Path: blob/master/modules/navigation_3d/nav_obstacle_3d.h
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/**************************************************************************/1/* nav_obstacle_3d.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "nav_rid_3d.h"3334#include "core/object/class_db.h"35#include "core/templates/self_list.h"3637class NavAgent3D;38class NavMap3D;3940class NavObstacle3D : public NavRid3D {41NavAgent3D *agent = nullptr;42NavMap3D *map = nullptr;43Vector3 velocity;44Vector3 position;45Vector<Vector3> vertices;4647real_t radius = 0.0;48real_t height = 0.0;4950bool avoidance_enabled = false;51bool use_3d_avoidance = false;52uint32_t avoidance_layers = 1;5354bool obstacle_dirty = true;5556uint32_t last_map_iteration_id = 0;57bool paused = false;5859SelfList<NavObstacle3D> sync_dirty_request_list_element;6061public:62NavObstacle3D();63~NavObstacle3D();6465void set_avoidance_enabled(bool p_enabled);66bool is_avoidance_enabled() { return avoidance_enabled; }6768void set_use_3d_avoidance(bool p_enabled);69bool get_use_3d_avoidance() { return use_3d_avoidance; }7071void set_map(NavMap3D *p_map);72NavMap3D *get_map() { return map; }7374void set_agent(NavAgent3D *p_agent);75NavAgent3D *get_agent() { return agent; }7677void set_position(const Vector3 p_position);78const Vector3 &get_position() const { return position; }7980void set_radius(real_t p_radius);81real_t get_radius() const { return radius; }8283void set_height(const real_t p_height);84real_t get_height() const { return height; }8586void set_velocity(const Vector3 p_velocity);87const Vector3 &get_velocity() const { return velocity; }8889void set_vertices(const Vector<Vector3> &p_vertices);90const Vector<Vector3> &get_vertices() const { return vertices; }9192bool is_map_changed();9394void set_avoidance_layers(uint32_t p_layers);95uint32_t get_avoidance_layers() const { return avoidance_layers; }9697void set_paused(bool p_paused);98bool get_paused() const;99100bool is_dirty() const;101void sync();102void request_sync();103void cancel_sync_request();104105private:106void internal_update_agent();107};108109110