#pragma once
#include "action_map/openxr_action_map.h"
#include "extensions/openxr_hand_tracking_extension.h"
#include "openxr_api.h"
#include "servers/xr/xr_controller_tracker.h"
#include "servers/xr/xr_interface.h"
#define INTERACTION_PROFILE_NONE "/interaction_profiles/none"
class OpenXRInterface : public XRInterface {
GDCLASS(OpenXRInterface, XRInterface);
private:
OpenXRAPI *openxr_api = nullptr;
bool initialized = false;
bool reference_stage_changing = false;
XRInterface::TrackingStatus tracking_state;
Ref<XRPositionalTracker> head;
Transform3D head_transform;
Vector3 head_linear_velocity;
Vector3 head_angular_velocity;
XRPose::TrackingConfidence head_confidence;
Transform3D transform_for_view[2];
XRVRS xr_vrs;
void _load_action_map();
struct Action {
String action_name;
OpenXRAction::ActionType action_type;
RID action_rid;
};
struct ActionSet {
String action_set_name;
bool is_active;
Vector<Action *> actions;
RID action_set_rid;
};
struct Tracker {
String tracker_name;
Vector<Action *> actions;
Ref<XRControllerTracker> controller_tracker;
RID tracker_rid;
RID interaction_profile;
};
Vector<ActionSet *> action_sets;
Vector<RID> interaction_profiles;
Vector<Tracker *> trackers;
ActionSet *create_action_set(const String &p_action_set_name, const String &p_localized_name, const int p_priority);
void free_action_sets();
Action *create_action(ActionSet *p_action_set, const String &p_action_name, const String &p_localized_name, OpenXRAction::ActionType p_action_type, const Vector<Tracker *> p_trackers);
Action *find_action(const String &p_action_name);
void free_actions(ActionSet *p_action_set);
Tracker *find_tracker(const String &p_tracker_name, bool p_create = false);
void handle_tracker(Tracker *p_tracker);
void free_trackers();
void free_interaction_profiles();
void _set_default_pos(Transform3D &p_transform, double p_world_scale, uint64_t p_eye);
void handle_hand_tracking(const String &p_path, OpenXRHandTrackingExtension::HandTrackedHands p_hand);
protected:
static void _bind_methods();
public:
virtual StringName get_name() const override;
virtual uint32_t get_capabilities() const override;
virtual PackedStringArray get_suggested_tracker_names() const override;
virtual TrackingStatus get_tracking_status() const override;
bool is_hand_tracking_supported();
bool is_hand_interaction_supported() const;
bool is_eye_gaze_interaction_supported();
bool initialize_on_startup() const;
virtual bool is_initialized() const override;
virtual bool initialize() override;
virtual void uninitialize() override;
virtual Dictionary get_system_info() override;
virtual void trigger_haptic_pulse(const String &p_action_name, const StringName &p_tracker_name, double p_frequency, double p_amplitude, double p_duration_sec, double p_delay_sec = 0) override;
virtual bool supports_play_area_mode(XRInterface::PlayAreaMode p_mode) override;
virtual XRInterface::PlayAreaMode get_play_area_mode() const override;
virtual bool set_play_area_mode(XRInterface::PlayAreaMode p_mode) override;
virtual PackedVector3Array get_play_area() const override;
float get_display_refresh_rate() const;
