Path: blob/master/modules/objectdb_profiler/editor/data_viewers/class_view.h
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/**************************************************************************/1/* class_view.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "../snapshot_data.h"33#include "snapshot_view.h"3435class Tree;36class TreeItem;3738struct ClassData {39ClassData() {}40ClassData(const String &p_name, const String &p_parent) :41class_name(p_name), parent_class_name(p_parent) {}42String class_name;43String parent_class_name;44HashSet<String> child_classes;45LocalVector<SnapshotDataObject *> instances;46TreeItem *tree_node = nullptr;47HashMap<GameStateSnapshot *, int> recursive_instance_count_cache;4849int instance_count(GameStateSnapshot *p_snapshot = nullptr);50int get_recursive_instance_count(HashMap<String, ClassData> &p_all_classes, GameStateSnapshot *p_snapshot = nullptr);51};5253class SnapshotClassView : public SnapshotView {54GDCLASS(SnapshotClassView, SnapshotView);5556protected:57Tree *class_tree = nullptr;58Tree *object_list = nullptr;59Tree *diff_object_list = nullptr;6061void _object_selected(Tree *p_tree);62void _class_selected();63void _add_objects_to_class_map(HashMap<String, ClassData> &p_class_map, GameStateSnapshot *p_objects);64void _notification(int p_what);6566Tree *_make_object_list_tree(const String &p_column_name);67void _populate_object_list(GameStateSnapshot *p_snapshot, Tree *p_list, const String &p_name_base);68void _update_lists();6970public:71SnapshotClassView();72virtual void show_snapshot(GameStateSnapshot *p_data, GameStateSnapshot *p_diff_data) override;73};747576