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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/modules/objectdb_profiler/editor/data_viewers/shared_controls.cpp
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/**************************************************************************/
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/* shared_controls.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "shared_controls.h"
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#include "editor/editor_node.h"
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#include "editor/editor_string_names.h"
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#include "editor/themes/editor_scale.h"
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#include "scene/gui/label.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/menu_button.h"
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#include "scene/resources/style_box_flat.h"
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SpanningHeader::SpanningHeader(const String &p_text) {
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Ref<StyleBoxFlat> title_sbf;
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title_sbf.instantiate();
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title_sbf->set_bg_color(EditorNode::get_singleton()->get_editor_theme()->get_color("dark_color_3", "Editor"));
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add_theme_style_override(SceneStringName(panel), title_sbf);
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set_h_size_flags(SizeFlags::SIZE_EXPAND_FILL);
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Label *title = memnew(Label(p_text));
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add_child(title);
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title->set_horizontal_alignment(HorizontalAlignment::HORIZONTAL_ALIGNMENT_CENTER);
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title->set_vertical_alignment(VerticalAlignment::VERTICAL_ALIGNMENT_CENTER);
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}
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DarkPanelContainer::DarkPanelContainer() {
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set_h_size_flags(SizeFlags::SIZE_EXPAND_FILL);
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set_v_size_flags(SizeFlags::SIZE_EXPAND_FILL);
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Ref<StyleBoxFlat> content_wrapper_sbf;
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content_wrapper_sbf.instantiate();
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content_wrapper_sbf->set_bg_color(EditorNode::get_singleton()->get_editor_theme()->get_color("dark_color_2", "Editor"));
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add_theme_style_override(SceneStringName(panel), content_wrapper_sbf);
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}
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void TreeSortAndFilterBar::_apply_filter(TreeItem *p_current_node) {
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if (!p_current_node) {
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p_current_node = managed_tree->get_root();
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}
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if (!p_current_node) {
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return;
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}
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// Reset ourselves to default state.
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p_current_node->set_visible(true);
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p_current_node->clear_custom_color(0);
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// Go through each child and filter them.
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bool any_child_visible = false;
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for (TreeItem *child = p_current_node->get_first_child(); child; child = child->get_next()) {
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_apply_filter(child);
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if (child->is_visible()) {
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any_child_visible = true;
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}
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}
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// Check if we match the filter.
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String filter_str = filter_edit->get_text().strip_edges(true, true).to_lower();
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// We are visible.
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bool matches_filter = false;
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for (int i = 0; i < managed_tree->get_columns(); i++) {
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if (p_current_node->get_text(i).to_lower().contains(filter_str)) {
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matches_filter = true;
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break;
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}
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}
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if (matches_filter || filter_str.is_empty()) {
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p_current_node->set_visible(true);
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} else if (any_child_visible) {
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// We have a visible child.
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p_current_node->set_custom_color(0, get_theme_color(SNAME("font_disabled_color"), EditorStringName(Editor)));
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} else {
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// We and our children are not visible.
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p_current_node->set_visible(false);
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}
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}
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void TreeSortAndFilterBar::_apply_sort() {
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if (!sort_button->is_visible()) {
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return;
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}
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for (int i = 0; i != sort_button->get_popup()->get_item_count(); i++) {
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// Update the popup buttons to be checked/unchecked.
