Path: blob/master/modules/openxr/extensions/openxr_hand_interaction_extension.h
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/**************************************************************************/1/* openxr_hand_interaction_extension.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "openxr_extension_wrapper.h"3334// When supported the hand interaction extension introduces an interaction35// profile that becomes active when the user either lets go of their36// controllers or isn't using controllers at all.37//38// The OpenXR specification states that all XR runtimes that support this39// interaction profile should also allow it's controller to use this40// interaction profile.41// This means that if you only supply this interaction profile in your42// action map, it should work both when the player is holding a controller43// or using visual hand tracking.44//45// This allows easier portability between games that use controller46// tracking or hand tracking.47//48// See: https://registry.khronos.org/OpenXR/specs/1.0/html/xrspec.html#XR_EXT_hand_interaction49// for more information.5051class OpenXRHandInteractionExtension : public OpenXRExtensionWrapper {52GDCLASS(OpenXRHandInteractionExtension, OpenXRExtensionWrapper);5354protected:55static void _bind_methods() {}5657public:58static OpenXRHandInteractionExtension *get_singleton();5960OpenXRHandInteractionExtension();61virtual ~OpenXRHandInteractionExtension() override;6263virtual HashMap<String, bool *> get_requested_extensions() override;6465bool is_available();6667virtual void on_register_metadata() override;6869private:70static OpenXRHandInteractionExtension *singleton;7172bool available = false;73};747576