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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/modules/objectdb_profiler/SCsub
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#!/usr/bin/env python
from misc.utility.scons_hints import *

Import("env")
Import("env_modules")

env_objdb = env_modules.Clone()

module_obj = []

# Only include in editor and debug builds.
if env_objdb.debug_features:
    env_objdb.add_source_files(module_obj, "*.cpp")

    # Only the editor needs these files, don't include them in the game.
    if env.editor_build:
        env_objdb.add_source_files(module_obj, "editor/*.cpp")
        env_objdb.add_source_files(module_obj, "editor/data_viewers/*.cpp")

env.modules_sources += module_obj