void set_display_refresh_rate(float p_refresh_rate);
Array get_available_display_refresh_rates() const;
bool is_action_set_active(const String &p_action_set) const;
void set_action_set_active(const String &p_action_set, bool p_active);
Array get_action_sets() const;
double get_render_target_size_multiplier() const;
void set_render_target_size_multiplier(double multiplier);
bool is_foveation_supported() const;
int get_foveation_level() const;
void set_foveation_level(int p_foveation_level);
bool get_foveation_dynamic() const;
void set_foveation_dynamic(bool p_foveation_dynamic);
float get_vrs_min_radius() const;
void set_vrs_min_radius(float p_vrs_min_radius);
float get_vrs_strength() const;
void set_vrs_strength(float p_vrs_strength);
virtual Size2 get_render_target_size() override;
virtual uint32_t get_view_count() override;
virtual Transform3D get_camera_transform() override;
virtual Transform3D get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) override;
virtual Projection get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) override;
virtual Rect2i get_render_region() override;
virtual RID get_color_texture() override;
virtual RID get_depth_texture() override;
virtual RID get_velocity_texture() override;
virtual RID get_velocity_depth_texture() override;
virtual Size2i get_velocity_target_size() override;
virtual void process() override;
virtual void pre_render() override;
bool pre_draw_viewport(RID p_render_target) override;
virtual Vector<BlitToScreen> post_draw_viewport(RID p_render_target, const Rect2 &p_screen_rect) override;
virtual void end_frame() override;
virtual bool is_passthrough_supported() override;
virtual bool is_passthrough_enabled() override;
virtual bool start_passthrough() override;
virtual void stop_passthrough() override;
virtual Array get_supported_environment_blend_modes() override;
virtual XRInterface::EnvironmentBlendMode get_environment_blend_mode() const override;
virtual bool set_environment_blend_mode(XRInterface::EnvironmentBlendMode mode) override;
void on_state_ready();
void on_state_visible();
void on_state_focused();
void on_state_synchronized();
void on_state_stopping();
void on_state_loss_pending();
void on_state_exiting();
void on_reference_space_change_pending();
void on_refresh_rate_changes(float p_new_rate);
void tracker_profile_changed(RID p_tracker, RID p_interaction_profile);
enum SessionState {
SESSION_STATE_UNKNOWN = 0,
SESSION_STATE_IDLE = 1,
SESSION_STATE_READY = 2,
SESSION_STATE_SYNCHRONIZED = 3,
SESSION_STATE_VISIBLE = 4,
SESSION_STATE_FOCUSED = 5,
SESSION_STATE_STOPPING = 6,
SESSION_STATE_LOSS_PENDING = 7,
SESSION_STATE_EXITING = 8,
};
SessionState get_session_state();
enum Hand {
HAND_LEFT,
HAND_RIGHT,
HAND_MAX,
};
enum HandMotionRange {
HAND_MOTION_RANGE_UNOBSTRUCTED,
HAND_MOTION_RANGE_CONFORM_TO_CONTROLLER,
HAND_MOTION_RANGE_MAX
};
void set_motion_range(const Hand p_hand, const HandMotionRange p_motion_range);
HandMotionRange get_motion_range(const Hand p_hand) const;
enum HandTrackedSource {
HAND_TRACKED_SOURCE_UNKNOWN,
HAND_TRACKED_SOURCE_UNOBSTRUCTED,
HAND_TRACKED_SOURCE_CONTROLLER,