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sort_button->get_popup()->set_item_checked(i, (i == (int)current_sort));
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}
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SortItem sort = sort_items[current_sort];
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List<TreeItem *> items_to_sort;
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items_to_sort.push_back(managed_tree->get_root());
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while (items_to_sort.size() > 0) {
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TreeItem *to_sort = items_to_sort.front()->get();
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items_to_sort.pop_front();
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LocalVector<TreeItemColumn> items;
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items.reserve(to_sort->get_child_count());
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for (int i = 0; i < to_sort->get_child_count(); i++) {
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items.push_back(TreeItemColumn(to_sort->get_child(i), sort.column));
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}
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if (sort.type == ALPHA_SORT && sort.ascending == true) {
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items.sort_custom<TreeItemAlphaComparator>();
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}
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if (sort.type == ALPHA_SORT && sort.ascending == false) {
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items.sort_custom<TreeItemAlphaComparator>();
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items.reverse();
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}
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if (sort.type == NUMERIC_SORT && sort.ascending == true) {
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items.sort_custom<TreeItemNumericComparator>();
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}
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if (sort.type == NUMERIC_SORT && sort.ascending == false) {
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items.sort_custom<TreeItemNumericComparator>();
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items.reverse();
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}
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TreeItem *previous = nullptr;
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for (const TreeItemColumn &item : items) {
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if (previous != nullptr) {
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item.item->move_after(previous);
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} else {
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item.item->move_before(to_sort->get_first_child());
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}
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previous = item.item;
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items_to_sort.push_back(item.item);
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}
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}
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}
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void TreeSortAndFilterBar::_sort_changed(int p_id) {
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current_sort = p_id;
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_apply_sort();
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}
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void TreeSortAndFilterBar::_filter_changed(const String &p_filter) {
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_apply_filter();
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}
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TreeSortAndFilterBar::TreeSortAndFilterBar(Tree *p_managed_tree, const String &p_filter_placeholder_text) :
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managed_tree(p_managed_tree) {
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set_h_size_flags(SizeFlags::SIZE_EXPAND_FILL);
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add_theme_constant_override("h_separation", 10 * EDSCALE);
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filter_edit = memnew(LineEdit);
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filter_edit->set_clear_button_enabled(true);
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filter_edit->set_h_size_flags(SizeFlags::SIZE_EXPAND_FILL);
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filter_edit->set_placeholder(p_filter_placeholder_text);
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add_child(filter_edit);
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filter_edit->connect(SceneStringName(text_changed), callable_mp(this, &TreeSortAndFilterBar::_filter_changed));
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sort_button = memnew(MenuButton);
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sort_button->set_visible(false);
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sort_button->set_flat(false);
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sort_button->set_theme_type_variation("FlatMenuButton");
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PopupMenu *p = sort_button->get_popup();
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p->connect(SceneStringName(id_pressed), callable_mp(this, &TreeSortAndFilterBar::_sort_changed));
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add_child(sort_button);
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}
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void TreeSortAndFilterBar::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_POSTINITIALIZE:
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case NOTIFICATION_THEME_CHANGED: {
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filter_edit->set_right_icon(get_editor_theme_icon(SNAME("Search")));
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sort_button->set_button_icon(get_editor_theme_icon(SNAME("Sort")));
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apply();
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} break;
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}
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}
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TreeSortAndFilterBar::SortOptionIndexes TreeSortAndFilterBar::add_sort_option(const String &p_new_option, SortType p_sort_type, int p_sort_column, bool p_is_default) {
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sort_button->set_visible(true);
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bool is_first_item = sort_items.is_empty();
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SortItem item_ascending(sort_items.size(), vformat(TTRC("Sort By %s (Ascending)"), p_new_option), p_sort_type, true, p_sort_column);
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sort_items[item_ascending.id] = item_ascending;
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sort_button->get_popup()->add_radio_check_item(item_ascending.label, item_ascending.id);
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SortItem item_descending(sort_items.size(), vformat(TTRC("Sort By %s (Descending)"), p_new_option), p_sort_type, false, p_sort_column);
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sort_items[item_descending.id] = item_descending;
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sort_button->get_popup()->add_radio_check_item(item_descending.label, item_descending.id);
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if (is_first_item) {
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sort_button->get_popup()->set_item_checked(0, true);
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}
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SortOptionIndexes indexes;
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indexes.ascending = item_ascending.id;
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indexes.descending = item_descending.id;
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return indexes;
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}
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void TreeSortAndFilterBar::clear_filter() {
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filter_edit->clear();
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}
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void TreeSortAndFilterBar::clear() {
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sort_button->set_visible(false);
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sort_button->get_popup()->clear();
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filter_edit->clear();
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}
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void TreeSortAndFilterBar::select_sort(int p_item_id) {
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_sort_changed(p_item_id);
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}
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void TreeSortAndFilterBar::apply() {
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if (!managed_tree || !managed_tree->get_root()) {
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return;
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}
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_apply_sort();
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_apply_filter();
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}
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