Path: blob/master/modules/openxr/action_map/openxr_action_map.h
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/**************************************************************************/1/* openxr_action_map.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "openxr_action.h"33#include "openxr_action_set.h"34#include "openxr_interaction_profile.h"3536#include "core/io/resource.h"3738class OpenXRActionMap : public Resource {39GDCLASS(OpenXRActionMap, Resource);4041private:42Array action_sets;43Array interaction_profiles;4445protected:46static void _bind_methods();4748public:49void set_action_sets(Array p_action_sets); // Set our actions sets by providing an array with action sets (for loading from resource)50Array get_action_sets() const; // Get our action sets as an array (for saving to resource)5152int get_action_set_count() const; // Retrieve the number of action sets we have53Ref<OpenXRActionSet> find_action_set(String p_name) const; // Find an action set by name54Ref<OpenXRActionSet> get_action_set(int p_idx) const; // Retrieve an action set by index55void add_action_set(Ref<OpenXRActionSet> p_action_set); // Add an action set to our action map56void remove_action_set(Ref<OpenXRActionSet> p_action_set); // Remove an action set from our action map5758void clear_interaction_profiles(); // Remove all our interaction profiles59void set_interaction_profiles(Array p_interaction_profiles); // Set our interaction profiles by providing an array (for loading from resource)60Array get_interaction_profiles() const; // Get our interaction profiles as an array (for saving to resource)6162int get_interaction_profile_count() const; // Retrieve the number of interaction profiles we have63Ref<OpenXRInteractionProfile> find_interaction_profile(String p_path) const; // Find an interaction profile by path64Ref<OpenXRInteractionProfile> get_interaction_profile(int p_idx) const; // Retrieve an interaction profile by index65void add_interaction_profile(Ref<OpenXRInteractionProfile> p_interaction_profile); // Add an interaction profile to our action map66void remove_interaction_profile(Ref<OpenXRInteractionProfile> p_interaction_profile); // remove an interaction profile from our action map6768void create_default_action_sets(); // Create our default action set for runtime69void create_editor_action_sets(); // Create our action set for the editor7071// Helper functions for editor72Ref<OpenXRAction> get_action(const String p_path) const; // Retrieve an action using <action name>/<action> as our parameter73void remove_action(const String p_path, bool p_remove_interaction_profiles = false); // Remove action from action set, also removes it from interaction profiles74PackedStringArray get_top_level_paths(const Ref<OpenXRAction> p_action); // Determines the top level paths based on where an action is bound in interaction profiles7576// TODO add validation to display in the interface that checks if we have action sets with the same name or if we have interaction profiles for the same path7778~OpenXRActionMap();79};808182