HAND_TRACKED_SOURCE_MAX
};
HandTrackedSource get_hand_tracking_source(const Hand p_hand) const;
enum HandJoints {
HAND_JOINT_PALM = 0,
HAND_JOINT_WRIST = 1,
HAND_JOINT_THUMB_METACARPAL = 2,
HAND_JOINT_THUMB_PROXIMAL = 3,
HAND_JOINT_THUMB_DISTAL = 4,
HAND_JOINT_THUMB_TIP = 5,
HAND_JOINT_INDEX_METACARPAL = 6,
HAND_JOINT_INDEX_PROXIMAL = 7,
HAND_JOINT_INDEX_INTERMEDIATE = 8,
HAND_JOINT_INDEX_DISTAL = 9,
HAND_JOINT_INDEX_TIP = 10,
HAND_JOINT_MIDDLE_METACARPAL = 11,
HAND_JOINT_MIDDLE_PROXIMAL = 12,
HAND_JOINT_MIDDLE_INTERMEDIATE = 13,
HAND_JOINT_MIDDLE_DISTAL = 14,
HAND_JOINT_MIDDLE_TIP = 15,
HAND_JOINT_RING_METACARPAL = 16,
HAND_JOINT_RING_PROXIMAL = 17,
HAND_JOINT_RING_INTERMEDIATE = 18,
HAND_JOINT_RING_DISTAL = 19,
HAND_JOINT_RING_TIP = 20,
HAND_JOINT_LITTLE_METACARPAL = 21,
HAND_JOINT_LITTLE_PROXIMAL = 22,
HAND_JOINT_LITTLE_INTERMEDIATE = 23,
HAND_JOINT_LITTLE_DISTAL = 24,
HAND_JOINT_LITTLE_TIP = 25,
HAND_JOINT_MAX = 26,
};
enum HandJointFlags {
HAND_JOINT_NONE = 0,
HAND_JOINT_ORIENTATION_VALID = 1,
HAND_JOINT_ORIENTATION_TRACKED = 2,
HAND_JOINT_POSITION_VALID = 4,
HAND_JOINT_POSITION_TRACKED = 8,
HAND_JOINT_LINEAR_VELOCITY_VALID = 16,
HAND_JOINT_ANGULAR_VELOCITY_VALID = 32,
};
BitField<HandJointFlags> get_hand_joint_flags(Hand p_hand, HandJoints p_joint) const;
Quaternion get_hand_joint_rotation(Hand p_hand, HandJoints p_joint) const;
Vector3 get_hand_joint_position(Hand p_hand, HandJoints p_joint) const;
float get_hand_joint_radius(Hand p_hand, HandJoints p_joint) const;
Vector3 get_hand_joint_linear_velocity(Hand p_hand, HandJoints p_joint) const;
Vector3 get_hand_joint_angular_velocity(Hand p_hand, HandJoints p_joint) const;
virtual RID get_vrs_texture() override;
virtual VRSTextureFormat get_vrs_texture_format() override;
enum PerfSettingsLevel {
PERF_SETTINGS_LEVEL_POWER_SAVINGS,
PERF_SETTINGS_LEVEL_SUSTAINED_LOW,
PERF_SETTINGS_LEVEL_SUSTAINED_HIGH,
PERF_SETTINGS_LEVEL_BOOST,
};
enum PerfSettingsSubDomain {
PERF_SETTINGS_SUB_DOMAIN_COMPOSITING,
PERF_SETTINGS_SUB_DOMAIN_RENDERING,
PERF_SETTINGS_SUB_DOMAIN_THERMAL,
};
enum PerfSettingsNotificationLevel {
PERF_SETTINGS_NOTIF_LEVEL_NORMAL,
PERF_SETTINGS_NOTIF_LEVEL_WARNING,
PERF_SETTINGS_NOTIF_LEVEL_IMPAIRED,
};
void set_cpu_level(PerfSettingsLevel p_level);
void set_gpu_level(PerfSettingsLevel p_level);
void on_cpu_level_changed(PerfSettingsSubDomain p_sub_domain, PerfSettingsNotificationLevel p_from_level, PerfSettingsNotificationLevel p_to_level);
void on_gpu_level_changed(PerfSettingsSubDomain p_sub_domain, PerfSettingsNotificationLevel p_from_level, PerfSettingsNotificationLevel p_to_level);
OpenXRInterface();
~OpenXRInterface();
};
VARIANT_ENUM_CAST(OpenXRInterface::SessionState)
VARIANT_ENUM_CAST(OpenXRInterface::Hand)
VARIANT_ENUM_CAST(OpenXRInterface::HandMotionRange)
VARIANT_ENUM_CAST(OpenXRInterface::HandTrackedSource)
VARIANT_ENUM_CAST(OpenXRInterface::HandJoints)
VARIANT_ENUM_CAST(OpenXRInterface::PerfSettingsLevel)
VARIANT_ENUM_CAST(OpenXRInterface::PerfSettingsSubDomain)
VARIANT_ENUM_CAST(OpenXRInterface::PerfSettingsNotificationLevel)
VARIANT_BITFIELD_CAST(OpenXRInterface::HandJointFlags)