Path: blob/master/modules/objectdb_profiler/editor/data_viewers/object_view.h
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/**************************************************************************/1/* object_view.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "../snapshot_data.h"33#include "shared_controls.h"34#include "snapshot_view.h"3536class Tree;37class HSplitContainer;3839class SnapshotObjectView : public SnapshotView {40GDCLASS(SnapshotObjectView, SnapshotView);4142protected:43Tree *object_list = nullptr;44Tree *inbound_tree = nullptr;45Tree *outbound_tree = nullptr;46VBoxContainer *object_details = nullptr;47TreeSortAndFilterBar *filter_bar = nullptr;48HSplitContainer *objects_view = nullptr;4950HashMap<TreeItem *, SnapshotDataObject *> item_data_map;51HashMap<SnapshotDataObject *, TreeItem *> data_item_map;52HashMap<TreeItem *, TreeItem *> reference_item_map;5354void _object_selected();55void _insert_data(GameStateSnapshot *p_snapshot, const String &p_name);56Tree *_make_references_list(Control *p_container, const String &p_name, const String &p_col_1, const String &p_col_1_tooltip, const String &p_col_2, const String &p_col_2_tooltip);57void _reference_selected(Tree *p_source_tree);5859public:60SnapshotObjectView();61virtual void show_snapshot(GameStateSnapshot *p_data, GameStateSnapshot *p_diff_data) override;62};636465