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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/modules/openxr/action_map/openxr_haptic_feedback.cpp
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/**************************************************************************/
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/* openxr_haptic_feedback.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "openxr_haptic_feedback.h"
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////////////////////////////////////////////////////////////////////////////
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// OpenXRHapticBase
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void OpenXRHapticBase::_bind_methods() {
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}
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////////////////////////////////////////////////////////////////////////////
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// OpenXRHapticVibration
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void OpenXRHapticVibration::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_duration", "duration"), &OpenXRHapticVibration::set_duration);
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ClassDB::bind_method(D_METHOD("get_duration"), &OpenXRHapticVibration::get_duration);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "duration"), "set_duration", "get_duration");
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ClassDB::bind_method(D_METHOD("set_frequency", "frequency"), &OpenXRHapticVibration::set_frequency);
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ClassDB::bind_method(D_METHOD("get_frequency"), &OpenXRHapticVibration::get_frequency);
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "frequency"), "set_frequency", "get_frequency");
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ClassDB::bind_method(D_METHOD("set_amplitude", "amplitude"), &OpenXRHapticVibration::set_amplitude);
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ClassDB::bind_method(D_METHOD("get_amplitude"), &OpenXRHapticVibration::get_amplitude);
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "amplitude", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_amplitude", "get_amplitude");
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}
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void OpenXRHapticVibration::set_duration(int64_t p_duration) {
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haptic_vibration.duration = p_duration;
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emit_changed();
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}
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int64_t OpenXRHapticVibration::get_duration() const {
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return haptic_vibration.duration;
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}
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void OpenXRHapticVibration::set_frequency(float p_frequency) {
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haptic_vibration.frequency = p_frequency;
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emit_changed();
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}
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float OpenXRHapticVibration::get_frequency() const {
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return haptic_vibration.frequency;
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}
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void OpenXRHapticVibration::set_amplitude(float p_amplitude) {
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haptic_vibration.amplitude = p_amplitude;
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emit_changed();
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}
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float OpenXRHapticVibration::get_amplitude() const {
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return haptic_vibration.amplitude;
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}
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const XrHapticBaseHeader *OpenXRHapticVibration::get_xr_structure() {
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return (XrHapticBaseHeader *)&haptic_vibration;
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}
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OpenXRHapticVibration::OpenXRHapticVibration() {
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haptic_vibration.type = XR_TYPE_HAPTIC_VIBRATION;
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haptic_vibration.next = nullptr;
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haptic_vibration.duration = -1;
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haptic_vibration.frequency = 0.0;
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haptic_vibration.amplitude = 1.0;
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}
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