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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/modules/objectdb_profiler/editor/data_viewers/class_view.h
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/**************************************************************************/
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/* class_view.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "../snapshot_data.h"
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#include "snapshot_view.h"
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class Tree;
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class TreeItem;
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struct ClassData {
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ClassData() {}
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ClassData(const String &p_name, const String &p_parent) :
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class_name(p_name), parent_class_name(p_parent) {}
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String class_name;
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String parent_class_name;
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HashSet<String> child_classes;
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LocalVector<SnapshotDataObject *> instances;
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TreeItem *tree_node = nullptr;
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HashMap<GameStateSnapshot *, int> recursive_instance_count_cache;
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int instance_count(GameStateSnapshot *p_snapshot = nullptr);
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int get_recursive_instance_count(HashMap<String, ClassData> &p_all_classes, GameStateSnapshot *p_snapshot = nullptr);
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};
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class SnapshotClassView : public SnapshotView {
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GDCLASS(SnapshotClassView, SnapshotView);
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protected:
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Tree *class_tree = nullptr;
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Tree *object_list = nullptr;
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Tree *diff_object_list = nullptr;
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void _object_selected(Tree *p_tree);
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void _class_selected();
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void _add_objects_to_class_map(HashMap<String, ClassData> &p_class_map, GameStateSnapshot *p_objects);
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void _notification(int p_what);
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Tree *_make_object_list_tree(const String &p_column_name);
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void _populate_object_list(GameStateSnapshot *p_snapshot, Tree *p_list, const String &p_name_base);
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void _update_lists();
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public:
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SnapshotClassView();
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virtual void show_snapshot(GameStateSnapshot *p_data, GameStateSnapshot *p_diff_data) override;
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};
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