Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
godotengine
GitHub Repository: godotengine/godot
Path: blob/master/modules/navigation_3d/nav_region_3d.cpp
10277 views
1
/**************************************************************************/
2
/* nav_region_3d.cpp */
3
/**************************************************************************/
4
/* This file is part of: */
5
/* GODOT ENGINE */
6
/* https://godotengine.org */
7
/**************************************************************************/
8
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10
/* */
11
/* Permission is hereby granted, free of charge, to any person obtaining */
12
/* a copy of this software and associated documentation files (the */
13
/* "Software"), to deal in the Software without restriction, including */
14
/* without limitation the rights to use, copy, modify, merge, publish, */
15
/* distribute, sublicense, and/or sell copies of the Software, and to */
16
/* permit persons to whom the Software is furnished to do so, subject to */
17
/* the following conditions: */
18
/* */
19
/* The above copyright notice and this permission notice shall be */
20
/* included in all copies or substantial portions of the Software. */
21
/* */
22
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29
/**************************************************************************/
30
31
#include "nav_region_3d.h"
32
33
#include "nav_map_3d.h"
34
35
#include "3d/nav_mesh_queries_3d.h"
36
#include "3d/nav_region_builder_3d.h"
37
#include "3d/nav_region_iteration_3d.h"
38
#include "core/config/project_settings.h"
39
40
using namespace Nav3D;
41
42
void NavRegion3D::set_map(NavMap3D *p_map) {
43
if (map == p_map) {
44
return;
45
}
46
47
cancel_async_thread_join();
48
cancel_sync_request();
49
50
if (map) {
51
map->remove_region(this);
52
}
53
54
map = p_map;
55
iteration_dirty = true;
56
57
if (map) {
58
map->add_region(this);
59
request_sync();
60
if (iteration_build_thread_task_id != WorkerThreadPool::INVALID_TASK_ID) {
61
request_async_thread_join();
62
}
63
}
64
}
65
66
void NavRegion3D::set_enabled(bool p_enabled) {
67
if (enabled == p_enabled) {
68
return;
69
}
70
enabled = p_enabled;
71
iteration_dirty = true;
72
73
request_sync();
74
}
75
76
void NavRegion3D::set_use_edge_connections(bool p_enabled) {
77
if (use_edge_connections != p_enabled) {
78
use_edge_connections = p_enabled;
79
iteration_dirty = true;
80
}
81
82
request_sync();
83
}
84
85
void NavRegion3D::set_transform(Transform3D p_transform) {
86
if (transform == p_transform) {
87
return;
88
}
89
transform = p_transform;
90
iteration_dirty = true;
91
92
request_sync();
93
94
#ifdef DEBUG_ENABLED
95
if (map && Math::rad_to_deg(map->get_up().angle_to(transform.basis.get_column(1))) >= 90.0f) {
96
ERR_PRINT_ONCE("Attempted to update a navigation region transform rotated 90 degrees or more away from the current navigation map UP orientation.");
97
}
98
#endif // DEBUG_ENABLED
99
}
100
101
void NavRegion3D::set_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh) {
102
#ifdef DEBUG_ENABLED
103
if (map && p_navigation_mesh.is_valid() && !Math::is_equal_approx(double(map->get_cell_size()), double(p_navigation_mesh->get_cell_size()))) {
104
ERR_PRINT_ONCE(vformat("Attempted to update a navigation region with a navigation mesh that uses a `cell_size` of %s while assigned to a navigation map set to a `cell_size` of %s. The cell size for navigation maps can be changed by using the NavigationServer map_set_cell_size() function. The cell size for default navigation maps can also be changed in the ProjectSettings.", double(p_navigation_mesh->get_cell_size()), double(map->get_cell_size())));
105
}
106
107
if (map && p_navigation_mesh.is_valid() && !Math::is_equal_approx(double(map->get_cell_height()), double(p_navigation_mesh->get_cell_height()))) {
108
ERR_PRINT_ONCE(vformat("Attempted to update a navigation region with a navigation mesh that uses a `cell_height` of %s while assigned to a navigation map set to a `cell_height` of %s. The cell height for navigation maps can be changed by using the NavigationServer map_set_cell_height() function. The cell height for default navigation maps can also be changed in the ProjectSettings.", double(p_navigation_mesh->get_cell_height()), double(map->get_cell_height())));
