Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
godotengine
GitHub Repository: godotengine/godot
Path: blob/master/modules/objectdb_profiler/editor/data_viewers/object_view.h
11325 views
1
/**************************************************************************/
2
/* object_view.h */
3
/**************************************************************************/
4
/* This file is part of: */
5
/* GODOT ENGINE */
6
/* https://godotengine.org */
7
/**************************************************************************/
8
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10
/* */
11
/* Permission is hereby granted, free of charge, to any person obtaining */
12
/* a copy of this software and associated documentation files (the */
13
/* "Software"), to deal in the Software without restriction, including */
14
/* without limitation the rights to use, copy, modify, merge, publish, */
15
/* distribute, sublicense, and/or sell copies of the Software, and to */
16
/* permit persons to whom the Software is furnished to do so, subject to */
17
/* the following conditions: */
18
/* */
19
/* The above copyright notice and this permission notice shall be */
20
/* included in all copies or substantial portions of the Software. */
21
/* */
22
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29
/**************************************************************************/
30
31
#pragma once
32
33
#include "../snapshot_data.h"
34
#include "shared_controls.h"
35
#include "snapshot_view.h"
36
37
class Tree;
38
class HSplitContainer;
39
40
class SnapshotObjectView : public SnapshotView {
41
GDCLASS(SnapshotObjectView, SnapshotView);
42
43
protected:
44
Tree *object_list = nullptr;
45
Tree *inbound_tree = nullptr;
46
Tree *outbound_tree = nullptr;
47
VBoxContainer *object_details = nullptr;
48
TreeSortAndFilterBar *filter_bar = nullptr;
49
HSplitContainer *objects_view = nullptr;
50
51
HashMap<TreeItem *, SnapshotDataObject *> item_data_map;
52
HashMap<SnapshotDataObject *, TreeItem *> data_item_map;
53
HashMap<TreeItem *, TreeItem *> reference_item_map;
54
55
void _object_selected();
56
void _insert_data(GameStateSnapshot *p_snapshot, const String &p_name);
57
Tree *_make_references_list(Control *p_container, const String &p_name, const String &p_col_1, const String &p_col_1_tooltip, const String &p_col_2, const String &p_col_2_tooltip);
58
void _reference_selected(Tree *p_source_tree);
59
60
public:
61
SnapshotObjectView();
62
virtual void show_snapshot(GameStateSnapshot *p_data, GameStateSnapshot *p_diff_data) override;
63
};
64
65