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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/modules/objectdb_profiler/editor/data_viewers/shared_controls.h
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/**************************************************************************/
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/* shared_controls.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "scene/gui/box_container.h"
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#include "scene/gui/panel_container.h"
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#include "scene/gui/tree.h"
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class LineEdit;
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class MenuButton;
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class SpanningHeader : public PanelContainer {
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GDCLASS(SpanningHeader, PanelContainer);
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public:
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SpanningHeader(const String &p_text);
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};
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class DarkPanelContainer : public PanelContainer {
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GDCLASS(DarkPanelContainer, PanelContainer);
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public:
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DarkPanelContainer();
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};
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// Utility class that creates a filter text box and a sort menu.
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// Takes a reference to a tree and applies the sort and filter to the tree.
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class TreeSortAndFilterBar : public HBoxContainer {
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GDCLASS(TreeSortAndFilterBar, HBoxContainer);
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public:
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// The ways a column can be sorted, either alphabetically or numerically.
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enum SortType {
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NUMERIC_SORT = 0,
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ALPHA_SORT,
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SORT_TYPE_MAX
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};
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// Returned when a new sort is added. Each new sort can be either ascending or descending,
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// so we return the index of each sort option.
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struct SortOptionIndexes {
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int ascending;
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int descending;
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};
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protected:
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// Context needed to sort the tree in a certain way.
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// Combines a sort type, the column to apply it, and if it's ascending or descending.
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struct SortItem {
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SortItem() {}
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SortItem(int p_id, const String &p_label, SortType p_type, bool p_ascending, int p_column) :
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id(p_id), label(p_label), type(p_type), ascending(p_ascending), column(p_column) {}
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int id = 0;
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String label;
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SortType type = SortType::NUMERIC_SORT;
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bool ascending = false;
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int column = 0;
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};
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struct TreeItemColumn {
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TreeItemColumn() {}
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TreeItemColumn(TreeItem *p_item, int p_column) :
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item(p_item), column(p_column) {}
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TreeItem *item = nullptr;
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int column;
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};
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struct TreeItemAlphaComparator {
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bool operator()(const TreeItemColumn &p_a, const TreeItemColumn &p_b) const {
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return NoCaseComparator()(p_a.item->get_text(p_a.column), p_b.item->get_text(p_b.column));
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}
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};
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struct TreeItemNumericComparator {
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bool operator()(const TreeItemColumn &p_a, const TreeItemColumn &p_b) const {
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return p_a.item->get_text(p_a.column).to_int() < p_b.item->get_text(p_b.column).to_int();
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}
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};
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LineEdit *filter_edit = nullptr;
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MenuButton *sort_button = nullptr;
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Tree *managed_tree = nullptr;
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HashMap<int, SortItem> sort_items;
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int current_sort = 0;
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void _apply_filter(TreeItem *p_current_node = nullptr);
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void _apply_sort();
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void _sort_changed(int p_id);
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void _filter_changed(const String &p_filter);
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public:
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TreeSortAndFilterBar(Tree *p_managed_tree, const String &p_filter_placeholder_text);
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void _notification(int p_what);
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SortOptionIndexes add_sort_option(const String &p_new_option, SortType p_sort_type, int p_sort_column, bool p_is_default = false);
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void clear_filter();
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void clear();
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void select_sort(int p_item_id);
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void apply();
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};
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