109
}
110
#endif // DEBUG_ENABLED
111
112
navmesh = p_navigation_mesh;
113
114
iteration_dirty = true;
115
116
request_sync();
117
}
118
119
Vector3 NavRegion3D::get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, bool p_use_collision) const {
120
RWLockRead read_lock(region_rwlock);
121
122
return NavMeshQueries3D::polygons_get_closest_point_to_segment(
123
get_polygons(), p_from, p_to, p_use_collision);
124
}
125
126
ClosestPointQueryResult NavRegion3D::get_closest_point_info(const Vector3 &p_point) const {
127
RWLockRead read_lock(region_rwlock);
128
129
return NavMeshQueries3D::polygons_get_closest_point_info(get_polygons(), p_point);
130
}
131
132
Vector3 NavRegion3D::get_random_point(uint32_t p_navigation_layers, bool p_uniformly) const {
133
RWLockRead read_lock(region_rwlock);
134
135
if (!get_enabled()) {
136
return Vector3();
137
}
138
139
return NavMeshQueries3D::polygons_get_random_point(get_polygons(), p_navigation_layers, p_uniformly);
140
}
141
142
void NavRegion3D::set_navigation_layers(uint32_t p_navigation_layers) {
143
if (navigation_layers == p_navigation_layers) {
144
return;
145
}
146
navigation_layers = p_navigation_layers;
147
iteration_dirty = true;
148
149
request_sync();
150
}
151
152
void NavRegion3D::set_enter_cost(real_t p_enter_cost) {
153
real_t new_enter_cost = MAX(p_enter_cost, 0.0);
154
if (enter_cost == new_enter_cost) {
155
return;
156
}
157
enter_cost = new_enter_cost;
158
iteration_dirty = true;
159
160
request_sync();
161
}
162
163
void NavRegion3D::set_travel_cost(real_t p_travel_cost) {
164
real_t new_travel_cost = MAX(p_travel_cost, 0.0);
165
if (travel_cost == new_travel_cost) {
166
return;
167
}
168
travel_cost = new_travel_cost;
169
iteration_dirty = true;
170
171
request_sync();
172
}
173
174
void NavRegion3D::set_owner_id(ObjectID p_owner_id) {
175
if (owner_id == p_owner_id) {
176
return;
177
}
178
owner_id = p_owner_id;
179
iteration_dirty = true;
180
181
request_sync();
182
}
183
184
void NavRegion3D::scratch_polygons() {
185
iteration_dirty = true;
186
187
request_sync();
188
}
189
190
real_t NavRegion3D::get_surface_area() const {
191
RWLockRead read_lock(iteration_rwlock);
192
return iteration->get_surface_area();
193
}
194
195
AABB NavRegion3D::get_bounds() const {
196
RWLockRead read_lock(iteration_rwlock);
197
return iteration->get_bounds();
198
}
199
200
LocalVector<Nav3D::Polygon> const &NavRegion3D::get_polygons() const {
201
RWLockRead read_lock(iteration_rwlock);
202
return iteration->get_navmesh_polygons();
203
}
204
205
bool NavRegion3D::sync() {
206
bool requires_map_update = false;
207
if (!map) {
208
return requires_map_update;
209
}
210
211
if (iteration_dirty && !iteration_building && !iteration_ready) {
212
_build_iteration();
213
}
214
215
if (iteration_ready) {
216
_sync_iteration();
217
requires_map_update = true;
218
}
219
220
return requires_map_update;
221
}
222
223
void NavRegion3D::sync_async_tasks() {
224
if (iteration_build_thread_task_id != WorkerThreadPool::INVALID_TASK_ID) {
225
if (WorkerThreadPool::get_singleton()->is_task_completed(iteration_build_thread_task_id)) {
226
WorkerThreadPool::get_singleton()->wait_for_task_completion(iteration_build_thread_task_id);
227
228
iteration_build_thread_task_id = WorkerThreadPool::INVALID_TASK_ID;
229
iteration_building = false;
230
iteration_ready = true;
231
request_sync();
232
}
233
}
234
}
235
236
void NavRegion3D::_build_iteration() {
237
if (!iteration_dirty || iteration_building || iteration_ready) {
238
return;
239
}
240
241
iteration_dirty = false;
242
iteration_building = true;
243
iteration_ready = false;
244
245
iteration_build.reset();
246
247
if (navmesh.is_valid()) {
248
navmesh->get_data(iteration_build.navmesh_data.vertices, iteration_build.navmesh_data.polygons);
249
}
250
251
iteration_build.map_cell_size = map->get_merge_rasterizer_cell_size();
252
253
Ref<NavRegionIteration3D> new_iteration;
254
new_iteration.instantiate();
255
256
new_iteration->navigation_layers = get_navigation_layers();
