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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/modules/objectdb_profiler/editor/data_viewers/summary_view.h
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/**************************************************************************/
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/* summary_view.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "../snapshot_data.h"
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#include "snapshot_view.h"
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#include "scene/gui/margin_container.h"
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class CenterContainer;
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class RichTextLabel;
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class SummaryBlurb : public MarginContainer {
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GDCLASS(SummaryBlurb, MarginContainer);
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public:
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RichTextLabel *label = nullptr;
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SummaryBlurb(const String &p_title, const String &p_rtl_content);
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};
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class SnapshotSummaryView : public SnapshotView {
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GDCLASS(SnapshotSummaryView, SnapshotView);
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protected:
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VBoxContainer *blurb_list = nullptr;
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CenterContainer *explainer_text = nullptr;
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void _push_overview_blurb(const String &p_title, GameStateSnapshot *p_snapshot);
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void _push_node_blurb(const String &p_title, GameStateSnapshot *p_snapshot);
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void _push_refcounted_blurb(const String &p_title, GameStateSnapshot *p_snapshot);
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void _push_object_blurb(const String &p_title, GameStateSnapshot *p_snapshot);
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public:
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SnapshotSummaryView();
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virtual void show_snapshot(GameStateSnapshot *p_data, GameStateSnapshot *p_diff_data) override;
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virtual void clear_snapshot() override;
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};
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