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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/modules/objectdb_profiler/editor/data_viewers/node_view.h
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/**************************************************************************/
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/* node_view.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "../snapshot_data.h"
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#include "shared_controls.h"
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#include "snapshot_view.h"
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class Tree;
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// When diffing in split view, we have two trees/filters
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// so this struct is used to group their properties together.
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struct NodeTreeElements {
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NodeTreeElements() {
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tree = nullptr;
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filter_bar = nullptr;
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root = nullptr;
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}
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Tree *tree = nullptr;
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TreeSortAndFilterBar *filter_bar = nullptr;
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VBoxContainer *root = nullptr;
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};
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class SnapshotNodeView : public SnapshotView {
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GDCLASS(SnapshotNodeView, SnapshotView);
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enum DiffGroup {
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DIFF_GROUP_NONE,
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DIFF_GROUP_ADDED,
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DIFF_GROUP_REMOVED
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};
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NodeTreeElements main_tree;
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NodeTreeElements diff_tree;
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Tree *active_tree = nullptr;
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PopupMenu *choose_object_menu = nullptr;
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bool combined_diff_view = true;
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HashMap<TreeItem *, LocalVector<SnapshotDataObject *>> tree_item_data;
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void _node_selected(Tree *p_tree_selected_from);
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void _notification(int p_what);
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NodeTreeElements _make_node_tree(const String &p_tree_name);
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void _apply_filters();
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void _refresh_icons();
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void _toggle_diff_mode(bool p_state);
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void _choose_object_pressed(int p_object_idx, bool p_confirm_override);
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void _show_choose_object_menu();
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void _add_snapshot_to_tree(Tree *p_tree, GameStateSnapshot *p_snapshot, DiffGroup p_diff_group = DIFF_GROUP_NONE);
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void _add_children_to_tree(TreeItem *p_parent_item, SnapshotDataObject *p_data, DiffGroup p_diff_group = DIFF_GROUP_NONE);
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TreeItem *_add_item_to_tree(Tree *p_tree, TreeItem *p_parent, const String &p_item_name, DiffGroup p_diff_group = DIFF_GROUP_NONE);
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TreeItem *_add_item_to_tree(Tree *p_tree, TreeItem *p_parent, SnapshotDataObject *p_data, DiffGroup p_diff_group = DIFF_GROUP_NONE);
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public:
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SnapshotNodeView();
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virtual void show_snapshot(GameStateSnapshot *p_data, GameStateSnapshot *p_diff_data) override;
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virtual void clear_snapshot() override;
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};
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