#!/usr/bin/env python from misc.utility.scons_hints import * Import("env") Import("env_modules") env_objdb = env_modules.Clone() module_obj = [] # Only include in editor and debug builds. if env_objdb.debug_features: env_objdb.add_source_files(module_obj, "*.cpp") # Only the editor needs these files, don't include them in the game. if env.editor_build: env_objdb.add_source_files(module_obj, "editor/*.cpp") env_objdb.add_source_files(module_obj, "editor/data_viewers/*.cpp") env.modules_sources += module_obj