#pragma once
#include "core/io/image.h"
#include "core/variant/typed_array.h"
class Noise : public Resource {
GDCLASS(Noise, Resource);
template <typename T>
struct img_buff {
T *img = nullptr;
int width;
int height;
int offset_x;
int offset_y;
int alt_width;
int alt_height;
enum ALT_MODULO {
DEFAULT = 0,
ALT_X,
ALT_Y,
ALT_XY
};
T &operator()(int x, int y, ALT_MODULO mode = DEFAULT) {
switch (mode) {
case ALT_XY:
return img[(x + offset_x) % alt_width + ((y + offset_y) % alt_height) * width];
case ALT_X:
return img[(x + offset_x) % alt_width + ((y + offset_y) % height) * width];
case ALT_Y:
return img[(x + offset_x) % width + ((y + offset_y) % alt_height) * width];
default:
return img[(x + offset_x) % width + ((y + offset_y) % height) * width];
}
}
};
union l2c {
uint32_t l;
uint8_t c[4];
struct {
uint8_t r;
uint8_t g;
uint8_t b;
uint8_t a;
};
};
template <typename T>
Vector<Ref<Image>> _generate_seamless_image(Vector<Ref<Image>> p_src, int p_width, int p_height, int p_depth, bool p_invert, real_t p_blend_skirt) const {
ERR_FAIL_COND_V(p_blend_skirt < 0, Vector<Ref<Image>>());
int skirt_width = MAX(1, p_width * p_blend_skirt);
int skirt_height = MAX(1, p_height * p_blend_skirt);
int src_width = p_width + skirt_width;
int src_height = p_height + skirt_height;
int half_width = p_width * 0.5;
int half_height = p_height * 0.5;
int skirt_edge_x = half_width + skirt_width;
int skirt_edge_y = half_height + skirt_height;
Image::Format format = p_src[0]->get_format();
int pixel_size = Image::get_format_pixel_size(format);
Vector<Ref<Image>> images;
images.resize(p_src.size());
for (int d = 0; d < images.size(); d++) {
Vector<uint8_t> dest;
dest.resize(p_width * p_height * pixel_size);
img_buff<T> rd_src = {
(T *)p_src[d]->get_data().ptr(),
src_width, src_height,
half_width, half_height,
p_width, p_height
};
img_buff<T> wr = {
(T *)dest.ptrw(),
p_width, p_height,
0, 0, 0, 0
};
img_buff<T> rd_dest = {
(T *)dest.ptr(),
p_width, p_height,
0, 0, 0, 0
};
for (int y = 0; y < p_height; y++) {
for (int x = 0; x < p_width; x++) {
wr(x, y) = rd_src(x, y, img_buff<T>::ALT_XY);
}
}
for (int x = half_width; x < skirt_edge_x; x++) {
int alpha = 255 * (1 - Math::smoothstep(0.1f, 0.9f, float(x - half_width) / float(skirt_width)));
for (int y = 0; y < p_height; y++) {
if (y == half_height) {
y = skirt_edge_y - 1;
} else {
wr(x, y) = _alpha_blend<T>(rd_dest(x, y), rd_src(x, y, img_buff<T>::ALT_Y), alpha);
}
}
}
for (int y = half_height; y < skirt_edge_y; y++) {
int alpha = 255 * (1 - Math::smoothstep(0.1f, 0.9f, float(y - half_height) / float(skirt_height)));
for (int x = 0; x < p_width; x++) {
if (x == half_width) {
x = skirt_edge_x - 1;
} else {
wr(x, y) = _alpha_blend<T>(rd_dest(x, y), rd_src(x, y, img_buff<T>::ALT_X), alpha);
}
}
}
for (int y = half_height; y < skirt_edge_y; y++) {
for (int x = half_width; x < skirt_edge_x; x++) {
int xpos = 255 * (1 - Math::smoothstep(0.1f, 0.9f, float(x - half_width) / float(skirt_width)));
int ypos = 255 * (1 - Math::smoothstep(0.1f, 0.9f, float(y - half_height) / float(skirt_height)));
T top_blend = _alpha_blend<T>(rd_src(x, y, img_buff<T>::ALT_X), rd_src(x, y, img_buff<T>::DEFAULT), xpos);
T bottom_blend = _alpha_blend<T>(rd_src(x, y, img_buff<T>::ALT_XY), rd_src(x, y, img_buff<T>::ALT_Y), xpos);
