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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/modules/openxr/doc_classes/OpenXRHapticVibration.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="OpenXRHapticVibration" inherits="OpenXRHapticBase" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
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Vibration haptic feedback.
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</brief_description>
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<description>
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This haptic feedback resource makes it possible to define a vibration based haptic feedback pulse that can be triggered through actions in the OpenXR action map.
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="amplitude" type="float" setter="set_amplitude" getter="get_amplitude" default="1.0">
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The amplitude of the pulse between [code]0.0[/code] and [code]1.0[/code].
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</member>
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<member name="duration" type="int" setter="set_duration" getter="get_duration" default="-1">
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The duration of the pulse in nanoseconds. Use [code]-1[/code] for a minimum duration pulse for the current XR runtime.
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</member>
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<member name="frequency" type="float" setter="set_frequency" getter="get_frequency" default="0.0">
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The frequency of the pulse in Hz. [code]0.0[/code] will let the XR runtime chose an optimal frequency for the device used.
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</member>
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</members>
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</class>
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