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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/modules/objectdb_profiler/editor/data_viewers/snapshot_view.cpp
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/**************************************************************************/
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/* snapshot_view.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "snapshot_view.h"
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#include "scene/gui/tree.h"
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void SnapshotView::clear_snapshot() {
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snapshot_data = nullptr;
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diff_data = nullptr;
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for (int i = 0; i < get_child_count(); i++) {
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get_child(i)->queue_free();
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}
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}
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void SnapshotView::show_snapshot(GameStateSnapshot *p_data, GameStateSnapshot *p_diff_data) {
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clear_snapshot();
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snapshot_data = p_data;
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diff_data = p_diff_data;
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}
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bool SnapshotView::is_showing_snapshot(GameStateSnapshot *p_data, GameStateSnapshot *p_diff_data) {
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return p_data == snapshot_data && p_diff_data == diff_data;
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}
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Vector<TreeItem *> SnapshotView::_get_children_recursive(Tree *p_tree) {
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Vector<TreeItem *> found_items;
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List<TreeItem *> items_to_check;
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if (p_tree && p_tree->get_root()) {
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items_to_check.push_back(p_tree->get_root());
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}
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while (items_to_check.size() > 0) {
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TreeItem *to_check = items_to_check.front()->get();
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items_to_check.pop_front();
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found_items.push_back(to_check);
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for (int i = 0; i < to_check->get_child_count(); i++) {
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items_to_check.push_back(to_check->get_child(i));
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}
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}
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return found_items;
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}
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