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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/modules/openxr/openxr_platform_inc.h
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/**************************************************************************/
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/* openxr_platform_inc.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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// In various places we need to include platform definitions but we can't
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// include these in our normal header files as we'll end up with issues.
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#ifdef VULKAN_ENABLED
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#define XR_USE_GRAPHICS_API_VULKAN
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#include "drivers/vulkan/rendering_context_driver_vulkan.h"
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#endif // VULKAN_ENABLED
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#ifdef METAL_ENABLED
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#define XR_USE_GRAPHICS_API_METAL
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#include "drivers/metal/rendering_context_driver_metal.h"
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#endif // METAL_ENABLED
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#if defined(GLES3_ENABLED) && !defined(MACOS_ENABLED)
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#ifdef ANDROID_ENABLED
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#define XR_USE_GRAPHICS_API_OPENGL_ES
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <GLES3/gl3.h>
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#include <GLES3/gl3ext.h>
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#else
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#define XR_USE_GRAPHICS_API_OPENGL
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#endif // ANDROID_ENABLED
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#if defined(LINUXBSD_ENABLED) && defined(EGL_ENABLED)
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#ifdef GLAD_ENABLED
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#include "thirdparty/glad/glad/egl.h"
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#else
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#include <EGL/egl.h>
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#endif // GLAD_ENABLED
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#endif // defined(LINUXBSD_ENABLED) && defined(EGL_ENABLED)
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#ifdef X11_ENABLED
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#define GL_GLEXT_PROTOTYPES 1
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#define GL3_PROTOTYPES 1
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#include "thirdparty/glad/glad/gl.h"
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#include "thirdparty/glad/glad/glx.h"
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#endif // X11_ENABLED
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#endif // defined(GLES3_ENABLED) && !defined(MACOS_ENABLED)
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#ifdef D3D12_ENABLED
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#define XR_USE_GRAPHICS_API_D3D12
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#include "drivers/d3d12/rendering_context_driver_d3d12.h"
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#endif // D3D12_ENABLED
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#ifdef X11_ENABLED
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#include <X11/Xlib.h>
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#endif // X11_ENABLED
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#ifdef WINDOWS_ENABLED
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// Including windows.h here is absolutely evil, we shouldn't be doing this outside of platform
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// however due to the way the openxr headers are put together, we have no choice.
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#include <windows.h>
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#endif // WINDOWS_ENABLED
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#ifdef ANDROID_ENABLED
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// The jobject type from jni.h is used by openxr_platform.h on Android.
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#include <jni.h>
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#endif // ANDROID_ENABLED
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// Include platform dependent structs.
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#include <openxr/openxr_platform.h>
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