Path: blob/master/modules/navigation_3d/nav_link_3d.h
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/**************************************************************************/1/* nav_link_3d.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "3d/nav_base_iteration_3d.h"33#include "nav_base_3d.h"34#include "nav_utils_3d.h"3536class NavLinkIteration3D : public NavBaseIteration3D {37GDCLASS(NavLinkIteration3D, NavBaseIteration3D);3839public:40bool bidirectional = true;41Vector3 start_position;42Vector3 end_position;4344Vector3 get_start_position() const { return start_position; }45Vector3 get_end_position() const { return end_position; }46bool is_bidirectional() const { return bidirectional; }4748virtual ~NavLinkIteration3D() override {49navmesh_polygons.clear();50internal_connections.clear();51}52};5354#include "core/templates/self_list.h"5556class NavLink3D : public NavBase3D {57NavMap3D *map = nullptr;58bool bidirectional = true;59Vector3 start_position;60Vector3 end_position;61bool enabled = true;6263SelfList<NavLink3D> sync_dirty_request_list_element;6465uint32_t iteration_id = 0;6667mutable RWLock iteration_rwlock;68Ref<NavLinkIteration3D> iteration;6970bool iteration_dirty = true;71bool iteration_building = false;72bool iteration_ready = false;7374void _build_iteration();75void _sync_iteration();7677public:78NavLink3D();79~NavLink3D();8081uint32_t get_iteration_id() const { return iteration_id; }8283void set_map(NavMap3D *p_map);84NavMap3D *get_map() const {85return map;86}8788void set_enabled(bool p_enabled);89bool get_enabled() const { return enabled; }9091void set_bidirectional(bool p_bidirectional);92bool is_bidirectional() const {93return bidirectional;94}9596void set_start_position(Vector3 p_position);97Vector3 get_start_position() const {98return start_position;99}100101void set_end_position(Vector3 p_position);102Vector3 get_end_position() const {103return end_position;104}105106// NavBase properties.107virtual void set_navigation_layers(uint32_t p_navigation_layers) override;108virtual void set_enter_cost(real_t p_enter_cost) override;109virtual void set_travel_cost(real_t p_travel_cost) override;110virtual void set_owner_id(ObjectID p_owner_id) override;111112bool sync();113void request_sync();114void cancel_sync_request();115116Ref<NavLinkIteration3D> get_iteration();117};118119120