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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/modules/openxr/doc_classes/OpenXRVisibilityMask.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="OpenXRVisibilityMask" inherits="VisualInstance3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
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Draws a stereo correct visibility mask.
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</brief_description>
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<description>
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The visibility mask allows us to black out the part of the render result that is invisible due to lens distortion.
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As this is rendered first, it prevents fragments with expensive lighting calculations to be processed as they are discarded through z-checking.
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</description>
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<tutorials>
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</tutorials>
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</class>
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