generator_emit_callback(p_callback);167}168p_navigation_mesh->emit_changed();169return;170}171172if (is_baking(p_navigation_mesh)) {173ERR_FAIL_MSG("NavigationMesh is already baking. Wait for current bake to finish.");174}175baking_navmesh_mutex.lock();176NavMeshGeneratorTask3D generator_task;177baking_navmeshes.insert(p_navigation_mesh, &generator_task);178baking_navmesh_mutex.unlock();179180generator_task.navigation_mesh = p_navigation_mesh;181generator_task.source_geometry_data = p_source_geometry_data;182generator_task.status = NavMeshGeneratorTask3D::TaskStatus::BAKING_STARTED;183184generator_bake_from_source_geometry_data(&generator_task);185186baking_navmesh_mutex.lock();187baking_navmeshes.erase(p_navigation_mesh);188baking_navmesh_mutex.unlock();189190if (p_callback.is_valid()) {191generator_emit_callback(p_callback);192}193194p_navigation_mesh->emit_changed();195}196197void NavMeshGenerator3D::bake_from_source_geometry_data_async(Ref<NavigationMesh> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, const Callable &p_callback) {198ERR_FAIL_COND(p_navigation_mesh.is_null());199ERR_FAIL_COND(p_source_geometry_data.is_null());200201if (!p_source_geometry_data->has_data()) {202p_navigation_mesh->clear();203if (p_callback.is_valid()) {204generator_emit_callback(p_callback);205}206p_navigation_mesh->emit_changed();207return;208}209210if (!use_threads) {211bake_from_source_geometry_data(p_navigation_mesh, p_source_geometry_data, p_callback);212return;213}214215if (is_baking(p_navigation_mesh)) {216ERR_FAIL_MSG("NavigationMesh is already baking. Wait for current bake to finish.");217return;218}219baking_navmesh_mutex.lock();220NavMeshGeneratorTask3D *generator_task = memnew(NavMeshGeneratorTask3D);221baking_navmeshes.insert(p_navigation_mesh, generator_task);222baking_navmesh_mutex.unlock();223224generator_task->navigation_mesh = p_navigation_mesh;225generator_task->source_geometry_data = p_source_geometry_data;226generator_task->callback = p_callback;227generator_task->status = NavMeshGeneratorTask3D::TaskStatus::BAKING_STARTED;228generator_task->thread_task_id = WorkerThreadPool::get_singleton()->add_native_task(&NavMeshGenerator3D::generator_thread_bake, generator_task, NavMeshGenerator3D::baking_use_high_priority_threads, SNAME("NavMeshGeneratorBake3D"));229MutexLock generator_task_lock(generator_task_mutex);230generator_tasks.insert(generator_task->thread_task_id, generator_task);231}232233bool NavMeshGenerator3D::is_baking(Ref<NavigationMesh> p_navigation_mesh) {234MutexLock baking_navmesh_lock(baking_navmesh_mutex);235return baking_navmeshes.has(p_navigation_mesh);236}237238String NavMeshGenerator3D::get_baking_state_msg(Ref<NavigationMesh> p_navigation_mesh) {239String bake_state_msg;240MutexLock baking_navmesh_lock(baking_navmesh_mutex);241if (baking_navmeshes.has(p_navigation_mesh)) {242bake_state_msg = _navmesh_bake_state_msgs[baking_navmeshes[p_navigation_mesh]->bake_state];243} else {244bake_state_msg = _navmesh_bake_state_msgs[NavMeshBakeState::BAKE_STATE_NONE];245}246return bake_state_msg;247}248249void NavMeshGenerator3D::generator_thread_bake(void *p_arg) {250NavMeshGeneratorTask3D *generator_task = static_cast<NavMeshGeneratorTask3D *>(p_arg);251252generator_bake_from_source_geometry_data(generator_task);253254generator_task->status = NavMeshGeneratorTask3D::TaskStatus::BAKING_FINISHED;255}256257void NavMeshGenerator3D::generator_parse_geometry_node(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_node, bool p_recurse_children) {258generator_parsers_rwlock.read_lock();259for (const NavMeshGeometryParser3D *parser : generator_parsers) {260if (!parser->callback.is_valid()) {261continue;262}263parser->callback.call(p_navigation_mesh, p_source_geometry_data, p_node);264}265generator_parsers_rwlock.read_unlock();266267if (p_recurse_children) {268for (int i = 0; i < p_node->get_child_count(); i++) {269generator_parse_geometry_node(p_navigation_mesh, p_source_geometry_data, p_node->get_child(i), p_recurse_children);270}271}272}273274void NavMeshGenerator3D::set_generator_parsers(LocalVector<NavMeshGeometryParser3D *> p_parsers) {275RWLockWrite write_lock(generator_parsers_rwlock);276generator_parsers = p_parsers;277}278279void NavMeshGenerator3D::generator_parse_source_geometry_data(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_root_node) {280List<Node *> parse_nodes;281282if (p_navigation_mesh->get_source_geometry_mode() == NavigationMesh::SOURCE_GEOMETRY_ROOT_NODE_CHILDREN) {283parse_nodes.push_back(p_root_node);284} else {285p_root_node->get_tree()->get_nodes_in_group(p_navigation_mesh->get_source_group_name(), &parse_nodes);286}287288Transform3D root_node_transform = Transform3D();289if (Object::cast_to<Node3D>(p_root_node)) {290root_node_transform = Object::cast_to<Node3D>(p_root_node)->get_global_transform().affine_inverse();291}292293p_source_geometry_data->clear();294p_source_geometry_data->root_node_transform = root_node_transform;295296bool recurse_children = p_navigation_mesh->get_source_geometry_mode() != NavigationMesh::SOURCE_GEOMETRY_GROUPS_EXPLICIT;297298for (Node *parse_node : parse_nodes) {299generator_parse_geometry_node(p_navigation_mesh, p_source_geometry_data, parse_node, recurse_children);300}301}302303void NavMeshGenerator3D::generator_bake_from_source_geometry_data(NavMeshGeneratorTask3D *p_generator_task) {304Ref<NavigationMesh> p_navigation_mesh = p_generator_task->navigation_mesh;305const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data = p_generator_task->source_geometry_data;306307if (p_navigation_mesh.is_null() || p_source_geometry_data.is_null()) {308return;309}310311Vector<float> source_geometry_vertices;312Vector<int> source_geometry_indices;313Vector<NavigationMeshSourceGeometryData3D::ProjectedObstruction> projected_obstructions;314315p_source_geometry_data->get_data(316source_geometry_vertices,317source_geometry_indices,318projected_obstructions);319320if (source_geometry_vertices.size() < 3 || source_geometry_indices.size() < 3) {321return;322}323324rcHeightfield *hf = nullptr;325rcCompactHeightfield *chf = nullptr;326rcContourSet *cset = nullptr;327rcPolyMesh *poly_mesh = nullptr;328rcPolyMeshDetail *detail_mesh = nullptr;329rcContext ctx;330331p_generator_task->bake_state = NavMeshBakeState::BAKE_STATE_CONFIGURATION; // step #1332333const float *verts = source_geometry_vertices.ptr();334const int nverts = source_geometry_vertices.size() / 3;335const int *tris = source_geometry_indices.ptr();336const int ntris = source_geometry_indices.size() / 3;337338float bmin[3], bmax[3];339rcCalcBounds(verts, nverts, bmin, bmax);340341rcConfig cfg;342memset(&cfg, 0, sizeof(cfg));343344cfg.cs = p_navigation_mesh->get_cell_size();345cfg.ch = p_navigation_mesh->get_cell_height();346if (p_navigation_mesh->get_border_size() > 0.0) {347cfg.borderSize = (int)Math::ceil(p_navigation_mesh->get_border_size() / cfg.cs);348}349cfg.walkableSlopeAngle = p_navigation_mesh->get_agent_max_slope();350cfg.walkableHeight = (int)Math::ceil(p_navigation_mesh->get_agent_height() / cfg.ch);351cfg.walkableClimb = (int)Math::floor(p_navigation_mesh->get_agent_max_climb() / cfg.ch);352cfg.walkableRadius = (int)Math::ceil(p_navigation_mesh->get_agent_radius() / cfg.cs);353cfg.maxEdgeLen = (int)(p_navigation_mesh->get_edge_max_length() / p_navigation_mesh->get_cell_size());354cfg.maxSimplificationError = p_navigation_mesh->get_edge_max_error();355cfg.minRegionArea = (int)(p_navigation_mesh->get_region_min_size() * p_navigation_mesh->get_region_min_size());356cfg.mergeRegionArea = (int)(p_navigation_mesh->get_region_merge_size() * p_navigation_mesh->get_region_merge_size());357cfg.maxVertsPerPoly = (int)p_navigation_mesh->get_vertices_per_polygon();358cfg.detailSampleDist = MAX(p_navigation_mesh->get_cell_size() * p_navigation_mesh->get_detail_sample_distance(), 0.1f);359cfg.detailSampleMaxError = p_navigation_mesh->get_cell_height() * p_navigation_mesh->get_detail_sample_max_error();360361if (p_navigation_mesh->get_border_size() > 0.0 && !Math::is_zero_approx(Math::fmod(p_navigation_mesh->get_border_size(), p_navigation_mesh->get_cell_size()))) {362WARN_PRINT("Property border_size is ceiled to cell_size voxel units and loses precision.");363}364if (!Math::is_equal_approx((float)cfg.walkableHeight * cfg.ch, p_navigation_mesh->get_agent_height())) {365WARN_PRINT("Property agent_height is ceiled to cell_height voxel units and loses precision.");366}367if (!Math::is_equal_approx((float)cfg.walkableClimb * cfg.ch, p_navigation_mesh->get_agent_max_climb())) {368WARN_PRINT("Property agent_max_climb is floored to cell_height voxel units and loses precision.");369}370if (!Math::is_equal_approx((float)cfg.walkableRadius * cfg.cs, p_navigation_mesh->get_agent_radius())) {371WARN_PRINT("Property agent_radius is ceiled to cell_size voxel units and loses precision.");372}373if (!Math::is_equal_approx((float)cfg.maxEdgeLen * cfg.cs, p_navigation_mesh->get_edge_max_length())) {374WARN_PRINT("Property edge_max_length is rounded to cell_size voxel units and loses precision.");375}376if (!Math::is_equal_approx((float)cfg.minRegionArea, p_navigation_mesh->get_region_min_size() * p_navigation_mesh->get_region_min_size())) {377WARN_PRINT("Property region_min_size is converted to int and loses precision.");378}379if (!Math::is_equal_approx((float)cfg.mergeRegionArea, p_navigation_mesh->get_region_merge_size() * p_navigation_mesh->get_region_merge_size())) {380WARN_PRINT("Property region_merge_size is converted to int and loses precision.");381}382if (!Math::is_equal_approx((float)cfg.maxVertsPerPoly, p_navigation_mesh->get_vertices_per_polygon())) {383WARN_PRINT("Property vertices_per_polygon is converted to int and loses precision.");384}385if (p_navigation_mesh->get_cell_size() * p_navigation_mesh->get_detail_sample_distance() < 0.1f) {386WARN_PRINT("Property detail_sample_distance is clamped to 0.1 world units as the resulting value from multiplying with cell_size is too low.");387}388389cfg.bmin[0] = bmin[0];390cfg.bmin[1] = bmin[1];391cfg.bmin[2] = bmin[2];392cfg.bmax[0] = bmax[0];393cfg.bmax[1] = bmax[1];394cfg.bmax[2] = bmax[2];395396AABB baking_aabb = p_navigation_mesh->get_filter_baking_aabb();397if (baking_aabb.has_volume()) {398Vector3 baking_aabb_offset = p_navigation_mesh->get_filter_baking_aabb_offset();399cfg.bmin[0] = baking_aabb.position[0] + baking_aabb_offset.x;400cfg.bmin[1] = baking_aabb.position[1] + baking_aabb_offset.y;401cfg.bmin[2] = baking_aabb.position[2] + baking_aabb_offset.z;402cfg.bmax[0] = cfg.bmin[0] + baking_aabb.size[0];403cfg.bmax[1] = cfg.bmin[1] + baking_aabb.size[1];404cfg.bmax[2] = cfg.bmin[2] + baking_aabb.size[2];405}406407p_generator_task->bake_state = NavMeshBakeState::BAKE_STATE_CALC_GRID_SIZE; // step #2408rcCalcGridSize(cfg.bmin, cfg.bmax, cfg.cs, &cfg.width, &cfg.height);409410// ~30000000 seems to be around sweetspot where Editor baking breaks411if ((cfg.width * cfg.height) > 30000000 && GLOBAL_GET("navigation/baking/use_crash_prevention_checks")) {412ERR_FAIL_MSG("Baking interrupted."413"\nNavigationMesh baking process would likely crash the engine."414"\nSource geometry is suspiciously big for the current Cell Size and Cell Height in the NavMesh Resource bake settings."415"\nIf baking does not crash the engine or fail, the resulting NavigationMesh will create serious pathfinding performance issues."416"\nIt is