wr(x, y) = _alpha_blend<T>(bottom_blend, top_blend, ypos);
}
}
Ref<Image> image = memnew(Image(p_width, p_height, false, format, dest));
p_src.write[d].unref();
images.write[d] = image;
}
if (p_depth > 1) {
int skirt_depth = MAX(1, p_depth * p_blend_skirt);
int half_depth = p_depth * 0.5;
int skirt_edge_z = half_depth + skirt_depth;
for (int i = 0; i < half_depth; i++) {
Ref<Image> img = images[i];
images.write[i] = images[i + half_depth];
images.write[i + half_depth] = img;
}
Vector<Ref<Image>> new_images = images;
new_images.resize(p_depth);
for (int z = half_depth; z < skirt_edge_z; z++) {
int alpha = 255 * (1 - Math::smoothstep(0.1f, 0.9f, float(z - half_depth) / float(skirt_depth)));
Vector<uint8_t> img = images[z % p_depth]->get_data();
Vector<uint8_t> skirt = images[(z - half_depth) + p_depth]->get_data();
Vector<uint8_t> dest;
dest.resize(images[0]->get_width() * images[0]->get_height() * Image::get_format_pixel_size(images[0]->get_format()));
for (int i = 0; i < img.size(); i++) {
uint8_t fg, bg, out;
fg = skirt[i];
bg = img[i];
uint16_t a = alpha + 1;
uint16_t inv_a = 256 - alpha;
out = (uint8_t)((a * fg + inv_a * bg) >> 8);
dest.write[i] = out;
}
Ref<Image> new_image = memnew(Image(images[0]->get_width(), images[0]->get_height(), false, images[0]->get_format(), dest));
new_images.write[z % p_depth] = new_image;
}
return new_images;
}
return images;
}
template <typename T>
T _alpha_blend(T p_bg, T p_fg, int p_alpha) const {
l2c fg, bg, out;
fg.l = p_fg;
bg.l = p_bg;
uint16_t alpha;
uint16_t inv_alpha;
if (p_alpha == -1) {
alpha = fg.c[3] + 1;
inv_alpha = 256 - fg.c[3];
} else {
alpha = p_alpha + 1;
inv_alpha = 256 - p_alpha;
}
out.c[0] = (uint8_t)((alpha * fg.c[0] + inv_alpha * bg.c[0]) >> 8);
out.c[1] = (uint8_t)((alpha * fg.c[1] + inv_alpha * bg.c[1]) >> 8);
out.c[2] = (uint8_t)((alpha * fg.c[2] + inv_alpha * bg.c[2]) >> 8);
out.c[3] = 0xFF;
return out.l;
}
protected:
static void _bind_methods();
public:
virtual ~Noise() {}
virtual real_t get_noise_1d(real_t p_x) const = 0;
virtual real_t get_noise_2dv(Vector2 p_v) const = 0;
virtual real_t get_noise_2d(real_t p_x, real_t p_y) const = 0;
virtual real_t get_noise_3dv(Vector3 p_v) const = 0;
virtual real_t get_noise_3d(real_t p_x, real_t p_y, real_t p_z) const = 0;
Vector<Ref<Image>> _get_image(int p_width, int p_height, int p_depth, bool p_invert = false, bool p_in_3d_space = false, bool p_normalize = true) const;
virtual Ref<Image> get_image(int p_width, int p_height, bool p_invert = false, bool p_in_3d_space = false, bool p_normalize = true) const;
virtual TypedArray<Image> get_image_3d(int p_width, int p_height, int p_depth, bool p_invert = false, bool p_normalize = true) const;
Vector<Ref<Image>> _get_seamless_image(int p_width, int p_height, int p_depth, bool p_invert = false, bool p_in_3d_space = false, real_t p_blend_skirt = 0.1, bool p_normalize = true) const;
virtual Ref<Image> get_seamless_image(int p_width, int p_height, bool p_invert = false, bool p_in_3d_space = false, real_t p_blend_skirt = 0.1, bool p_normalize = true) const;
virtual TypedArray<Image> get_seamless_image_3d(int p_width, int p_height, int p_depth, bool p_invert = false, real_t p_blend_skirt = 0.1, bool p_normalize = true) const;
};