257
new_iteration->enter_cost = get_enter_cost();
258
new_iteration->travel_cost = get_travel_cost();
259
new_iteration->owner_object_id = get_owner_id();
260
new_iteration->owner_type = get_type();
261
new_iteration->owner_rid = get_self();
262
new_iteration->enabled = get_enabled();
263
new_iteration->transform = get_transform();
264
new_iteration->owner_use_edge_connections = get_use_edge_connections();
265
266
iteration_build.region_iteration = new_iteration;
267
268
if (use_async_iterations) {
269
iteration_build_thread_task_id = WorkerThreadPool::get_singleton()->add_native_task(&NavRegion3D::_build_iteration_threaded, &iteration_build, true, SNAME("NavRegionBuilder3D"));
270
request_async_thread_join();
271
} else {
272
NavRegionBuilder3D::build_iteration(iteration_build);
273
274
iteration_building = false;
275
iteration_ready = true;
276
}
277
}
278
279
void NavRegion3D::_build_iteration_threaded(void *p_arg) {
280
NavRegionIterationBuild3D *_iteration_build = static_cast<NavRegionIterationBuild3D *>(p_arg);
281
282
NavRegionBuilder3D::build_iteration(*_iteration_build);
283
}
284
285
void NavRegion3D::_sync_iteration() {
286
if (iteration_building || !iteration_ready) {
287
return;
288
}
289
290
performance_data.pm_polygon_count = iteration_build.performance_data.pm_polygon_count;
291
performance_data.pm_edge_count = iteration_build.performance_data.pm_edge_count;
292
performance_data.pm_edge_merge_count = iteration_build.performance_data.pm_edge_merge_count;
293
294
RWLockWrite write_lock(iteration_rwlock);
295
ERR_FAIL_COND(iteration.is_null());
296
iteration = Ref<NavRegionIteration3D>();
297
DEV_ASSERT(iteration.is_null());
298
iteration = iteration_build.region_iteration;
299
iteration_build.region_iteration = Ref<NavRegionIteration3D>();
300
DEV_ASSERT(iteration_build.region_iteration.is_null());
301
iteration_id = iteration_id % UINT32_MAX + 1;
302
303
iteration_ready = false;
304
305
cancel_async_thread_join();
306
}
307
308
Ref<NavRegionIteration3D> NavRegion3D::get_iteration() {
309
RWLockRead read_lock(iteration_rwlock);
310
return iteration;
311
}
312
313
void NavRegion3D::request_async_thread_join() {
314
DEV_ASSERT(map);
315
if (map && !async_list_element.in_list()) {
316
map->add_region_async_thread_join_request(&async_list_element);
317
}
318
}
319
320
void NavRegion3D::cancel_async_thread_join() {
321
if (map && async_list_element.in_list()) {
322
map->remove_region_async_thread_join_request(&async_list_element);
323
}
324
}
325
326
void NavRegion3D::request_sync() {
327
if (map && !sync_dirty_request_list_element.in_list()) {
328
map->add_region_sync_dirty_request(&sync_dirty_request_list_element);
329
}
330
}
331
332
void NavRegion3D::cancel_sync_request() {
333
if (map && sync_dirty_request_list_element.in_list()) {
334
map->remove_region_sync_dirty_request(&sync_dirty_request_list_element);
335
}
336
}
337
338
void NavRegion3D::set_use_async_iterations(bool p_enabled) {
339
if (use_async_iterations == p_enabled) {
340
return;
341
}
342
#ifdef THREADS_ENABLED
343
use_async_iterations = p_enabled;
344
#endif
345
}
346
347
bool NavRegion3D::get_use_async_iterations() const {
348
return use_async_iterations;
349
}
350
351
NavRegion3D::NavRegion3D() :
352
sync_dirty_request_list_element(this), async_list_element(this) {
353
type = NavigationUtilities::PathSegmentType::PATH_SEGMENT_TYPE_REGION;
354
iteration_build.region = this;
355
iteration.instantiate();
356
357
#ifdef THREADS_ENABLED
358
use_async_iterations = GLOBAL_GET("navigation/world/region_use_async_iterations");
359
#else
360
use_async_iterations = false;
361
#endif
362
}
363
364
NavRegion3D::~NavRegion3D() {
365
cancel_async_thread_join();
366
cancel_sync_request();
367
368
if (iteration_build_thread_task_id != WorkerThreadPool::INVALID_TASK_ID) {
369
WorkerThreadPool::get_singleton()->wait_for_task_completion(iteration_build_thread_task_id);
370
iteration_build_thread_task_id = WorkerThreadPool::INVALID_TASK_ID;
371
}
372
373
iteration_build.region = nullptr;
374
iteration_build.region_iteration = Ref<NavRegionIteration3D>();
375
iteration = Ref<NavRegionIteration3D>();
376
}
377
378