advised to increase Cell Size and/or Cell Height in the NavMesh Resource bake settings or reduce the size / scale of the source geometry."417"\nIf you would like to try baking anyway, disable the 'navigation/baking/use_crash_prevention_checks' project setting.");418return;419}420421p_generator_task->bake_state = NavMeshBakeState::BAKE_STATE_CREATE_HEIGHTFIELD; // step #3422hf = rcAllocHeightfield();423424ERR_FAIL_NULL(hf);425ERR_FAIL_COND(!rcCreateHeightfield(&ctx, *hf, cfg.width, cfg.height, cfg.bmin, cfg.bmax, cfg.cs, cfg.ch));426427p_generator_task->bake_state = NavMeshBakeState::BAKE_STATE_MARK_WALKABLE_TRIANGLES; // step #4428{429Vector<unsigned char> tri_areas;430tri_areas.resize(ntris);431432ERR_FAIL_COND(tri_areas.is_empty());433434memset(tri_areas.ptrw(), 0, ntris * sizeof(unsigned char));435rcMarkWalkableTriangles(&ctx, cfg.walkableSlopeAngle, verts, nverts, tris, ntris, tri_areas.ptrw());436437ERR_FAIL_COND(!rcRasterizeTriangles(&ctx, verts, nverts, tris, tri_areas.ptr(), ntris, *hf, cfg.walkableClimb));438}439440if (p_navigation_mesh->get_filter_low_hanging_obstacles()) {441rcFilterLowHangingWalkableObstacles(&ctx, cfg.walkableClimb, *hf);442}443if (p_navigation_mesh->get_filter_ledge_spans()) {444rcFilterLedgeSpans(&ctx, cfg.walkableHeight, cfg.walkableClimb, *hf);445}446if (p_navigation_mesh->get_filter_walkable_low_height_spans()) {447rcFilterWalkableLowHeightSpans(&ctx, cfg.walkableHeight, *hf);448}449450p_generator_task->bake_state = NavMeshBakeState::BAKE_STATE_CONSTRUCT_COMPACT_HEIGHTFIELD; // step #5451452chf = rcAllocCompactHeightfield();453454ERR_FAIL_NULL(chf);455ERR_FAIL_COND(!rcBuildCompactHeightfield(&ctx, cfg.walkableHeight, cfg.walkableClimb, *hf, *chf));456457rcFreeHeightField(hf);458hf = nullptr;459460// Add obstacles to the source geometry. Those will be affected by e.g. agent_radius.461if (!projected_obstructions.is_empty()) {462for (const NavigationMeshSourceGeometryData3D::ProjectedObstruction &projected_obstruction : projected_obstructions) {463if (projected_obstruction.carve) {464continue;465}466if (projected_obstruction.vertices.is_empty() || projected_obstruction.vertices.size() % 3 != 0) {467continue;468}469470const float *projected_obstruction_verts = projected_obstruction.vertices.ptr();471const int projected_obstruction_nverts = projected_obstruction.vertices.size() / 3;472473rcMarkConvexPolyArea(&ctx, projected_obstruction_verts, projected_obstruction_nverts, projected_obstruction.elevation, projected_obstruction.elevation + projected_obstruction.height, RC_NULL_AREA, *chf);474}475}476477p_generator_task->bake_state = NavMeshBakeState::BAKE_STATE_ERODE_WALKABLE_AREA; // step #6478479ERR_FAIL_COND(!rcErodeWalkableArea(&ctx, cfg.walkableRadius, *chf));480481// Carve obstacles to the eroded geometry. Those will NOT be affected by e.g. agent_radius because that step is already done.482if (!projected_obstructions.is_empty()) {483for (const NavigationMeshSourceGeometryData3D::ProjectedObstruction &projected_obstruction : projected_obstructions) {484if (!projected_obstruction.carve) {485continue;486}487if (projected_obstruction.vertices.is_empty() || projected_obstruction.vertices.size() % 3 != 0) {488continue;489}490491const float *projected_obstruction_verts = projected_obstruction.vertices.ptr();492const int projected_obstruction_nverts = projected_obstruction.vertices.size() / 3;493494rcMarkConvexPolyArea(&ctx, projected_obstruction_verts, projected_obstruction_nverts, projected_obstruction.elevation, projected_obstruction.elevation + projected_obstruction.height, RC_NULL_AREA, *chf);495}496}497498p_generator_task->bake_state = NavMeshBakeState::BAKE_STATE_SAMPLE_PARTITIONING; // step #7499500if (p_navigation_mesh->get_sample_partition_type() == NavigationMesh::SAMPLE_PARTITION_WATERSHED) {501ERR_FAIL_COND(!rcBuildDistanceField(&ctx, *chf));502ERR_FAIL_COND(!rcBuildRegions(&ctx, *chf, cfg.borderSize, cfg.minRegionArea, cfg.mergeRegionArea));503} else if (p_navigation_mesh->get_sample_partition_type() == NavigationMesh::SAMPLE_PARTITION_MONOTONE) {504ERR_FAIL_COND(!rcBuildRegionsMonotone(&ctx, *chf, cfg.borderSize, cfg.minRegionArea, cfg.mergeRegionArea));505} else {506ERR_FAIL_COND(!rcBuildLayerRegions(&ctx, *chf, cfg.borderSize, cfg.minRegionArea));507}508509p_generator_task->bake_state = NavMeshBakeState::BAKE_STATE_CREATING_CONTOURS; // step #8510511cset = rcAllocContourSet();512513ERR_FAIL_NULL(cset);514ERR_FAIL_COND(!rcBuildContours(&ctx, *chf, cfg.maxSimplificationError, cfg.maxEdgeLen, *cset));515516p_generator_task->bake_state = NavMeshBakeState::BAKE_STATE_CREATING_POLYMESH; // step #9517518poly_mesh = rcAllocPolyMesh();519ERR_FAIL_NULL(poly_mesh);520ERR_FAIL_COND(!rcBuildPolyMesh(&ctx, *cset, cfg.maxVertsPerPoly, *poly_mesh));521522detail_mesh = rcAllocPolyMeshDetail();523ERR_FAIL_NULL(detail_mesh);524ERR_FAIL_COND(!rcBuildPolyMeshDetail(&ctx, *poly_mesh, *chf, cfg.detailSampleDist, cfg.detailSampleMaxError, *detail_mesh));525526rcFreeCompactHeightfield(chf);527chf = nullptr;528rcFreeContourSet(cset);529cset = nullptr;530531p_generator_task->bake_state = NavMeshBakeState::BAKE_STATE_CONVERTING_NATIVE_NAVMESH; // step #10532533Vector<Vector3> nav_vertices;534Vector<Vector<int>> nav_polygons;535536HashMap<Vector3, int> recast_vertex_to_native_index;537LocalVector<int> recast_index_to_native_index;538recast_index_to_native_index.resize(detail_mesh->nverts);539540for (int i = 0; i < detail_mesh->nverts; i++) {541const float *v = &detail_mesh->verts[i * 3];542const Vector3 vertex = Vector3(v[0], v[1], v[2]);543int *existing_index_ptr = recast_vertex_to_native_index.getptr(vertex);544if (!existing_index_ptr) {545int new_index = recast_vertex_to_native_index.size();546recast_index_to_native_index[i] = new_index;547recast_vertex_to_native_index[vertex] = new_index;548nav_vertices.push_back(vertex);549} else {550recast_index_to_native_index[i] = *existing_index_ptr;551}552}553554for (int i = 0; i < detail_mesh->nmeshes; i++) {555const unsigned int *detail_mesh_m = &detail_mesh->meshes[i * 4];556const unsigned int detail_mesh_bverts = detail_mesh_m[0];557const unsigned int detail_mesh_m_btris = detail_mesh_m[2];558const unsigned int detail_mesh_ntris = detail_mesh_m[3];559const unsigned char *detail_mesh_tris = &detail_mesh->tris[detail_mesh_m_btris * 4];560for (unsigned int j = 0; j < detail_mesh_ntris; j++) {561Vector<int> nav_indices;562nav_indices.resize(3);563// Polygon order in recast is opposite than godot's564int index1 = ((int)(detail_mesh_bverts + detail_mesh_tris[j * 4 + 0]));565int index2 = ((int)(detail_mesh_bverts + detail_mesh_tris[j * 4 + 2]));566int index3 = ((int)(detail_mesh_bverts + detail_mesh_tris[j * 4 + 1]));567568nav_indices.write[0] = recast_index_to_native_index[index1];569nav_indices.write[1] = recast_index_to_native_index[index2];570nav_indices.write[2] = recast_index_to_native_index[index3];571572nav_polygons.push_back(nav_indices);573}574}575576p_navigation_mesh->set_data(nav_vertices, nav_polygons);577578p_generator_task->bake_state = NavMeshBakeState::BAKE_STATE_BAKE_CLEANUP; // step #11579580rcFreePolyMesh(poly_mesh);581poly_mesh = nullptr;582rcFreePolyMeshDetail(detail_mesh);583detail_mesh = nullptr;584585p_generator_task->bake_state = NavMeshBakeState::BAKE_STATE_BAKE_FINISHED; // step #12586}587588bool NavMeshGenerator3D::generator_emit_callback(const Callable &p_callback) {589ERR_FAIL_COND_V(!p_callback.is_valid(), false);590591Callable::CallError ce;592Variant result;593p_callback.callp(nullptr, 0, result, ce);594595return ce.error == Callable::CallError::CALL_OK;596}597598599